Back to mods
ArcadiaGuard project artwork

CurseForge · Minecraft mod

ArcadiaGuard

Standalone zone protection mod with in-game GUI, wand tool, 60+ configurable flags, 3D zone rendering, and third-party mod integration.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ArcadiaGuard release should I use?

Updated 4 months ago
Latest stable file arcadiaguard-1.5.9.jar
Game version 1.21.1
Loader NeoForge

arcadiaguard-1.5.9.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ArcadiaGuard required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does arcadiaguard-1.5.9.jar need?

arcadiaguard-1.5.9.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ArcadiaGuard without breaking your instance.

Built for arcadiaguard-1.5.9.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use arcadiaguard-1.5.9.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside arcadiaguard-1.5.9.jar. It opens that exact file at the source.

About this project

What does ArcadiaGuard add?

ArcadiaGuard

Standalone zone protection mod for NeoForge 1.21.1 — define protected zones with an in-game GUI, a wand selection tool, 60+ configurable flags, and 3D zone boundary rendering.


Features

Full In-Game GUI

Everything is managed from the GUI — no commands needed for daily use:

  • Zone List — tabular view with dimension filters, search, pagination, and live preview
  • Zone Detail — configure flags, manage members, edit coordinates, view audit logs
  • Flag Picker — add/remove flags with search, toggle booleans, edit int/list values
  • Dimension Editor — set default flags per dimension
  • Zone Creation — form with real-time stats (surface, volume, chunks)

Wand Selection Tool

  • Edit Mode: left click = corner A, right click = corner B
  • View Mode: passive 3D wireframe rendering of zone boundaries
  • HUD display of selected positions above the XP bar

60+ Protection Flags

Granular control over:

  • Block interactions (break, place, interact, containers)
  • PvP, entity damage, mob spawning
  • Spells and magic abilities (per mod)
  • Item usage (leads, spawn eggs, books, dynamic blocking)
  • Fluid/fire/explosion propagation
  • And more — extensible via the public API

Sub-Zones & Inheritance

  • Create child zones inside parent zones
  • Flags inherit from parent to child automatically
  • Dimension-level flag defaults
  • Conflict resolution: priority > volume > name

Mod Compatibility

Each integration is independent and toggleable:

Mod What's Blocked
Iron's Spells 'n Spellbooks Spell casting
Ars Nouveau Spells, warp scroll teleportation, portals
Simply Swords Special weapon abilities
Occultism Rituals and magic
Supplementaries Throwable items
Apotheosis Tunneling, Enlightened affix
Better Archeology Tunneling enchantment

All mods are optional — ArcadiaGuard works regardless of which mods are installed.

Dynamic Item Blocking

Block any item in protected zones at runtime via command — no restart needed:

/arcadiaguard item block <item>
/arcadiaguard item unblock <item>

Audit Logging

Every blocked action is logged with player name, action type, zone, and position. Daily log rotation with configurable retention.

LuckPerms Integration

Zone roles (MEMBER, MODERATOR, OWNER) can be assigned via LuckPerms permission nodes — no in-game whitelist management required.

Public API

Third-party mods can register custom flags and query zone permissions:

ArcadiaGuardAPI.get().registerFlag(
    new BooleanFlag("mymod:teleport", true, "Allow teleportation"));

ZoneCheckResult result = ArcadiaGuardAPI.get()
    .checkFlag(player, pos, MY_FLAG);

Full API guide: docs/api-guide.md

Datapack Extensibility

Item lists are driven by overridable tags — no recompilation needed:

  • arcadiaguard:banned_leads
  • arcadiaguard:banned_spawn_eggs
  • arcadiaguard:spawn_banned_books

Installation

  1. Download the .jar from the Files tab
  2. Place it in the mods/ folder (server AND client)
  3. Start the server to generate config
  4. Give yourself the wand: /give @s arcadiaguard:zone_editor
  5. Select two corners and open the GUI to create your first zone

Requires: NeoForge 1.21.1 (any 21.1.x version) — Java 21


Commands

Most actions are available directly from the GUI. Commands remain available for automation and console use.

/arcadiaguard gui
/arcadiaguard zone add <name> <x1> <y1> <z1> <x2> <y2> <z2>
/arcadiaguard zone remove <name>
/arcadiaguard flag set <zone> <flag> <value>
/arcadiaguard flag list
/arcadiaguard item block <item>
/arcadiaguard reload
/arcadiaguard debug

Links

ArcadiaGuard

Mod de protection de zones standalone pour NeoForge 1.21.1 — definissez des zones protegees avec une interface graphique en jeu, un outil de selection (wand), plus de 60 flags configurables et un rendu 3D des limites de zones.


Fonctionnalites

Interface graphique complete

Tout se gere depuis le GUI — aucune commande necessaire pour l'utilisation courante :

  • Liste des zones — vue tabulaire avec filtres par dimension, recherche, pagination et apercu
  • Detail de zone — configuration des flags, gestion des membres, edition des coordonnees, consultation des logs
  • Flag picker — ajout/suppression de flags avec recherche, toggle des booleens, editeur int/liste
  • Editeur de dimension — flags par defaut par dimension
  • Creation de zone — formulaire avec stats en temps reel (surface, volume, chunks)

Wand de selection

  • Mode Edit : clic gauche = coin A, clic droit = coin B
  • Mode View : rendu 3D passif des limites de zones en wireframe
  • Affichage HUD des positions au-dessus de la barre d'XP

60+ flags de protection

Controle granulaire sur :

  • Interactions blocs (casse, pose, interaction, conteneurs)
  • PvP, degats d'entites, spawn de mobs
  • Sorts et capacites magiques (par mod)
  • Utilisation d'items (laisses, oeufs de spawn, livres, blocage dynamique)
  • Propagation de fluides, feu, explosions
  • Et plus encore — extensible via l'API publique

Sous-zones et heritage

  • Creez des zones enfants a l'interieur de zones parentes
  • Heritage automatique des flags parent vers enfant
  • Flags par defaut au niveau dimension
  • Resolution des conflits : priorite > volume > nom

Compatibilite mods

Chaque integration est independante et desactivable :

Mod Ce qui est bloque
Iron's Spells 'n Spellbooks Lancement de sorts
Ars Nouveau Sorts, teleportation warp scroll, portails
Simply Swords Capacites speciales des armes
Occultism Rituels et magie
Supplementaries Lancer d'objets
Apotheosis Tunneling, affix Enlightened
Better Archeology Enchantement Tunneling

Tous les mods sont optionnels — ArcadiaGuard fonctionne quel que soit l'environnement.

Blocage dynamique d'items

Bloquez n'importe quel item en zone protegee en temps reel via commande — sans redemarrage :

/arcadiaguard item block <item>
/arcadiaguard item unblock <item>

Logs d'audit

Chaque action bloquee est enregistree avec le nom du joueur, le type d'action, la zone et la position. Rotation journaliere des logs.

Integration LuckPerms

Les roles de zone (MEMBER, MODERATOR, OWNER) peuvent etre attribues via les noeuds de permission LuckPerms.

API publique

Les mods tiers peuvent enregistrer des flags custom et verifier les permissions de zone :

ArcadiaGuardAPI.get().registerFlag(
    new BooleanFlag("mymod:teleport", true, "Autorise la teleportation"));

ZoneCheckResult result = ArcadiaGuardAPI.get()
    .checkFlag(player, pos, MY_FLAG);

Guide complet : docs/api-guide.md


Installation

  1. Telecharger le .jar depuis l'onglet Files
  2. Placer dans le dossier mods/ (serveur ET client)
  3. Lancer le serveur pour generer la config
  4. Se donner le wand : /give @s arcadiaguard:zone_editor
  5. Selectionner deux coins et ouvrir le GUI pour creer une zone

Requis : NeoForge 1.21.1 (toutes versions 21.1.x) — Java 21


Liens


Project description from CurseForge.

Pick your setup

ArcadiaGuard by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

11 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ArcadiaGuard versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.