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CBC Enchanced Shells [Create Big Cannons] project artwork

CurseForge · Minecraft mod

CBC Enchanced Shells [Create Big Cannons]

Adds 50 enhanced munition variants (Mk.I–V) to Create Big Cannons: 9 shell types with escalating damage, armor penetration & explosive power, plus 5 powder charges with increased muzzle velocity. Tiered crafting, unique colors & balanced progression.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CBC Enchanced Shells [Create Big Cannons] release should I use?

Updated 3 days ago
Latest stable file CBCmoreshells-1.4.0.jar
Game version 1.21.1
Loader NeoForge

CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is CBC Enchanced Shells [Create Big Cannons] required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar need?

CBCmoreshells-1.4.0.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Create Big Cannons, Create, Ritchie's Projectile Library first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

5 listed on this file 1 pulled in by one of those mods
Create Big Cannons Needed by CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar
required
Matching file found Matched file: Create Big Cannons v5.11.7 for NeoForge 1.21.1, Create v6.0.7+
Create Aeronautics Optional for CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar
optional
Matching file found Matched file: Create Aeronautics 1.3.2 for mc1.21.1
Create Needed by CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Sable Optional for CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar
optional
Matching file found Matched file: Sable NeoForge 2.0.5 for mc1.21.1
Ritchie's Projectile Library Needed by CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar
required
Matching file found Matched file: Ritchie's Projectile Library v2.1.2 for NeoForge 1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CBC Enchanced Shells [Create Big Cannons] without breaking your instance.

Built for CBC Enchanced Shells [Create Big Cannons] CBCmoreshells-1.4.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CBCmoreshells-1.4.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create Big Cannons, Create, Ritchie's Projectile Library first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CBCmoreshells-1.4.0.jar. It opens that exact file at the source.

About this project

What does CBC Enchanced Shells [Create Big Cannons] add?

═══════════════════════════════════════════════════════
CBC ENHANCED SHELLS
Massive arsenal expansion for Create Big Cannons
═══════════════════════════════════════════════════════

▎ 86 new items — 79 progressive shells, 5 upgraded powder charges, a custom rocket system, container shells, and 5
▎ exotic shader-effect projectiles. All built around 5 progressive tiers (Mk.I → Mk.V) with distinct color codes and a
▎ linear upgrade chain.

Arsenal at a Glance

86 new items total, split across:

  • 50 — Standard Shells (10 types × 5 tiers)
  • 25 — Shader Shells (5 exotic types × 5 tiers)
  • 5 — Powder Charges (Mk.I to Mk.V)
  • 4 — Unique Doomsday Shells (Nuke Mk.I & Mk.II, H-Bomb, Mini H-Bomb)
  • 2 — Rocket System (Launchpad + Rocket Breech)

▌ Tier System

5 progressive tiers applied across the entire arsenal:

Mk.I ×3 ── Orange
Mk.II ×5 ── Red
Mk.III ×10 ── Violet
Mk.IV ×15 ── Cyan
Mk.V ×20 ── Gold

Multipliers apply to damage, penetration, toughness, and most stats.
Explosive power capped at ×3 for balance.
Color tint applied via HSV hue rotation — preserves original texture shading.


▌ Standard Shells

10 base types, each in 5 tiers (50 total):

► HE Shell ► Smoke Shell
► AP Shell ► Drop Mortar Shell
► Solid Shot ► Bag of Grapeshot
► AP Shot ► Mortar Stone
► Shrapnel Shell ► Shell Holder ★ container


▌ Unique Doomsday Shells

☢ Nuclear Shell Mk.I & Mk.II
Mushroom-cloud detonation. 240+ block blast radius.
Mk.II = late-game variant.

☢ H-Bomb Shell
Thermonuclear dome explosion. 8-ring stepped shockwave
over ~7 seconds. ~14,000 particles in the dome animation.

☢ Mini H-Bomb Shell
Scaled-down tactical variant.


▌ Shader Shells (NEW)

5 exotic shell types with custom GLSL post-process shaders. Each detonation warps the screen in a unique way. 5 tiers
per type scale shader intensity.

⚡ Plasma Shell Volumetric plasma raymarching
⚫ Gravitational Shell Spacetime distortion field
🌀 Vortex Shell Swirling vortex + chromatic aberration
☷ Disintegration Shell Pixel-dissolve effect
● Singularity Shell Black-hole gravitational lensing


▌ Shell Holder — Container Shell

A unique projectile that holds other shells inside. On detonation, all loaded shells are released mid-flight as real
CBC projectile entities — each with its own fuze, tracer, and behavior.

How to use

  1. Place the Shell Holder block
  2. Right-click with any shell → loads it inside
  3. Attach a fuze and tracer
  4. Load into a cannon with powder, fire
  5. On fuze trigger, holder releases all sub-munitions
    in a cone burst

Interactions

► Right-click with shell ............ insert
► Sneak + right-click (empty hand) .. remove last shell
► Right-click with fuze/tracer ...... attach
► Hover + Shift ..................... capacity + loaded list

Capacity per tier

Mk.I ▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 4 shells
Mk.II ▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 8 shells
Mk.III ▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 12 shells
Mk.IV ▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱ 16 shells
Mk.V ▰▰▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱ 20 shells

Rules

  • Any projectile (CBC vanilla + addon variants) can be loaded
  • Shell Holders cannot nest into other Shell Holders
  • Loaded shells keep their own fuze/tracer (a timed HE inside still ticks down after release)
  • An empty Shell Holder = dud

▌ Rocket System (NEW in 1.1.0)

A full multi-block rocket system — works both as a standalone launchpad and as cannon-fired ammunition.

Rocket Launchpad (in-world)

┌────┐ 1. Place launchpad on ground
│ ⬢ │ 2. Stack 1-3 Powder Charges + 1 shell on top
├────┤ 3. Send a redstone signal
│ █ │ ← The stack launches as a self-propelled
├────┤ RocketEntity carrying the payload
│ █ │
├────┤ The payload's fuze keeps ticking during flight.
│ ⬛ │ Cluster Shells auto-burst at apogee.
└────┘

Rocket Breech (cannon-mounted)

A custom CBC breech with a sliding breechblock animation (same visual as Steel Quick-Firing). Two upgrades over the
stock breech:

► Cascade-load up to 5 rounds per click
The stock breech only shifts the existing round one
slot forward — this one pushes the whole stack toward
the muzzle in a single click.

► Accepts the launchpad as a valid munition
Load shell → powder(s) → launchpad → fire.
A rocket exits the muzzle instead of a regular shell.

Rocket Flight Behavior

  • Spawn invulnerability prevents self-detonation against the cannon mount, contraption, or surrounding terrain
  • Built-in thrust + CBC physics (gravity, drag, RPL precise-motion sync)
  • Payload release on impact, on fuze trigger, or at apogee (cluster auto-burst)
  • Reads tracer + fuze from the payload block — timed fuzes track real flight time

Vertical Burn Range (launchpad-launched)

1 powder ────────── ~75 blocks
2 powders ───────────────── ~185 blocks
3 powders ────────────────────────────── ~325 blocks

Range scales super-linearly because drag asymptotes terminal velocity to ~5.94 b/tick. Numbers also appear in the
Powder Charge tooltip under Shift.


▌ Powder Charges

5 upgraded propellants with rising muzzle velocity:

Tier Muzzle Velocity Strength
────────── ─────────────── ────────
Base CBC 40 m/s 2.0
Mk.I 50 m/s 2.5
Mk.II 60 m/s 3.0
Mk.III 70 m/s 3.5
Mk.IV 80 m/s 4.0
Mk.V 90 m/s 4.5

Each charge also contributes +1.5 s of rocket burn time when used in a launchpad-fired rocket.


▌ Crafting

All items use a linear upgrade chain — craft each tier from the previous one.

Shells

Mk.I = Base CBC Shell + 2× Iron Ingot
Mk.II = Mk.I + 2× Cast Iron Ingot
Mk.III = Mk.II + 2× Diamond
Mk.IV = Mk.III + 2× Netherite Scrap
Mk.V = Mk.IV + 1× Netherite Ingot

Powder Charges

Each tier = Previous tier + 1× Packed Gunpowder

Special Shells (Nuclear / H-Bomb / Shader / Rocket) use unique high-tier recipes — check the in-game crafting book.


▌ Compatibility

► Minecraft 1.21.1
► NeoForge 21.1+
► Create 6.0+
► Big Cannons 5.11.2

All items appear in a dedicated CBC Enhanced Shells creative tab.


▌ Installation

Drop the JAR into your mods/ folder alongside Create Big Cannons and its dependencies (Create, Flywheel, Ponder,
Ritchie's Projectile Lib, Registrate).


▌ Changelog Highlights — 1.1.1

[NEW] Full rocket-from-cannon pipeline
Launchpad loads through the breech, firing detects
the rocket stack, RocketEntity exits the muzzle.

[NEW] Rocket Breech
Cascade-load up to 5 rounds, Quick-Firing sliding
breechblock animation, accepts the launchpad.

[FIX] Spawn invulnerability
Rockets no longer self-detonate on the cannon mount
or surrounding terrain at point-blank spawn.

[FIX] Fuze model rendering
The small fuze top model now appears on ALL of our
shells when attached (was only working on CBC's
stock shells).

[FIX] 25 missing loot tables
Plasma / Gravitational / Vortex / Disintegration /
Singularity shells now drop themselves correctly
when broken with a pickaxe or recovered via wrench.

[NEW] Powder Charge tooltips
Show rocket burn time + vertical range under Shift.


═══════════════════════════════════════════════════════
Made for Create Big Cannons by community
═══════════════════════════════════════════════════════

Project description from CurseForge.

Pick your setup

CBC Enchanced Shells [Create Big Cannons] by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CBC Enchanced Shells [Create Big Cannons] versions and loaders

27 of 27 releases match

Looking for an older file? The official CurseForge project page is in Resources.