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CurseForge · Minecraft mod

RegistryLib

A high-efficiency registry library for NeoForge modders, using a fluent API to make registering blocks, items, and more faster, cleaner, and easier to extend.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which RegistryLib release should I use?

Updated 18 days ago
Latest stable file registrylib-neoforge-1.21.1-8.0.16.jar
Game version 1.21.1
Loader NeoForge

registrylib-neoforge-1.21.1-8.0.16.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is RegistryLib required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does registrylib-neoforge-1.21.1-8.0.16.jar need?

registrylib-neoforge-1.21.1-8.0.16.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add RegistryLib without breaking your instance.

Built for registrylib-neoforge-1.21.1-8.0.16.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use registrylib-neoforge-1.21.1-8.0.16.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside registrylib-neoforge-1.21.1-8.0.16.jar. It opens that exact file at the source.

About this project

What does RegistryLib add?

RegistryLib

WIKI : https://registrylib.gtodyssey.com/

RegistryLib is a NeoForge library mod built to reduce registry boilerplate and make common content setup feel much more consistent. Instead of scattering item registration, block setup, fluid definitions, tooltip logic, and data-related glue code across multiple classes, you can keep that work inside a clean fluent builder workflow.

The RegistryLibTest module shows the everyday use cases that matter most for real mod development. It covers fast item and block registration, automatic item bindings, custom loot behavior, grouped configuration for content families, and tooltip composition that stays readable even when your content starts getting more complex.

RegistryLib also gives fluid content a much cleaner setup path. The examples include tinted fluids, vanilla-style texture reuse, linked fluid blocks, and bucket item customization, which makes it a strong fit for tech mods, material-heavy mods, and projects that need to add a lot of structured content without drowning in setup code.

For larger projects, the library goes beyond basic registration. RegistryLibTest demonstrates CompositeItem attachments, BlockEntity binding, client renderer integration, and structured tooltip nodes, so the API remains useful even after your mod grows past simple items and decorative blocks.

If you want a registry workflow that scales from quick prototypes to full content mods without turning into maintenance-heavy boilerplate, RegistryLib is designed for that job. It is a practical builder-based toolkit for NeoForge developers who want cleaner registration code and more time to focus on gameplay.

Example Snippets

Basic Item Registration

public static final ItemEntry<Item> COPPER_COIN = RegistryLibTest.REGISTRYLIB
        .item("copper_coin", Item::new)
        .lang("Copper Coin")
        .register();

Block With Custom Loot And Tooltip

public static final BlockEntry<Block> DECORATIVE_STONE = RegistryLibTest.REGISTRYLIB
        .block("decorative_stone", Block::new)
        .initialProperties(() -> Blocks.STONE)
        .lang("Decorative Stone")
        .simpleItem()
        .register();

Shared Configuration With Groups

public static final Group TIMER_GROUP = RegistryLibTest.REGISTRYLIB
    .group("timers")
    .langPrefix("Timer")
    .blockProperties(p -> p.strength(5.0F, 6.0F))
    .build();

public static final BlockEntry<TimerBlock> TIMER_TIER_1 = TIMER_GROUP.block(
    "tier_1",
    p -> new TimerBlock(p, 1),
    block -> {
        block.initialProperties(() -> Blocks.IRON_BLOCK)
            .item(itemBuilder -> itemBuilder.tooltip((collector, stack) -> {
            collector.node(new SubNode.Basic(Component.literal("Tier 1 Timer"), 0), true, false);
            collector.node(new SubNode.Basic(Component.literal("Tick interval: 20"), 10));
            }));
    });

Fluid, Block, And Bucket Setup In One Flow

private static final Identifier FLUID_STILL =
        Identifier.fromNamespaceAndPath("registrylib", "block/fluid/liquid_still");
private static final Identifier FLUID_FLOW =
        Identifier.fromNamespaceAndPath("registrylib", "block/fluid/liquid_flow");

public static final FluidEntry<BaseFlowingFluid.Flowing> ACID =
        RegistryLibTest.REGISTRYLIB
                .fluid("acid", FLUID_STILL, FLUID_FLOW)
                .lang("Acid")
                .clientExtension(FLUID_STILL, FLUID_FLOW)
                .register();

Project description from CurseForge.

Pick your setup

RegistryLib by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

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Recent files

RegistryLib versions and loaders

30 of 30 releases match

Looking for an older file? The official CurseForge project page is in Resources.