CurseForge · Minecraft mod
Get Creative
Create Addon: Configuration to force players to get creative making contraptions, plus some new content
Quick answer
Which Get Creative release should I use?
Get Creative get_creative-1.21.1-2.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Get Creative required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Get Creative get_creative-1.21.1-2.7.jar need?
get_creative-1.21.1-2.7.jar. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Get Creative without breaking your instance.
Built for Get Creative get_creative-1.21.1-2.7.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use get_creative-1.21.1-2.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside get_creative-1.21.1-2.7.jar. It opens that exact file at the source.
About this project
What does Get Creative add?
The original goal of this mod was simply to add configuration options for making Create's contraption-making more complex and mechanically engaging. Since then, I've also added bits of original content to it, especially to support an upcoming modpack.
Configuration:
- Blacklist Create contraption actors, preventing selected blocks from functioning on contraptions.
- Configure if the Mechanical Saw can multibreak whole trees at once.
- Overhaul the Drill and Saw actors to both function like a Drill, but with their own pickaxe+shovel/axe+hoe specialties for mine speed.
- Configure the displayed recipe catalyst of Fan Processing categories in recipe viewers (i.e. changing the water/lava/fire/soul-fire to a different block)
- Configure unfiltered Mechanical Saws to always try crafting a preferred output (stripped logs, planks, stairs) instead of randomly cycling between all possible recipes.
- Add custom Mysterious Conversion recipes for display in Recipe Viewers.
Misc:
- Ports automatic train (dis)assembly from Steam 'n' Rails, via a Deployer wrenching the Train Station block (disabled if installed alongside)
- New recipe type: Precision Assembly: a Mechanical Arm processes the item on an adjacent belt/depot. Supports Sequenced Assembly. Can require an empty arm, or require a held item. Can be used instead of Deployers in Sequenced Assembly recipes (or configurably, for all deploying).
- Lecterns on a contraption can be interacted with to place down a Linked Controller, or pick it back up
New Content:
- New Linked Controller variants: a Linked Remote with one instantly-pressable button, a Linked Keypad with the number keys 1-9, and a Linked Macro Controller with 8 additional buttons.
- Control Seat: when sitting in it, looking around will emit redstone signals in each direction, corresponding to the pitch and yaw.
- Industrial Fan: an oversized variant of the Encased Fan, without the casing. Effects a 3x3 column of air.
- Fluid Barrel: a variant of the Fluid Tank with an open top and the ability to manually bucket fluids in and out, but has reduced capacity and can't store gases or superheated liquids.
- Gramophone: a variant of the Jukebox which requires rotational power, which can play music discs at different speeds.
- Hinge Bearing: a variant of the Mechanical Bearing which doesn't take any rotation input, the player can interact with its contraption to manually push it open or pull it shut.
- Handles: decorative complements to the Hinge Bearing, which play an appropriate door-opening sound when used to open one.
- Glue Spreader: when powered by redstone, blocks in front of adjacent Glue Spreaders are glued together.
- Encapsulator: when powered by redstone, connected blocks in front of the Encapsulator are stored into a placeable Capsule item.
New Generators:
- Haunted Cogwheel: a small cogwheel that spins on its own, but randomly changes speed and will break if it isn't in sole control of its network.
- Breeze Whirler : has the size and connectivity of a large cogwheel, spun by a captured Breeze.
- Clockwork Motor: after time is spent winding it up with a Hand Crank or Wind-Up Key (or any other source), it will temporarily produce rotation while it spins back down.
Project description from CurseForge.
Pick your setup
Get Creative by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Get Creative versions and loaders
get_creative-1.21.1-2.7.jar
7 Jun 2026
get_creative-1.21.1-2.6.jar
3 Jun 2026
get_creative-1.21.1-2.5.jar
6 May 2026
get_creative-1.21.1-2.4.jar
29 Apr 2026
get_creative-1.21.1-2.3.jar
26 Apr 2026
get_creative-1.21.1-2.2.jar
23 Apr 2026
get_creative-1.21.1-2.1.jar
23 Apr 2026
get_creative-1.21.1-2.0.jar
22 Apr 2026
get_creative-1.21.1-1.2.jar
12 Apr 2026
get_creative-1.21.1-1.1.jar
12 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.