CurseForge · Minecraft mod
Explosive Utils
A fantastic mod featuring explosive elements for Minecraft.
Quick answer
Which Explosive Utils release matches 26.1.2?
Explosive Utils explosive_utils-7.0.0-fabric-26.1.2.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Explosive Utils required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Explosive Utils explosive_utils-7.0.0-fabric-26.1.2.jar need?
explosive_utils-7.0.0-fabric-26.1.2.jar on 26.1.2. Every mod below is checked against that same setup.
Install ExploLib, T0PK4_lib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Explosive Utils without breaking your instance.
Built for Explosive Utils explosive_utils-7.0.0-fabric-26.1.2.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use explosive_utils-7.0.0-fabric-26.1.2.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ExploLib, T0PK4_lib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside explosive_utils-7.0.0-fabric-26.1.2.jar. It opens that exact file at the source.
About this project
What does Explosive Utils add?
Why 1.17.1 is not supported in v7 - Read log
C:\Users\modde\MCreatorWorkspaces\explosive_utils\src\main\java\mod\explosiveutils\net\init\ExplosiveUtilsModBiomes.java:20: error: cannot find symbol public static final RegistryObject<Biome> MELTEDDELTA = REGISTRY.register("melteddelta", MelteddeltaBiome::createBiome);
^
symbol: variable MelteddeltaBiome
location: class ExplosiveUtilsModBiomes
C:\Users\modde\MCreatorWorkspaces\explosive_utils\src\main\java\mod\explosiveutils\net\init\ExplosiveUtilsModBiomes.java:24: error: cannot find symbol MelteddeltaBiome.init();
^
symbol: variable MelteddeltaBiome
location: class ExplosiveUtilsModBiomes
2 errors

Note: Do not use iris/sodium with this mod because they take a strict approach to features that lag the game, potentially causing crashes within the first few minutes. If you need a graphics control mod, use Embeddium.
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Project description from CurseForge.
Pick your setup
Explosive Utils by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds1.21.8
1 loader build1.21.4
1 loader build1.21.1
1 loader build1.20.6
1 loader build1.20.4
1 loader build1.19.4
1 loader build1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Explosive Utils versions and loaders
explosive_utils-7.0.0-fabric-26.1.2.jar
30 Aug 2026
explosive_utils-7.0.0-neoforge-26.1.2.jar
30 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.