CurseForge · Minecraft mod
cobblemondungeon
Create and edit custom Cobblemon dungeons directly in-game with areas, gates, trainer encounters, boss battles, Join NPCs, rewards, and JSON-based advanced customization.
Quick answer
Which cobblemondungeon release should I use?
cobblemondungeon-2.0.1.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is cobblemondungeon required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does cobblemondungeon-2.0.1.jar need?
cobblemondungeon-2.0.1.jar. Change the file and its required mods may change too.
Install Cobblemon, Radical Cobblemon Trainers API, Fabric API, Architectury API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add cobblemondungeon without breaking your instance.
Built for cobblemondungeon-2.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cobblemondungeon-2.0.1.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cobblemon, Radical Cobblemon Trainers API, Fabric API, Architectury API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cobblemondungeon-2.0.1.jar. It opens that exact file at the source.
About this project
What does cobblemondungeon add?
Cobblemon Dungeon
Cobblemon Dungeon adds configurable dungeon-style content to Cobblemon.
Build and edit dungeons directly in-game using the dungeon editor, including dungeon areas, gates, progression conditions, trainer encounters, boss battles, Join NPCs, and clear rewards.
Dungeon data can also be adjusted with JSON files, allowing server owners and map creators to create custom adventure content without hardcoding everything into the mod.
The mod is designed for multiplayer use with shared dungeon spaces and individual player progression. Multiple players can enter the same dungeon at the same time, while battle progress, gate unlocks, rewards, and completion status are handled separately for each player.
Features
- Build and edit dungeon directly in-game with the dungeon editor
- Create custom dungeon areas, progression routes, gates, and unlock conditions
- Add trainer battles, boss trainer battles, miniboss areas, and boss Pokémon encounters
- Configure boss Pokémon with stat scaling and multiple HP gauges
- Set join conditions, Join NPCs, and clear rewards
- Support shared multiplayer dungeon spaces with individual player progression
- Fine-tune dungeon data with JSON-based advanced customization
Dungeon Editor
Cobblemon Dungeon includes an in-game dungeon editor to make dungeon setup easier.
The editor is designed to help server owners configure dungeon areas, gates, bounds, dungeon flow, trainer slots, and other dungeon-related data without relying only on manual JSON editing.
This is useful when creating or adjusting dungeons directly inside the game world.
Debug Sample Dungeons
For testing and setup reference, Cobblemon Dungeon includes debug commands that can instantly generate sample dungeon structures.
These commands are useful for checking how the dungeon system works, testing battles, and using the generated dungeon as a reference when building your own content.
Debug commands:
/dungeon debug instanttest/dungeon debug instantbosstest
/dungeon debug instanttest creates a basic test dungeon for checking normal dungeon progression.
/dungeon debug instantbosstest creates a boss-focused test dungeon for checking boss battle features.
These debug dungeons are mainly intended for testing, development, and learning how the mod works.
Boss System
Cobblemon Dungeon supports two main types of boss encounters.
Trainer Boss
A trainer boss works like a normal Cobblemon trainer battle, but is used as a boss encounter inside the dungeon.
This is useful when you want a traditional trainer-style boss battle with a full Pokémon party.
Single Boss Pokémon
A single boss Pokémon encounter allows you to spawn one powerful Pokémon as the boss.
This type is useful for raid-style or RPG-style boss battles where players fight against one strong Pokémon instead of a full trainer party.
Boss Pokémon can be configured with special battle settings, such as:
- Increased stats
- HP scaling
- Multiple HP gauges
- Boss-specific tuning
This makes it possible to create stronger and more dramatic boss encounters than normal wild Pokémon battles.
Multiplayer Progression
Cobblemon Dungeon is designed for shared dungeon spaces with individual player progression.
Multiple players can enter the same dungeon, but battle progress, gate unlocks, rewards, and completion status are handled separately for each player.
This allows a server to provide dungeon content that can be reused by many players without forcing everyone to share the same progress state.
Server Owner Guide
This mod is mainly designed for server owners and map creators.
Players usually enter dungeons through Join NPCs, while administrators create and configure dungeon content using commands, the dungeon editor, and JSON files.
Basic setup flow:
- Create or prepare a dungeon definition.
- Set the dungeon entry and exit positions.
- Set the dungeon bounds.
- Create dungeon areas such as
EXPLORE,MINIBOSS, andBOSS. - Set each area's spawn point and bounds.
- Create gates between areas.
- Add gate conditions to control progression.
- Add trainer pool entries for normal, miniboss, and boss encounters.
- Configure trainer bosses or single boss Pokémon.
- Place trainer NPCs or exploration encounter slots.
- Spawn a Join NPC if players should enter through an NPC.
- Use
/dungeon reloadafter editing dungeon data.
Configuration
Cobblemon Dungeon supports multiple setup methods:
- In-game command-based setup
- Dungeon editor setup
- JSON-based editing for detailed dungeon data
You can configure:
- Dungeon entry and exit positions
- Dungeon bounds
- Heal count
- Join cooldown
- Join conditions
- Dungeon areas
- Gates and gate conditions
- Dungeon flow
- Trainer encounters
- Miniboss battles
- Trainer boss battles
- Single boss Pokémon battles
- Boss Pokémon stats and HP settings
- Clear rewards
- Join NPC behavior and UI text
Main Commands
Basic:
/dungeon list/dungeon join <id>/dungeon leave
Dungeon setup:
/dungeon set entry <id>/dungeon set exit <id>/dungeon set healcount <id> <count>/dungeon set pos1 <id>/dungeon set pos2 <id>
Areas:
/dungeon area create <dungeon> <area> <type>/dungeon area setspawn <dungeon> <area>/dungeon area setpos1 <dungeon> <area>/dungeon area setpos2 <dungeon> <area>/dungeon area list <dungeon>
Gates:
/dungeon gate create <dungeon> <gate> <fromArea> <toArea>/dungeon gate delete <dungeon> <gate>/dungeon gate setpos1 <dungeon> <gate>/dungeon gate setpos2 <dungeon> <gate>/dungeon gate list <dungeon>
Trainer pools:
/dungeon pool addcurrent <dungeon> <type> <id> [name]/dungeon pool remove <dungeon> <type> <id>/dungeon pool list <dungeon> <type>
NPCs:
/dungeon npc create <dungeon> <trainer> <role> <trigger>/dungeon npc slot create <dungeon> <area> <slot> <trigger>/dungeon npc join spawn <dungeon>/dungeon npc join remove <dungeon>
Debug:
/dungeon debug instanttest/dungeon debug instantbosstest
Reload:
/dungeon reload
Notes
- This mod does not automatically generate normal gameplay dungeons in your world.
- Dungeon content is intended to be created and configured by server owners or map creators.
- Debug commands can generate sample dungeons for testing and reference.
- The dungeon editor is useful for in-game setup and adjustment.
- JSON files are useful for advanced configuration and fine-tuning.
- If you edit dungeon data manually, use
/dungeon reloadto apply the changes.
Requirements
- Minecraft 1.21.1
- Fabric
- Cobblemon
- Fabric API
- RCT API
Please make sure the required dependencies are installed on the client and server when needed.
Project description from CurseForge.
Pick your setup
cobblemondungeon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
cobblemondungeon versions and loaders
cobblemondungeon-2.0.1.jar
28 Jun 2026
cobblemondungeon-2.0.0.jar
27 Jun 2026
cobblemondungeon-1.7.0.jar
15 Jun 2026
cobblemondungeon-1.6.0.jar
7 Jun 2026
cobblemondungeon-1.5.0.jar
3 Jun 2026
cobblemondungeon-1.4.0.jar
31 May 2026
cobblemondungeon-1.3.1.jar
13 May 2026
cobblemondungeon-1.3.jar
12 May 2026
cobblemondungeon-1.2.jar
7 May 2026
cobblemondungeon-1.1.jar
13 Apr 2026
cobblemondungeon-1.0.jar
13 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.