CurseForge · Minecraft mod
Magic Realms
Iron Spells n' Spellbooks addon that adds new spellcasters that can join you in your journeys
Quick answer
Which Magic Realms release should I use?
Magic Realms magic_realms-1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Magic Realms required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Magic Realms magic_realms-1.3.jar need?
magic_realms-1.3.jar. Change the file and its required mods may change too.
Install RPG Dialogue, Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Magic Realms without breaking your instance.
Built for Magic Realms magic_realms-1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use magic_realms-1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install RPG Dialogue, Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside magic_realms-1.3.jar. It opens that exact file at the source.
About this project
What does Magic Realms add?
Magic Realms is an Iron's Spells and Spellbooks addon that aims to expand the amount of spellcasting mobs in the world, featuring hireable Mercenary NPCs.
This mod will not be backported to forge 1.20.1, I can't afford to maintain mods in more than one version being my main version 1.21.1, sorry for the inconvenience.
Mercenaries
Mercenaries are spellcasters that can be one of several Classes: Mage, Archer, Warrior or Assassin. Each Class has his owns strengths and weaknesses. These Mercenaries can level up from killing enemies, which will improve their stats.
To hire Mercenaries you will need to visit on of the Taverns they frequent in Plains biomes. There you can buy Contracts from the Tavernkeep, as well as maps to ISS structures.
Once you have established a Contract with a Mercenary, you will be able to right click them to change their equipment, view their combat stats and check what items they are carrying. Contracted Mercenaries can be ordered to follow you or to patrol a location by shift+right clicking them.
Other additions
This mod doesn't only add mercenaries, but also other mobs to bring more magic to the world:
One such creature is the Chuchu, a slime which can absorb magic to take on its School.
Another addition are the Fizzles, sharply dressed creepers who have started appearing across the world. Be careful, for they don't explode like usual creepers…
In the Outer End Islands a group of enlightened Enderman have learnt Magic, being able to surpass their limitations and travel freely throughout the End. The members of this conclave call themselves Endermages.
From the depths of the overworld, a familiar undead has appeared, there are some who call him… Tim.
Built-in Compatibility
Magic Realms has Mercenary spellcasting compat with an expanding list of ISS addons, allowing Mage Mercenaries to specialize in new schools of magic and all Mercenaries to use new spells.
- Tunes 'n Tomes: a Bard's journey
- Ender's Spells and Stuff: Requiem
- Discerning the Eldritch
- Magic From The East
- SnackPirate's Aeromancy Additions
- Cataclysm: Spellbooks
The Taverns themselves also have integration with several mods, if they are installed:
- Farmer's Delight
- Brewin' And Chewin'
- Hearth and Harvest
- My Nether's Delight
- Supplementaries
- Handcrafted
- Create
Credits
- Mekka (Linkershim) for always helping me with conceptualizing, balancing and coding the data files of the mod.
- MtheNinja615 & Mekka for making the beautiful Tavern, the heart of the mod.
- HazentouvelPrime for making the Wisewood Chair model.
- I don't own any of the mercenary textures, all the Mercenary and Tavernkeep textures were obtained from Minecraft Skins - The Skindex, I swear I had a credits file but I for God's shake can't find it anywhere, I'm so sorry. If any of the creators of any of the textures see this, please DM me so I can add the credits here :(
To keep updated about my mods feel free to join my discord:
And also join the Pixel Dream Studios discord:
Project description from CurseForge.
Pick your setup
Magic Realms by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Magic Realms versions and loaders
magic_realms-1.3.jar
23 Sept 2026
magic_realms-1.2.jar
22 Aug 2026
magic_realms-1.1.1_HotFix.jar
3 May 2026
magic_realms-1.1.1.jar
2 May 2026
magic_realms-1.1.jar
1 May 2026
magic_realms-1.0.jar
27 Apr 2026
magic_realms-0.2.1.jar
20 Apr 2026
magic_realms-0.2.jar
19 Apr 2026
magic_realms-0.1.jar
15 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.
