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Create: Solar Powered project artwork

CurseForge · Minecraft mod

Create: Solar Powered

Harness the power of the sun to generate electricity.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Solar Powered release should I use?

Updated last month
Latest stable file createsolar-1.2.6-1.20.1.jar
Game version 1.20.1
Loader Forge, NeoForge

Create: Solar Powered createsolar-1.2.6-1.20.1.jar targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Solar Powered required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Solar Powered createsolar-1.2.6-1.20.1.jar need?

createsolar-1.2.6-1.20.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Curios API Optional for Create: Solar Powered createsolar-1.2.6-1.20.1.jar
optional
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Create Needed by Create: Solar Powered createsolar-1.2.6-1.20.1.jar
required
Matching file found Matched file: Create 6.0.8 for mc1.20.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Solar Powered without breaking your instance.

Built for Create: Solar Powered createsolar-1.2.6-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use createsolar-1.2.6-1.20.1.jar. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside createsolar-1.2.6-1.20.1.jar. It opens that exact file at the source.

About this project

What does Create: Solar Powered add?

Create Solar Powered is an addon for Create that let's you utilize the sun to generate Forge Energy. Crafts & Additions is recommended to be used alongside this addon, though any mod that let's you transfer, store and convert Forge Energy into Rotation will do. The mod is currently undergoing a rewrite with a lot of cool features upcoming, so stay tuned!

Features

Solar Panel. Generates Forge Energy depending on the time and weather. By default it will generate 12.5 FE/t at peak efficiency time (Between ticks 4500 - 7500). Shares FE to adjacent panels and emits a redstone signal the strength of which depends on the current efficiency value. FE can also be shared to any FE capable blocks placed directly below solar panels. Individual solar panels have FE buffer storage of 1 kFE.

Sunglasses. Sunglasses provide constant 10 seconds of fire resistance to their wearer. If the wearer is on fire, durability will be drained and the fire resistance effect will start ticking down from 10 seconds to 0. Getting hit by fireballs also reduces durabiltiy of the worn sunglasses. Can be worn in Curios API head slot. Endermen will also not get angry at if you look at them while sunglasses are on.

Growth Lamp. Growth lamps boost the rate at which your crops grow by randomly bonemealing certain crops in 5 block radius (11×11 square). Burns nearby undead mobs when it's on. Requires Forge Energy and will consume it as long as it's active. Use redstone signal to turn it on. Growth Lamps will share FE to adjacent Growth Lamps. Individual Growth Lamps have FE buffer storage of 1 kFE.

Sculk Panel. Generates Experience Points at night, depending on the current moon cycle. The fuller the moon is - the higher the rate of XP generation is. Experience can be extracted with an empty glass bottle by clicking on a sculk panel that has at least 125 XP points in its storage. Additionally, if you have Enchantment Industry installed you can extract liquid experience from underneath sculk panels with a mechanical pump.

Crafting Recipes

Project description from CurseForge.

Pick your setup

Create: Solar Powered by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Solar Powered versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.