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CurseForge · Minecraft mod

Get Creative

Create Addon: Configuration to force players to get creative making contraptions, plus some new content

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Quick answer

Which Get Creative release should I use?

Updated last month
Latest stable file get_creative-1.21.1-2.7.jar
Game version 1.21.1
Loader NeoForge

Get Creative get_creative-1.21.1-2.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Get Creative required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Get Creative get_creative-1.21.1-2.7.jar need?

get_creative-1.21.1-2.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by Get Creative get_creative-1.21.1-2.7.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Get Creative without breaking your instance.

Built for Get Creative get_creative-1.21.1-2.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use get_creative-1.21.1-2.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside get_creative-1.21.1-2.7.jar. It opens that exact file at the source.

About this project

What does Get Creative add?

The original goal of this mod was simply to add configuration options for making Create's contraption-making more complex and mechanically engaging. Since then, I've also added bits of original content to it, especially to support an upcoming modpack.

Configuration:

  • Blacklist Create contraption actors, preventing selected blocks from functioning on contraptions.
  • Configure if the Mechanical Saw can multibreak whole trees at once.
  • Overhaul the Drill and Saw actors to both function like a Drill, but with their own pickaxe+shovel/axe+hoe specialties for mine speed.
  • Configure the displayed recipe catalyst of Fan Processing categories in recipe viewers (i.e. changing the water/lava/fire/soul-fire to a different block)
  • Configure unfiltered Mechanical Saws to always try crafting a preferred output (stripped logs, planks, stairs) instead of randomly cycling between all possible recipes.
  • Add custom Mysterious Conversion recipes for display in Recipe Viewers.

Misc:

  • Ports automatic train (dis)assembly from Steam 'n' Rails, via a Deployer wrenching the Train Station block (disabled if installed alongside)
  • New recipe type: Precision Assembly: a Mechanical Arm processes the item on an adjacent belt/depot. Supports Sequenced Assembly. Can require an empty arm, or require a held item. Can be used instead of Deployers in Sequenced Assembly recipes (or configurably, for all deploying).
  • Lecterns on a contraption can be interacted with to place down a Linked Controller, or pick it back up

New Content:

  • New Linked Controller variants: a Linked Remote with one instantly-pressable button, a Linked Keypad with the number keys 1-9, and a Linked Macro Controller with 8 additional buttons.
  • Control Seat: when sitting in it, looking around will emit redstone signals in each direction, corresponding to the pitch and yaw.
  • Industrial Fan: an oversized variant of the Encased Fan, without the casing. Effects a 3x3 column of air.
  • Fluid Barrel: a variant of the Fluid Tank with an open top and the ability to manually bucket fluids in and out, but has reduced capacity and can't store gases or superheated liquids.
  • Gramophone: a variant of the Jukebox which requires rotational power, which can play music discs at different speeds.
  • Hinge Bearing: a variant of the Mechanical Bearing which doesn't take any rotation input, the player can interact with its contraption to manually push it open or pull it shut.
  • Handles: decorative complements to the Hinge Bearing, which play an appropriate door-opening sound when used to open one.
  • Glue Spreader: when powered by redstone, blocks in front of adjacent Glue Spreaders are glued together.
  • Encapsulator: when powered by redstone, connected blocks in front of the Encapsulator are stored into a placeable Capsule item.

New Generators:

  • Haunted Cogwheel: a small cogwheel that spins on its own, but randomly changes speed and will break if it isn't in sole control of its network.
  • Breeze Whirler : has the size and connectivity of a large cogwheel, spun by a captured Breeze.
  • Clockwork Motor: after time is spent winding it up with a Hand Crank or Wind-Up Key (or any other source), it will temporarily produce rotation while it spins back down.

Project description from CurseForge.

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Get Creative by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Get Creative versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.