CurseForge · Minecraft mod
TribeMod
TribeMod is a flexible constructor for its race through datapacks. With the mod, there are several ready-made races and an item for changing races. The added races can be inherited by your other races and can be used for mobs.
Quick answer
Which TribeMod release should I use?
tribemod-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TribeMod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does tribemod-1.0.0.jar need?
tribemod-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TribeMod without breaking your instance.
Built for tribemod-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tribemod-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tribemod-1.0.0.jar. It opens that exact file at the source.
About this project
What does TribeMod add?
TribeMod is a race constructor mod for Minecraft Forge using JSON datapacks without coding. Fully create your own races with inheritance links between them, set diets, assign races to mobs or players, limit race selection via tiers, craft passive and active abilities using predefined actions and conditions. Fully compatible with other mods.
Key Customizations
Inheritance passes abilities and diets to child races. Diets restrict food with bonuses/immunities. Targets for players/mobs with NBT support. Tiers limit choices in race changer GUI.
Passive abilities: attributes, damage multipliers, effects. Active: keybinds with costs, cooldowns, actions under conditions.
Project description from CurseForge.
Pick your setup
TribeMod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TribeMod versions and loaders
tribemod-1.0.0.jar
25 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.