CurseForge · Minecraft mod
CC: Graphics
CraftOS-PC compatible graphics mode for CC:Tweaked terminals.
Quick answer
Which CC: Graphics release should I use?
CC: Graphics [Fabric] CC: Graphics v0.2.1 targets 1.21.1 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is CC: Graphics required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does CC: Graphics [Fabric] CC: Graphics v0.2.1 need?
[Fabric] CC: Graphics v0.2.1. Change the file and its required mods may change too.
Install CC: Tweaked first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CC: Graphics without breaking your instance.
Built for CC: Graphics [Fabric] CC: Graphics v0.2.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [Fabric] CC: Graphics v0.2.1. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CC: Tweaked first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside [Fabric] CC: Graphics v0.2.1. It opens that exact file at the source.
About this project
What does CC: Graphics add?
CC: Graphics
Adds CraftOS-PC graphics mode support to CC:Tweaked terminals — modes 0, 1, and 2 with a matching Lua API.

Features
- Full CraftOS-PC graphics mode API (
setGraphicsMode,setPixel,drawPixels,getPixels,setFrozen, etc.) - Mode 1 (4-bit, 16 colors) and Mode 2 (8-bit, 256 colors with extended palette)
- Bundled CraftOS-PC programs: gfxpaint, pngview, raycast
- Compressed network sync (LZ4 + diff encoding)
- Per-computer graphics toggle via
ccgraphics:graphics_disableddata component - Configurable grayscale graphics for non-color computers
- Configurable network compression
Known Limitations
- Pocket computers won't display graphics on the in-hand item render
- Graphics on pocket computers might be unstable
term.screenshot(),term.showMouse(), andterm.relativeMouse()are not implemented (SDL-only in CraftOS-PC)
Requires CC:Tweaked 1.117.0+ on Minecraft 1.21.1. Available for both Fabric and NeoForge.
Project description from CurseForge.
Pick your setup
CC: Graphics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CC: Graphics versions and loaders
[Fabric] CC: Graphics v0.2.1
ccgraphics-1.21.1-fabric-0.2.1.jar
2 Aug 2026
[NeoForge] CC: Graphics v0.2.1
ccgraphics-1.21.1-forge-0.2.1.jar
2 Aug 2026
[Fabric] CC: Graphics v0.2.0
ccgraphics-1.21.1-fabric-0.2.0.jar
20 Jun 2026
[NeoForge] CC: Graphics v0.2.0
ccgraphics-1.21.1-forge-0.2.0.jar
20 Jun 2026
0.2.0
ccgraphics-1.21.1-fabric-0.2.0.jar
20 Jun 2026
[Fabric] CC: Graphics v0.1.5
ccgraphics-1.21.1-fabric-0.1.5.jar
15 Apr 2026
[NeoForge] CC: Graphics v0.1.5
ccgraphics-1.21.1-forge-0.1.5.jar
15 Apr 2026
[Fabric] CC: Graphics v0.1.4
ccgraphics-1.21.1-fabric-0.1.4.jar
15 Apr 2026
[NeoForge] CC: Graphics v0.1.4
ccgraphics-1.21.1-forge-0.1.4.jar
15 Apr 2026
[Fabric] CC: Graphics v0.1.3
ccgraphics-1.21.1-fabric-0.1.3.jar
15 Apr 2026
[NeoForge] CC: Graphics v0.1.3
ccgraphics-1.21.1-forge-0.1.3.jar
15 Apr 2026
[NeoForge] CC: Graphics v0.1.2
ccgraphics-1.21.1-forge-0.1.2.jar
13 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.