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CurseForge · Minecraft mod

Shared Damage

A mod where the damage gets replicated on all players collateraly.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shared Damage release matches 26.1.2?

Updated 6 months ago
Best match for your filters sharedDamage-0.1.0.jar
Game version 26.1.2
Loader Fabric

Shared Damage sharedDamage-0.1.0.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Shared Damage required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Shared Damage sharedDamage-0.1.0.jar need?

sharedDamage-0.1.0.jar on 26.1.2. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Shared Damage sharedDamage-0.1.0.jar
required
Matching file found Matched file: [26.1.2] Fabric API 0.155.3+26.1.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Shared Damage without breaking your instance.

Built for Shared Damage sharedDamage-0.1.0.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sharedDamage-0.1.0.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sharedDamage-0.1.0.jar. It opens that exact file at the source.

About this project

What does Shared Damage add?

Shared Damage

Shared Damage is a Fabric mod that links player damage across the server.

If one player gets hurt, the rest of the affected players also take collateral damage.

It is built for chaos survival, challenge runs, cooperative punishment mechanics, and multiplayer content where every mistake matters.

By default, collateral damage cannot kill secondary players, so the mod stays dangerous without instantly wiping the whole group from one bad hit.

Highlights

  • Shared damage across all online affected players
  • No infinite collateral chains
  • Secondary players can be protected from collateral death
  • Armor, enchantments, effects, and mitigation can be respected
  • Damage multiplier support
  • Include and exclude damage type filters
  • Cross-dimension support
  • Client-side stacked HUD
  • Vanilla actionbar fallback for players without the client mod
  • English and Spanish language files
  • Damage source aliases per language
  • Permanent and temporary blacklist support
  • Runtime on/off commands
  • Config reload command

How It Works

When a player takes valid damage, the mod propagates that damage once to the rest of the affected players.

It does not create recursive damage chains.

That means:

  • one original hit
  • one propagation pass
  • no infinite loops

Client And Server

This mod works as a gameplay mod on the server, with optional client-side enhancement.

If a player has the mod installed on the client:

  • they get a custom stacked HUD
  • repeated messages can stack as x2, x3, x4
  • multiple lines can be displayed at once

If a player does not have the mod installed on the client:

  • the shared damage system still works
  • they receive vanilla actionbar feedback
  • server-side fallback messages can still use color

Installation

Server

Install the mod on a Fabric server for the shared damage mechanic itself.

Client

Installing the same mod on the client is optional, but recommended if you want:

  • stacked HUD messages
  • repeated message grouping
  • a cleaner visual feedback system

Dependencies

This mod requires:

  • Minecraft 26.1.2
  • Fabric Loader
  • Fabric API
  • Java 25

Recommended setup:

  • install the correct Fabric Loader version for Minecraft 26.1.2
  • install Fabric API
  • place Shared Damage in the mods folder

If you want the custom HUD, install the mod on the client too.

Commands

  • /shareddamage reload
    Reloads config and language files.

  • /shareddamage on
    Enables shared damage and saves the new state to config.

  • /shareddamage off
    Disables shared damage and saves the new state to config.

  • /shareddamage toggle
    Switches shared damage on or off.

  • /shareddamage status
    Shows whether shared damage is currently enabled.

  • /shareddamage blacklist add <player>
    Permanently blacklists a player.

  • /shareddamage blacklist add <player> <duration>
    Temporarily blacklists a player. Examples: 30s, 10m, 2h, 1d.

  • /shareddamage blacklist remove <player>
    Removes a player from the blacklist.

  • /shareddamage blacklist list
    Lists current blacklist entries.

Config

Main config:

  • config/shareddamage.json

Language files:

  • config/shareddamage/lang/en.json
  • config/shareddamage/lang/es.json

Blacklist:

  • config/shareddamage/blacklist.txt

Example Config

{  
"sharedDamageOn": true,  
"sharedDamageMode": "standard\_shared\_damage",  
"includedDamageTypes": [],  
"excludedDamageTypes": [],  
"collateralDamageMultiplier": 1.0,  
"minimumSecondaryHealth": 1.0,  
"enableClientFeedback": true,  
"maxActionbarLines": 3,  
"language": "en",  
"debugLogging": false,  
"printKnownDamageTypesOnStartup": true,  
"crossDimensionSharing": true,  
"affectGameModes": [  
"survival",  
"adventure"  
],  
"protectSecondaryPlayersFromCollateralDeath": true,  
"collateralDamageUsesVictimMitigation": true,  
"showOriginalPlayerName": true,  
"clientFeedbackMode": "actionbar",  
"syncConfigToClients": true,  
"reloadConfigCommandEnabled": true,  
"disabledDimensions": [],  
"logDamageEventsToConsole": false  
}  

Config Options

  • sharedDamageOn
    Enables or disables the whole system.

  • includedDamageTypes
    Damage types allowed to propagate.

  • excludedDamageTypes
    Damage types blocked from propagation.

  • collateralDamageMultiplier
    Collateral damage multiplier. Supports decimal values like 1.5.

  • minimumSecondaryHealth
    Minimum health a secondary player can be left at from collateral damage.

  • enableClientFeedback
    Enables actionbar or HUD feedback.

  • maxActionbarLines
    Maximum number of stacked custom HUD lines. Range: 0 to 6.

  • language
    Current message language. Default: en.

  • crossDimensionSharing
    Allows damage to propagate across dimensions.

  • affectGameModes
    Defines which game modes are affected.

  • protectSecondaryPlayersFromCollateralDeath
    Prevents collateral damage from killing secondary players.

  • collateralDamageUsesVictimMitigation
    Lets the secondary player's own armor, enchantments, and effects apply.

  • showOriginalPlayerName
    Shows who triggered the shared damage message.

  • disabledDimensions
    List of disabled dimensions.

Blacklist

Blacklisted players do not participate in shared damage.

That means:

  • they do not trigger shared damage
  • they do not receive shared damage

Temporary entries use the same blacklist.txt file and expire automatically.

Language Support

The mod ships with:

  • en.json
  • es.json

These files can be edited to customize:

  • actionbar text
  • command messages
  • damage source aliases

Damage Alias Examples

"damage\_type.in\_fire": "fire",  
"damage\_type.on\_fire": "burning",  
"damage\_type.mob\_attack": "mob attack"  
"damage\_type.in\_fire": "fuego",  
"damage\_type.on\_fire": "quemadura",  
"damage\_type.mob\_attack": "ataque de mob"  

Good For

  • challenge servers
  • hardcore multiplayer runs
  • SMP chaos events
  • cooperative punishment mechanics
  • content creator multiplayer series

Notes

  • The default setup is meant to be punishing but still playable.
  • By default, collateral damage does not kill secondary players.
  • Installing the mod on the client gives the best feedback experience.

Project description from CurseForge.

Pick your setup

Shared Damage by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shared Damage versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.