CurseForge · Minecraft mod
Circulation Flow Networks
Wireless energy networks — no cables, no limits.
Quick answer
Which Circulation Flow Networks release should I use?
Circulation Flow Networks circulation_networks-26.1-1.2.1.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Circulation Flow Networks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Circulation Flow Networks circulation_networks-26.1-1.2.1.jar need?
circulation_networks-26.1-1.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Circulation Flow Networks without breaking your instance.
Built for Circulation Flow Networks circulation_networks-26.1-1.2.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use circulation_networks-26.1-1.2.1.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside circulation_networks-26.1-1.2.1.jar. It opens that exact file at the source.
About this project
What does Circulation Flow Networks add?
Circulation Flow Networks
Why Circulation Flow Networks?
Tired of laying heaps of cables between machines and re-routing them for every new device?
Circulation Flow Networks replaces cables with nodes: place a node, and generators, consumers, and storage blocks within range automatically join the network — energy flows instantly. The network is wireless by nature — nodes sense each other, link automatically, and coverage grows as you expand. Relay Nodes help you extend it wherever you need.
Place a Hub and your network gains a management center — plugin system, channel isolation, and permission control, all in one block. Step into a Charging Node's range and the equipment on you recharges automatically. Install a Hub Channel Plugin, connect multiple networks to the same channel, and they share energy seamlessly — even across dimensions.
Features
- Truly wireless — no cables, no conduits, no ducts. Just nodes and energy.
- Auto-detection — machines within range are automatically identified as generators, consumers, or storage.
- Energy compatibility — native FE support, with an API for mod developers to register custom compatible energy types.
- Cross-dimension energy sharing — connect multiple networks via channels, even across dimensions.
- Wireless player charging — step near a Charging Node and your equipment charges automatically.
- Channels & permissions — public, team, and private modes with built-in FTB Teams support.
- Built for scale — optimized for large networks without hurting server performance.
- Developer-friendly — full API for custom node types, energy types, and energy handlers.
Quick Start
- Craft a Node Pedestal and a Port Node.
- Place the pedestal, put the Port Node on top.
- Nearby energy machines are automatically detected — energy starts flowing immediately.
- Add more nodes to expand. Use Relay Nodes to bridge long distances.
- Place a Hub to unlock plugins, channels, and permission management.
That's it. No cables. No configuration. Just energy.
More Information
For full documentation, block & item details, developer API, and source code, visit the GitHub repository.
Project description from CurseForge.
Pick your setup
Circulation Flow Networks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader build1.21.1
1 loader build1.20.1
2 loader builds1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Circulation Flow Networks versions and loaders
circulation_networks-26.1-1.2.1.jar
21 Sept 2026
circulation_networks-1.21.1-1.2.1.jar
21 Sept 2026
circulation_networks-1.20.1-1.2.1.jar
21 Sept 2026
circulation_networks-1.12.2-1.2.1.jar
21 Sept 2026
circulation_networks-1.20.1-1.2.0.jar
21 Aug 2026
circulation_networks-1.21.1-1.2.0.jar
21 Aug 2026
circulation_networks-26.1-1.2.0.jar
21 Aug 2026
circulation_networks-1.12.2-1.2.0.jar
21 Aug 2026
circulation_networks-26.1-1.1.0.jar
18 Jun 2026
circulation_networks-1.21.1-1.1.0.jar
18 Jun 2026
circulation_networks-1.20.1-1.1.0.jar
18 Jun 2026
circulation_networks-1.12.2-1.1.0.jar
18 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.