CurseForge · Minecraft mod
Create: Blueprinted
Render Create Mod schematics to an isometric PNG image with a single click.
Quick answer
Which Create: Blueprinted release should I use?
Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Blueprinted required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge) need?
Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge). Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Blueprinted without breaking your instance.
Built for Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge). It opens that exact file at the source.
About this project
What does Create: Blueprinted add?
Create: Blueprinted
Originally made for the Brassworks SMP, this mod is free and open for anyone to use!
Create: Blueprinted allows you to render your Create mod schematics into high-resolution PNG images straight from the game.
Features
- High-Resolution Renders: Render your .nbt schematics to crisp PNGs directly from the Schematic Table UI or a command.
- Adjust Orientation: Use the schematic preview to pick a unique orientation for your image or enter precise angles from a command.
- Adjustable Resolution: Choose your output width, from a quick preview, all the way up to 8192px posters.
- Anti-Aliasing: Built-in supersampling smooths out jagged edges. It's on by default, and you can tune or disable it.
- Fluids Included: Water, lava, and waterlogged blocks are drawn in the render instead of being skipped.
- Background Processing: Most operations happen in the background and wont interrupt your game. Live progress is displayed in the action bar.
- Schematic Table Bug Fix: Prevents long schematic names overflowing the scroll input box bounds.
Usage
In-Game UI
You can render schematics directly from the Schematic Table. Just select your schematic and click the new render button!
Hold Shift while clicking to render at 2048px (instead of the default 1024px). Rotate the schematic preview to select a unique orientation for your image.
Create: Schematic Preview (licensed under MIT) is included as a embedded dependency for the purpose of previewing schematics and setting their rotation before rendering.

- Rendered Build by LiukRast
Commands
If you need more control over the output, you can use the built-in command:
/schematic <export/share> <filename> [width] [orientation] [antialiasing]
- export - Save image to a PNG file within the ./schematics folder.
- share - Share a schematic to a remote server (Blueprinted doesn't implement this by default, it must be provided by add-on mods).
- width — Total output width in pixels (64–8192).
- orientation — The yaw & pitch of the image. See: Rotation - Minecraft Wiki for more info. The value ~ ~ will use your current viewing angle.
- antialiasing — Supersampling factor: 1 = off, 2 to 4 = progressively smoother edges (defaults to 2).
Developers
The mod includes an API which includes events fired before and after a schematic is rendered, alongside ShareProviders which allow you to implement custom share functionality for sending image or schematic file data to another location such as a remote server. (e.g. sending a schematic image to a Discord server). Blueprinted does not add this functionality by default, it must be provided by an add-on mod.
More information is available on the Github page.
(Make sure to carefully read the documentation provided if you want to implement a ShareProvider. You will need to implement some form of server image sanitisation).
License
This project is licensed under MIT.
The mod includes Create Schematic Viewer as a bundled dependency. This mod is licensed under MIT.
Project description from CurseForge.
Pick your setup
Create: Blueprinted by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Blueprinted versions and loaders
Create: Blueprinted 2.2.2 (MC 1.21.1 Neoforge)
create_blueprinted-2.2.2.jar
19 Aug 2026
Create: Blueprinted 2.2.1 (MC 1.21.1 NeoForge)
create_blueprinted-2.2.1.jar
14 Aug 2026
Create: Blueprinted 2.2 (MC 1.21.1 NeoForge)
create_blueprinted-2.2.jar
13 Aug 2026
Create: Blueprinted 2.1 (MC 1.21.1 NeoForge)
create_blueprinted-2.1.jar
12 Aug 2026
Create: Blueprinted 2.0 (MC 1.21.1 NeoForge)
create_blueprinted-2.0.jar
16 Jul 2026
Create: Blueprinted 1.1 (MC 1.20.1 forge)
create_blueprinted-1.1.jar
20 Jun 2026
Create: Blueprinted 1.1 (MC 1.21.1 neoforge)
create_blueprinted-1.1.jar
20 Jun 2026
Create: Blueprinted 1.0.1
create_blueprinted-1.0.jar
16 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.