CurseForge · Minecraft mod
Much More Dungeons
Explore the overworld for tower dungeons packed with loot, supplies, and rare rewards
Quick answer
Which Much More Dungeons release matches 26.1.2?
Much More Dungeons muchmoredungeons-neoforge-26.1.2-2.0.0.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Much More Dungeons required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Much More Dungeons muchmoredungeons-neoforge-26.1.2-2.0.0.jar need?
muchmoredungeons-neoforge-26.1.2-2.0.0.jar on 26.1.2. Every mod below is checked against that same setup.
Install Jauml first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Much More Dungeons without breaking your instance.
Built for Much More Dungeons muchmoredungeons-neoforge-26.1.2-2.0.0.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use muchmoredungeons-neoforge-26.1.2-2.0.0.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Jauml first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside muchmoredungeons-neoforge-26.1.2-2.0.0.jar. It opens that exact file at the source.
About this project
What does Much More Dungeons add?

Four handcrafted dungeons, six procedural labyrinths, and a reason to go from one to the next. Each has its own biomes, its own loot tier, themed spawners and a named guardian at the end. The labyrinths are assembled piece by piece under the ground, so no two are laid out alike. Vaults hold a treasure map to a dungeon of the next tier: from a smugglers' villa in the plains to an arcane spire in the forest, a cursed keep in the desert and, last, a soulfire crypt in the snow, with catacombs, tombs and frozen vaults beneath them.
Fabric and NeoForge (Forge on 1.20.1) · Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 · install on the server and clients

Version 2.0 rebuilds the mod around the four dungeons it already had and adds a new family of labyrinths. Here's what changed from 1.x:
- Six procedural labyrinths: underground mazes of corridors, stairs, spawner rooms, storerooms, libraries, shrines and a guarded vault, assembled differently every time; five under the Overworld and one in the Nether
- Every chest has real loot: each dungeon has its own loot table and a guarded vault, in four tiers from early game to late game (1.x towers all had the same fixed chest contents, and most dungeons used vanilla tables)
- A guardian in every dungeon and labyrinth: ten in all, from the Smuggler Chief to the Brute Overseer
- The dungeon trail: treasure maps lead from each tier to the next
- 23 advancements in their own tab, with experience for every guardian
- Better placement: dungeons are centred, never in water or below sea level, never on steep slopes, and kept away from villages
- More often: the nearest handcrafted dungeon is usually within a few hundred to about 1,500 blocks instead of thousands
- Biome tags that modded biomes join, a config file, and
/muchmoredungeons inspectfor server admins - Empty spawners fixed, the Villa's walls of empty chests are now barrels, and the Soulfire Crypt has a new exterior
- Now for Minecraft 26.3 too, and 1.20.1 works exactly like every other version
- Your 1.x worlds keep their dungeons: every id is unchanged


| Dungeon | Tier | Where | Spawners | Guardian |
|---|---|---|---|---|
| Smuggler's Villa | 1 | plains, sunflower plains, meadows, flower forests, savannas | pillager | Smuggler Chief |
| Arcane Spire | 2 | forests and taigas | zombie, skeleton, spider, witch | Spire Illusionist |
| Cursed Keep | 3 | deserts, badlands, jungles, swamps, savannas | cursed warriors, berserker, shadow mage, rage brute, skeleton | Keep Warlord |
| Soulfire Crypt | 4 | snowy plains and slopes, groves, ice spikes, taigas, windswept hills | wither skeleton, blaze | Cinder Warden |






Labyrinths are built by Minecraft's jigsaw system from fifteen pieces per theme: an entrance shaft (a hub for the deep and Nether ones), corridors, corners, junctions, crossings, stairs that lead further down, two kinds of spawner room, storerooms, libraries, pillared halls, shrines, dead ends and loot alcoves. The vault chamber, with two vault chests, two spawners and the guardian, is always there. Each theme has its own blocks, mobs and loot.
| Labyrinth | Tier | Where | Spawners | Guardian |
|---|---|---|---|---|
| Forgotten Catacombs | 2 | under plains, meadows and forests | skeleton, zombie | Bone Warden |
| Sunscorched Tomb | 2 | under deserts and badlands | husk, skeleton | Tomb King |
| Verdant Warrens | 2 | under jungles, swamps and lush caves | spider, cave spider, zombie | Broodmother |
| Rimefrost Vaults | 3 | under snowy biomes | stray, skeleton | Frost Lich |
| Abyssal Halls | 4 | deep under any Overworld biome (around y -28) | zombie, skeleton, cave spider | Abyssal Knight |
| Infernal Bastille | 4 | in the Nether (around y 40) | blaze, wither skeleton, magma cube | Brute Overseer |

Find one with /locate structure #muchmoredungeons:labyrinths. The entrance is a small stone shaft with a ladder and a trapdoor.


Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier, and a regular chest sometimes has one too:
Tier I (Villa) → Tier II (Spire, Catacombs, Tomb, Warrens) → Tier III (Keep, Rimefrost Vaults) → Tier IV (Crypt, Abyssal Halls)
The map marks its target with a red X and leads to one in land nobody has explored yet. You can also find any of them with /locate structure muchmoredungeons:<id>, or the nearest with /locate structure #muchmoredungeons:dungeons.


Each dungeon and labyrinth spawns its guardian once, when it generates. Guardians are vanilla mobs with a name, more health, armour and damage, and better gear. They never despawn, and the weapon they hold always drops.
| Guardian | Dungeon | Mob | Health | Drops |
|---|---|---|---|---|
| Smuggler Chief | Smuggler's Villa | vindicator | 60 | iron axe |
| Spire Illusionist | Arcane Spire | illusioner | 70 | bow |
| Keep Warlord | Cursed Keep | zombie | 100 | diamond sword |
| Cinder Warden | Soulfire Crypt | wither skeleton | 140 | diamond axe |
| Bone Warden | Forgotten Catacombs | skeleton | 80 | bow |
| Tomb King | Sunscorched Tomb | husk | 90 | golden sword |
| Broodmother | Verdant Warrens | spider | 80 | (no weapon) |
| Frost Lich | Rimefrost Vaults | stray | 110 | bow |
| Abyssal Knight | Abyssal Halls | wither skeleton | 150 | netherite sword |
| Brute Overseer | Infernal Bastille | piglin brute | 150 | golden axe |


Every chest rolls from its dungeon's table when it is first opened; the vault (the guarded chest) rolls from a richer one. Labyrinths use the lists of their tier plus their own theme items (bones and candles in the catacombs, gold in the tomb, echo shards in the Abyssal Halls…). Enchanted gear and books scale with the tier:
| Tier | Supplies | Valuables | Vault highlights | Enchantment levels |
|---|---|---|---|---|
| 1 · Villa | bread, crops, leather, string, arrows, iron, emeralds | crossbows, iron swords, saddles, name tags | emeralds, diamonds, enchanted iron chestplate | 5-15 (vault 10-20) |
| 2 · Spire | iron, gold, redstone, lapis, pearls, bottles o' enchanting | enchanted iron armour, bows, books, golden apples | diamonds, ender pearls, enchanted diamond sword | 15-25 (vault up to 30) |
| 3 · Keep | gold, iron, obsidian, pearls, blaze powder | diamonds, enchanted diamond tools, upgrade template | emerald blocks, totem of undying, enchanted golden apple | 20-30 (vault 25-35) |
| 4 · Crypt | soul lanterns, blaze rods, quartz, gold, crying obsidian | netherite scrap, wither skulls, enchanted diamond gear | netherite ingot, enchanted golden apples, upgrade templates | 30-39 |


Find each dungeon and labyrinth, defeat each guardian (50 to 250 experience), enter all four dungeons for Dungeon Delver (300 experience) and all six labyrinths for Into Every Maze (500 experience).


config/muchmoredungeons.json: turn one of the four handcrafted dungeons off, set the share of valid spots that get one (chance, 0 to 1), or turn their guardians off. Applies to newly generated chunks after a restart. Labyrinths are standard jigsaw structures: change or remove them with a datapack.- Datapacks: spacing and separation (
worldgen/structure_set), biomes (tags/worldgen/biome/has_structure), loot tables, advancements, the structure templates and the labyrinths' template pools are ordinary data files under themuchmoredungeonsnamespace: add your own rooms to a labyrinth's pools. - Modded biomes: biome lists use vanilla biome tags such as
#minecraft:is_forest, which most biome mods add their biomes to, plus optional conventional tags such as#c:is_snowy. - Villages: dungeons and Overworld labyrinths keep four chunks away from village placements.
/muchmoredungeons inspect(operators): what the dungeon you stand in holds: its chests by loot table, its spawners, its guardian and where its vault is.- No new blocks, items or entities: dungeons are built from vanilla blocks and stay standing if the mod is removed.

| Minecraft | Fabric | NeoForge / Forge | Java |
|---|---|---|---|
| 26.3 | ✔ (Fabric API) | ✔ NeoForge | 25 |
| 26.2 | ✔ (Fabric API) | ✔ NeoForge 26.2.0.93+ | 25 |
| 26.1.2 | ✔ (Fabric API) | ✔ NeoForge | 25 |
| 1.21.1 | ✔ (Fabric API) | ✔ NeoForge | 21 |
| 1.20.1 | ✔ (Fabric API) | ✔ Forge | 17 |
Pick the file whose name has your Minecraft version and loader, for example muchmoredungeons-fabric-1.21.1-2.0.0.jar.

Do I need to start a new world? No. Every id is unchanged, so dungeons already in your world stay. New chunks get the 2.0 placement, loot and guardians.
Where do I install it? Wherever worlds are generated: on the server, and on your client for single player. Install the same version on clients that join a server running it.
Can I make dungeons rarer or more common? Rarer: lower chance in the config (handcrafted dungeons). Either way, for any of the ten: change spacing and separation in worldgen/structure_set/<id>_set.json with a datapack.
Can I change the loot? Yes: override loot_table/chests/<dungeon>.json and <dungeon>_vault.json in a datapack (loot_tables/ on 1.20.1).
How do I find one? /locate structure #muchmoredungeons:dungeons (any of the ten) or #muchmoredungeons:labyrinths, or open a vault and follow its map.
Do labyrinths flood or break caves? Their pieces are buried in the ground like ancient cities, so water and lava are kept out, and the entrance shaft is closed by a trapdoor.









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Project description from CurseForge.
Pick your setup
Much More Dungeons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds1.21.11
2 loader builds1.21.8
2 loader builds1.21.5
2 loader builds1.21.1
2 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Much More Dungeons versions and loaders
muchmoredungeons-neoforge-26.1.2-2.0.0.jar
25 Oct 2026
muchmoredungeons-fabric-26.1.2-2.0.0.jar
25 Oct 2026
muchmoredungeons-neoforge-26.1.2-1.2.0.jar
26 Aug 2026
muchmoredungeons-fabric-26.1.2-1.2.0.jar
26 Aug 2026
muchmoredungeons-neoforge-26.1.2-1.1.3.jar
1 Aug 2026
muchmoredungeons-fabric-26.1.2-1.1.3.jar
1 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.