CurseForge · Minecraft mod
Shared Damage
A mod where the damage gets replicated on all players collateraly.
Quick answer
Which Shared Damage release matches 26.1.2?
Shared Damage sharedDamage-0.1.0.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Shared Damage required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Shared Damage sharedDamage-0.1.0.jar need?
sharedDamage-0.1.0.jar on 26.1.2. Every mod below is checked against that same setup.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Shared Damage without breaking your instance.
Built for Shared Damage sharedDamage-0.1.0.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sharedDamage-0.1.0.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sharedDamage-0.1.0.jar. It opens that exact file at the source.
About this project
What does Shared Damage add?
Shared Damage
Shared Damage is a Fabric mod that links player damage across the server.
If one player gets hurt, the rest of the affected players also take collateral damage.
It is built for chaos survival, challenge runs, cooperative punishment mechanics, and multiplayer content where every mistake matters.
By default, collateral damage cannot kill secondary players, so the mod stays dangerous without instantly wiping the whole group from one bad hit.
Highlights
- Shared damage across all online affected players
- No infinite collateral chains
- Secondary players can be protected from collateral death
- Armor, enchantments, effects, and mitigation can be respected
- Damage multiplier support
- Include and exclude damage type filters
- Cross-dimension support
- Client-side stacked HUD
- Vanilla actionbar fallback for players without the client mod
- English and Spanish language files
- Damage source aliases per language
- Permanent and temporary blacklist support
- Runtime on/off commands
- Config reload command
How It Works
When a player takes valid damage, the mod propagates that damage once to the rest of the affected players.
It does not create recursive damage chains.
That means:
- one original hit
- one propagation pass
- no infinite loops
Client And Server
This mod works as a gameplay mod on the server, with optional client-side enhancement.
If a player has the mod installed on the client:
- they get a custom stacked HUD
- repeated messages can stack as
x2,x3,x4 - multiple lines can be displayed at once
If a player does not have the mod installed on the client:
- the shared damage system still works
- they receive vanilla actionbar feedback
- server-side fallback messages can still use color
Installation
Server
Install the mod on a Fabric server for the shared damage mechanic itself.
Client
Installing the same mod on the client is optional, but recommended if you want:
- stacked HUD messages
- repeated message grouping
- a cleaner visual feedback system
Dependencies
This mod requires:
Minecraft 26.1.2Fabric LoaderFabric APIJava 25
Recommended setup:
- install the correct
Fabric Loaderversion forMinecraft 26.1.2 - install
Fabric API - place
Shared Damagein themodsfolder
If you want the custom HUD, install the mod on the client too.
Commands
/shareddamage reload
Reloads config and language files./shareddamage on
Enables shared damage and saves the new state to config./shareddamage off
Disables shared damage and saves the new state to config./shareddamage toggle
Switches shared damage on or off./shareddamage status
Shows whether shared damage is currently enabled./shareddamage blacklist add <player>
Permanently blacklists a player./shareddamage blacklist add <player> <duration>
Temporarily blacklists a player. Examples:30s,10m,2h,1d./shareddamage blacklist remove <player>
Removes a player from the blacklist./shareddamage blacklist list
Lists current blacklist entries.
Config
Main config:
config/shareddamage.json
Language files:
config/shareddamage/lang/en.jsonconfig/shareddamage/lang/es.json
Blacklist:
config/shareddamage/blacklist.txt
Example Config
{
"sharedDamageOn": true,
"sharedDamageMode": "standard\_shared\_damage",
"includedDamageTypes": [],
"excludedDamageTypes": [],
"collateralDamageMultiplier": 1.0,
"minimumSecondaryHealth": 1.0,
"enableClientFeedback": true,
"maxActionbarLines": 3,
"language": "en",
"debugLogging": false,
"printKnownDamageTypesOnStartup": true,
"crossDimensionSharing": true,
"affectGameModes": [
"survival",
"adventure"
],
"protectSecondaryPlayersFromCollateralDeath": true,
"collateralDamageUsesVictimMitigation": true,
"showOriginalPlayerName": true,
"clientFeedbackMode": "actionbar",
"syncConfigToClients": true,
"reloadConfigCommandEnabled": true,
"disabledDimensions": [],
"logDamageEventsToConsole": false
}
Config Options
sharedDamageOn
Enables or disables the whole system.includedDamageTypes
Damage types allowed to propagate.excludedDamageTypes
Damage types blocked from propagation.collateralDamageMultiplier
Collateral damage multiplier. Supports decimal values like1.5.minimumSecondaryHealth
Minimum health a secondary player can be left at from collateral damage.enableClientFeedback
Enables actionbar or HUD feedback.maxActionbarLines
Maximum number of stacked custom HUD lines. Range:0to6.language
Current message language. Default:en.crossDimensionSharing
Allows damage to propagate across dimensions.affectGameModes
Defines which game modes are affected.protectSecondaryPlayersFromCollateralDeath
Prevents collateral damage from killing secondary players.collateralDamageUsesVictimMitigation
Lets the secondary player's own armor, enchantments, and effects apply.showOriginalPlayerName
Shows who triggered the shared damage message.disabledDimensions
List of disabled dimensions.
Blacklist
Blacklisted players do not participate in shared damage.
That means:
- they do not trigger shared damage
- they do not receive shared damage
Temporary entries use the same blacklist.txt file and expire automatically.
Language Support
The mod ships with:
en.jsones.json
These files can be edited to customize:
- actionbar text
- command messages
- damage source aliases
Damage Alias Examples
"damage\_type.in\_fire": "fire",
"damage\_type.on\_fire": "burning",
"damage\_type.mob\_attack": "mob attack"
"damage\_type.in\_fire": "fuego",
"damage\_type.on\_fire": "quemadura",
"damage\_type.mob\_attack": "ataque de mob"
Good For
- challenge servers
- hardcore multiplayer runs
- SMP chaos events
- cooperative punishment mechanics
- content creator multiplayer series
Notes
- The default setup is meant to be punishing but still playable.
- By default, collateral damage does not kill secondary players.
- Installing the mod on the client gives the best feedback experience.
Project description from CurseForge.
Pick your setup
Shared Damage by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Shared Damage versions and loaders
sharedDamage-0.1.0.jar
18 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.