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TaCZ: Immersive Ballistic project artwork

CurseForge · Minecraft mod

TaCZ: Immersive Ballistic

An immersion mod for bullet impact effects - Required TaCZ Tweaks for work

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TaCZ: Immersive Ballistic release should I use?

Updated 26 days ago
Latest stable file immersive_ballistic-1.3.jar
Game version 1.20.1
Loader Forge

TaCZ: Immersive Ballistic immersive_ballistic-1.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is TaCZ: Immersive Ballistic required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TaCZ: Immersive Ballistic immersive_ballistic-1.3.jar need?

immersive_ballistic-1.3.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install [TaCZ] Timeless and Classics Zero Guns, TaCZ Tweaks, Kotlin for Forge, YetAnotherConfigLib first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

3 listed on this file 3 pulled in by those mods
TaCZ Tweaks Needed by TaCZ: Immersive Ballistic immersive_ballistic-1.3.jar
required
Matching file found Matched file: TaCZ Tweaks 2.14.2 for TaCZ 1.1.8
Configured Optional for TaCZ: Immersive Ballistic immersive_ballistic-1.3.jar
optional
Matching file found Matched file: Configured 2.2.3
Kotlin for Forge Needed by TaCZ Tweaks
pulled in
Matching file found Matched file: Kotlin for Forge 4.12.0
YetAnotherConfigLib Needed by TaCZ Tweaks
pulled in
Matching file found Matched file: 3.6.6 for forge 1.20.1
Catalogue Needed by Configured
pulled in
Matching file found Matched file: Catalogue 1.8.0

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add TaCZ: Immersive Ballistic without breaking your instance.

Built for TaCZ: Immersive Ballistic immersive_ballistic-1.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use immersive_ballistic-1.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install [TaCZ] Timeless and Classics Zero Guns, TaCZ Tweaks, Kotlin for Forge, YetAnotherConfigLib first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside immersive_ballistic-1.3.jar. It opens that exact file at the source.

About this project

What does TaCZ: Immersive Ballistic add?

⚠️ Before reporting an issue.

Please note that this mod relies on the Tacz Tweaks mod to function.Any mod or addon should work if it is compatible with the Tacz Tweaks mod.If you believe it is an issue with this mod, please make sure it is specifically caused by this mod.

⚠️ THIS MOD ONLY CREATES VANILLA PARTICLES AND MANAGES CONFIGURATION FILES WITH TACZ TWEAKS TO MAKE IT COMPATIBLE WITH MORE BLOCKS AND WEAPON ADDONS FOR TACZ

Please report any bugs in the comments or on the TaCZ community forum; I have a thread open there.

TaCZ: Immersive Ballistic

A mod designed to enhance the visual and auditory realism of Timeless and Classics Zero (TaCZ).
Building on the framework of TaCZ Tweaks, it offers a more immersive combat experience thanks to improved responsiveness and greater interaction with the environment.

Make sure you have this mod and its /tacz/immersive_ballistic file on both the client and the server

Key Features

The mod focuses on adding realistic ballistic impact particles that react dynamically to the surface hit:

  • Visual Effects: Dust and debris particles for dirt, sand, concrete, and organic materials.
  • Impact Smoke: Subtle smoke trails and puffs upon projectile impact.
  • Metal Sparks: Detailed spark effects when striking metallic surfaces.
  • Extended Variety: Custom visual systems tailored to various in-game materials.

Synergy with TaCZ Tweaks

When used alongside TaCZ Tweaks, additional layers of audio immersion are unlocked:

  • Atmospheric projectile sounds (Whizz and Flyby).
  • Block-specific impact sound effects.
  • Ricochet sounds and more.

Mod Compatibility

This mod automatically generates tags within the TaCZ files. This is the primary method for filtering and identifying blocks from other mods, ensuring that custom particles and sounds work seamlessly with third-party content.


Customization

Immersive Ballistic is customizable. Everything — particles, sounds, bullet interactions, block tags — lives in a datapack at /tacz/immersive_ballistic/ that you can freely edit or extend.

This mod is built entirely on the TaCZ Tweaks datapack format. Before creating or editing any content, you must read the TaCZ Tweaks Wiki to understand how packages, JSON files, targets, sounds, and particles work.

Adding ammo from other mods.

Open <gamedir>/config/immersive_ballistic/ammo_rules.json and add your ammo IDs to the right category:

json

{
  "categories": {
    "rifle":   ["tacz:556x45", "yourmod:your_rifle_ammo"],
    "sniper":  ["tacz:338"],
    "shotgun": ["tacz:12g"],
    "hcal":    ["tacz:50bmg"]
  }
}

Any ammo not listed here will automatically use the generic fallback rules — so you only need to add ammo if you want it to behave like a specific category.

Excluding non-firearm ammo

Some modded weapons (bows, crossbows, flamethrowers, etc.) may fire projectiles that get picked up by the mod. To exclude them from all interactions and particles, add their ammo IDs to _ignore:

json

"_ignore": ["tacz_id:arrow_bolt", "tacz_id:flamethrower_fuel", "tacz:40mm"]

Disabling pierce or block breaking

Open immersive_ballistic-common.toml and set:

toml

[bullet_interactions]
    disableBreakBlocks = false   # set true to disable block breaking globally
    disablePierceBlocks = false  # set true to disable bullet penetration globally

Applying changes in-game

After editing any config file, run both commands in order:

/imball reload - wait
/tacz reload

Or restart the game. Both steps are always required.

⚠️ Server + client must have identical configs and datapack files. Mismatches can cause crashes or unexpected behavior.

Full documentation

For advanced configuration, custom datapacks, and the full block tag system — see theImmersive Ballistic Guide


You are free to include this mod in your modpacks. Providing credit in the description is greatly appreciated. 😅

Project description from CurseForge.

Pick your setup

TaCZ: Immersive Ballistic by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TaCZ: Immersive Ballistic versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.