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CurseForge · Minecraft mod

Genetic Testing

An add-on mod for the Genetic Animals mod that allows you to perform genetic tests on your animals

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Genetic Testing release should I use?

Updated 23 days ago
Latest stable file GeneticTesting 0.1.2-1.20.1
Game version 1.20.1
Loader Forge

Genetic Testing GeneticTesting 0.1.2-1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Genetic Testing required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Genetic Testing GeneticTesting 0.1.2-1.20.1 need?

GeneticTesting 0.1.2-1.20.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Genetic Animals first. We found matching files for this game-version and loader setup.

Genetic Bettas Optional for Genetic Testing GeneticTesting 0.1.2-1.20.1
optional
Matching file found Matched file: geneticbettas-2.0.2.jar
Genetic Animals Needed by Genetic Testing GeneticTesting 0.1.2-1.20.1
required
Matching file found Matched file: Genetic Animals 0.11.12

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Genetic Testing without breaking your instance.

Built for Genetic Testing GeneticTesting 0.1.2-1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GeneticTesting 0.1.2-1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Genetic Animals first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GeneticTesting 0.1.2-1.20.1. It opens that exact file at the source.

About this project

What does Genetic Testing add?

An add-on mod for the Genetic Animals mod that allows you to use a vanilla book to receive a record of the various genes the animal possesses, similar to genetic tests you would see in mods like Realistic Horse Genetics or Simply Cats.

This is an optional tool for people - while it won't be present in the main mod you are free to use this in your singleplayer worlds or even your servers. Please keep in mind it will only work on servers if it is present on both the client and server.

Please check the wiki for more detailed information on the individual genes per animal. It will help you decode the results your gene book gives you!

Planned Features:

  • Genetic Bettas gene testing support (currently in V1.0+)
  • Color genes testing module (currently in V1.0+).
  • Body proportion genes testing module (currently in development for V2.0).
  • Production genes testing module.
  • Config options to enable/disable which testing modules you want active, server config takes priority (currently in development for V2.0).
  • Config options to enable filters, which will be disabled by default, such as a phenotype filter where the gene book will only tell you what gene is expressed for each gene locus to add back a bit of challenge. As before, server config takes priority

Not Planned:

  • Pedigrees - animals do not store enough data for me to pull entire family trees.
  • Breed certification - breeds are just animals that spawn with narrower gene ranges, there is nothing in an animal's data that says what breed it is, even when spawned in a village pen or brought by the wandering trader. While I could check to see if an animal's genes falls within an allowed range, that has the risk of throwing false positives which would make such a tool worthless.

I create datapacks, resource packs, scripts and mods that add compat between GA and other mods. If you find this mod useful, please let me know or even give me a tip on Ko-Fi. It shows me that tools like this are appreciated and motivates me to make more!

A big thank you to:

  • VespeneGas for their help in coding the more complex portions of the mod. The mod wouldn't have gotten this far without their knowledge.

  • Moki for creating the Genetic Animals mod, for all her help in dechipering the genetics, for proof reading all of the documentation, and for helping with bug testing. Her feedback and advice really helped me when I got stuck.

  • Ren for proof reading the wiki, bug testing, and letting me use their many useful spreadsheets of genetic data to help speed up the gene mapping process.

  • Milo for proof reading the wiki as well as bug testing. I really appreciated all the help!

Project description from CurseForge.

Pick your setup

Genetic Testing by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Genetic Testing versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.