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CurseForge · Minecraft mod

ZombieApocalypseAddon

Customize Everything! Transform Minecraft into a zombie apocalypse. Zombies no longer burn in sunlight, spawn continuously near players, and get stronger over time. Features horde events, blood moon nights, biome modifiers, and 40+ config options.

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Quick answer

Which ZombieApocalypseAddon release should I use?

Updated 5 days ago
Latest stable file ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1
Game version 1.20.1
Loader NeoForge

ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1 targets 1.20.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ZombieApocalypseAddon required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1 need?

ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ZombieApocalypseAddon without breaking your instance.

Built for ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1. It targets 1.20.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ZombieApocalypseAddon 1.5.25 - NeoForge 1.20.1. It opens that exact file at the source.

About this project

What does ZombieApocalypseAddon add?

Zombie Apocalypse Addon

Turn Minecraft into a configurable zombie survival world where daytime is not automatically safe.

Zombie Apocalypse Addon adds custom zombie waves, hordes, blood moons, day-based difficulty, optional siege behavior, kill milestones, and broad zombie-mod compatibility. It works for a simple survival server out of the box, while still providing deep controls for apocalypse packs.

Quick Info

  • Multiplayer: install on the server only. Players can join without the mod.
  • Singleplayer: install on the client because singleplayer runs a local server.
  • Current targets: NeoForge 1.21.1, NeoForge 1.20.1, and Forge 1.20.1.
  • Commands: anyone can view /za, /zhelp, and /zstats; changing settings requires permission level 2.
  • Config: config/zombieapocalypseaddon-common.toml.
  • Safe defaults: block breaking, block placing, and zombie towering are off.

Start Here

After installing the correct jar, join as an operator and run:

/za

This opens a short dashboard showing the current day, custom waves, light protection, events, scaling, and optional world-pressure features.

For a fast setup, choose one gameplay preset:

/za preset casual
/za preset standard
/za preset hardcore
  • Casual: fewer zombies, day-10 daylight grace, no baby zombies, and torch-protected bases.
  • Standard: recommended balance for most survival servers.
  • Hardcore: faster waves, larger events, and quicker difficulty growth.

Presets also restore a safe spawn range, minimum distance, attempt count, and open-sky rule, so an old impossible distance setup cannot break the selected preset. They never enable block breaking, block placing, or towering, and they leave advanced attribute values alone.

Use /za help for short topic-based help instead of a wall of commands.

Main Features

  • Custom zombie waves around survival players during day and night
  • Optional sunlight immunity
  • Optional torch and block-light spawn protection
  • Configurable baby zombie chance, including complete disablement
  • Natural and manual horde events
  • Random and forced blood moons
  • Morning day-counter announcements and manual day control
  • Day-based health, speed, armor, and equipment scaling
  • Advanced per-attribute, per-variant, biome, and dimension tuning
  • Optional zombie block breaking with conservative safety rules
  • Optional limited block placing for steps and one-block gaps
  • Optional crowd-based zombie towering without block changes
  • Biome-aware Husk and Drowned spawning
  • Optional Nether and End custom spawning
  • Death cooldown protection after a player dies
  • Kill tracking and advancements at 250, 1,000, and 3,000 kills
  • Configurable bonus drops, including gunpowder
  • Spawn effects, debug logging, and live admin controls
  • Broad compatibility with zombie and spawn-control mods

Mushroom-field safe zones remain active even if biome variant weighting is turned off. Night pressure only applies in dimensions with a real day/night cycle, so the Nether, End, and other fixed-time dimensions do not receive a permanent night boost. Bonus drops also respect the vanilla doMobLoot gamerule.

What the Default Setup Does

The standard setup attempts two zombies with a 50% wave chance every six seconds. It limits nearby pressure per player, increases pressure at night, enables natural events and progression, and keeps destructive features disabled.

Player-built lights do not block the addon's custom waves by default. If you want torches and similar blocks to protect bases, use the Casual preset or set:

/zdayspawn maxlight 7

This checks block light only. Sunlight remains ignored for custom daytime spawning.

Essential Commands

Command Purpose
/za Show the main dashboard.
/za preset <casual|standard|hardcore> Apply a safe gameplay preset.
/za config Show the config path and beginner sections.
/za help or /zhelp Show quick help and available topics.
/zdayspawn Show important custom-spawn settings.
/zdayspawn status all Show every spawn-related toggle.
/zhorde Show horde and blood moon status.
/zscaling Show day-based difficulty progress.
/zcompat Show mixed-mod compatibility safeguards.
/zcleanup uninstall Prepare a world before removing the mod.

Detailed command families remain available:

  • /zdayspawn for spawning and main toggles
  • /zhorde and /zbloodmoon for events
  • /zday and /zscaling for progression
  • /zblockbreak, /zblockplace, and /ztower for optional base pressure
  • /zstats for kills and milestone reset
  • /zattr for advanced attributes
  • /zcompat for mixed-mod behavior
  • /zburn, /zkill, and /zcleanup for utilities

Bare status commands now show their current settings. Optional siege commands accept simple on and off forms.

See the full command reference for every subcommand and range.

Custom Spawning

Administrators can control:

  • wave chance and interval
  • zombies attempted per wave
  • nearby cap per player
  • minimum and maximum spawn distance
  • position attempts
  • daylight start day
  • open-sky requirement
  • maximum allowed block light
  • zombie variant and baby chances
  • night pressure
  • biome and dimension behavior

Spawn checks are bounded, staggered where appropriate, and avoid unloaded chunks. With open-sky spawning disabled, the mod searches near the player's height for valid caves and covered spaces instead of only choosing the surface.

Events and Progression

Hordes temporarily raise wave pressure on scheduled days. Blood moons create stronger night pressure. Both have separate chance, size, duration, interval, and multiplier settings, and both can be triggered manually. They require custom waves; turning custom waves off cancels active or queued spawn pressure. If both events overlap, their multipliers stack and the larger configured event wave size wins.

Basic day scaling is enough for most servers. Advanced profiles can separately tune health, attack damage, movement speed, armor, follow range, and knockback resistance for each variant and environment.

Optional Base Pressure

Block breaking, block placing, and towering are independent and disabled by default. No-AI zombies are ignored, and a zombie can complete at most one of these actions during the same tick.

  • Block breaking has day gating, hardness limits, protected block categories, target rules, drops, and mobGriefing support.
  • Block placing uses a configurable solid block, per-zombie limits, loaded-chunk checks, protection events, and separate step/bridge controls.
  • Towering lets a blocked zombie crowd climb without placing or breaking anything.

Administrators can enable each feature immediately with dayone, use on while preserving its configured start day, or use off at any time.

Mod Compatibility

The addon automatically recognizes modded Zombie subclasses and supports unusual infected entities through optional tags and exact include/exclude lists.

Compatibility safeguards can respect external spawn rules, avoid duplicate AI or difficulty systems, preserve modded equipment, and honor per-zombie door-breaking permission.

Built-in handling covers:

  • Zombie Awareness
  • Zombie Horse Spawn
  • Mo' Zombies Wave
  • More Zombie Villagers
  • Zombies Reworked
  • Zombie Villagers From Spawner
  • Zombie Variants
  • Zombies+
  • Zombie Proof Doors
  • Undead Nights
  • The Hordes
  • Improved Mobs
  • In Control!
  • Bad Mobs
  • Giant Spawn

Other mods can work automatically when their infected mobs extend Minecraft's normal Zombie class. See the compatibility guide for exact behavior and overrides.

Config That Normal Servers Need

The generated file begins with a START HERE section. For a normal setup, focus on:

  • [dayspawning]
  • [variants]
  • [horde]
  • [bloodmoon]
  • [scaling]

Leave [compatibility], [attributes], variant profiles, and context profiles at their defaults unless you specifically need deep tuning.

Every setting includes a plain-language description, examples, safe ranges, feature dependencies, and performance warnings where relevant. Remember that 20 ticks equals one second and chances use decimals from 0.0 to 1.0.

See the config guide for practical examples.

Safe Removal

Run this before temporarily or permanently removing the mod:

/zcleanup uninstall

Then stop the server and remove the jar. The command removes loaded zombie-class mobs, resets event state, and disables active addon systems.

Help and Documentation

If you want constant zombie pressure without forcing every server into the same difficulty, this mod is built for that.

Project description from CurseForge.

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ZombieApocalypseAddon by Minecraft version and loader

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3 available setups

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Recent files

ZombieApocalypseAddon versions and loaders

23 of 23 releases match

Looking for an older file? The official CurseForge project page is in Resources.