CurseForge · Minecraft mod
OpenEngineering
Cleanroom remake of Immersive Engineering
Quick answer
Which OpenEngineering release should I use?
OpenEngineering Dev-12 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is OpenEngineering required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does OpenEngineering Dev-12 need?
Dev-12. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add OpenEngineering without breaking your instance.
Built for OpenEngineering Dev-12. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Dev-12. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Dev-12. It opens that exact file at the source.
About this project
What does OpenEngineering add?
OpenEngineering
OpenEngineering is a Cleanroom remake of Immersive Engineering to allow for continued maintenance and compatibility on 1.12.2
What?
While Immersive Engineering is a well-loved mod, the 1.12.2 version has lingering bugs and limitations that are unlikely to be addressed.
OpenEngineering aims to recreate the core gameplay and mechanics, but this will be slow going. Currently, we have recreated 97 blocks and 81 items
How does OpenEngineering handle IE's Code?
The source code for Immersive Engineering are licensed under a proprietary license so OpenEngineering is using Cleanroom design, a method of copying a design by reverse engineering and then recreating it without infringing.
OpenEngineering cannot look at Immersive Engineering's source code, nor use it for the remake.
How does OpenEngineering handle IE's Assets?
The assets for Immersive Engineering are also licensed under a proprietary license (Blu's License of Common Sense) so OpenEngineering cannot distribute them.
OpenEngineering does however have a tool for downloading textures from the ImmersiveEngineering GitHub but this not required for any functionality.
Immersive Engineering is owned by BluSunrize (Blu's License of Common Sense) Logo is Wrench Hammer SVG Vector by Nimble Design (MIT License)
OpenEngineering is not affiliated with or endorsed by BluSunrize or the Immersive Engineering project.
Project description from CurseForge.
Pick your setup
OpenEngineering by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
OpenEngineering versions and loaders
Dev-12
openengie-1.0.0.jar
22 Aug 2026
Dev-11
openengie-1.0.0.jar
13 Jul 2026
Dev-10
openengie-1.0.0.jar
1 Jun 2026
Dev-9
openengie-1.0.0.jar
30 May 2026
Dev-8
openengie-1.0.0.jar
11 Apr 2026
Dev-7
openengie-1.0.0.jar
6 Apr 2026
Dev-6
openengie-1.0.0.jar
5 Apr 2026
Dev-5
openengie-1.0.0.jar
4 Apr 2026
Dev-4
openengie-1.0.0.jar
27 Mar 2026
Dev-3
openengie-1.0.0.jar
26 Mar 2026
Dev-2
openengie-1.0.0.jar
24 Mar 2026
Dev-1
openengie-1.0.0.jar
23 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.