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RetroRig: Pipes project artwork

CurseForge · Minecraft mod

RetroRig: Pipes

Brings the retro BuildCraft pipes into modern Minecraft, using FE energy.

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Quick answer

Which RetroRig: Pipes release should I use?

Updated 2 months ago
Latest stable file retrorig_pipes-1.0.3.jar
Game version 1.21.1
Loader NeoForge

RetroRig: Pipes retrorig_pipes-1.0.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is RetroRig: Pipes required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does RetroRig: Pipes retrorig_pipes-1.0.3.jar need?

retrorig_pipes-1.0.3.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add RetroRig: Pipes without breaking your instance.

Built for RetroRig: Pipes retrorig_pipes-1.0.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use retrorig_pipes-1.0.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside retrorig_pipes-1.0.3.jar. It opens that exact file at the source.

About this project

What does RetroRig: Pipes add?

RetroRig: Pipes

RetroRig: Pipes is a straightforward logistics mod for modern NeoForge that brings back the feel of classic BuildCraft-style transport without trying to live in the past. It is part of the wider RetroRig suite, alongside RetroRig: Quarry and RetroRig: Builder, and the goal is the same here as it is in those mods: keep the part people actually loved, update the rough edges, and make it play nicely in a current modpack.

If you want visible item transport, simple fluid routing, readable energy lines, and a pipe system that works with other mods instead of fighting them, this is what the mod is built for.

What the mod is trying to be

RetroRig: Pipes is not a giant all-in-one factory framework. It is a clean transport layer.

You place pipes, connect machines, containers, tanks, and power blocks, then watch resources move through the network in-world. The mod is heavily inspired by the old BuildCraft pipe era, but adapted for modern FE, modern fluid handling, modern UI, and modern mod compatibility.

That means:

  • Visible items moving through item pipes
  • Real fluid textures flowing through fluid pipes
  • Energy beams rendered inside energy pipes
  • Filtering and routing pipes that are easy to understand in-game
  • Straightforward interaction with a wrench instead of engine-driven micro-management
  • Compatibility-first behavior with common modded inventories, tanks, and FE systems

Highlights

Classic pipe logic, modern setup

The core idea is still familiar: different pipes do different jobs, and networks are built by combining them well.

You still get the important utility pipes people expect:

  • Wooden pipes for extraction
  • Cobblestone and stone transport lines
  • Iron one-way pipes
  • Diamond sorting pipes
  • Emerald filtered extraction pipes
  • Obsidian collection pipes
  • Void disposal pipes
  • Freight pipes for long-distance transfer

But the interaction model is different. Wooden pipes no longer need a separate engine block just to function. Instead, you use the Pipe Wrench to control their extraction speed directly.

Pipe Planner

One of the most useful additions in this mod is the Pipe Planner.

Right click one pipe to set a start point, walk somewhere else, then right click again to place a straight run automatically if you have the matching pipe blocks in your inventory. It previews the line before placement, respects air-only placement, and is extremely handy for long corridors, machine rows, and tidying up repeat builds.

Freight Pipes

Freight pipes are the big utility piece that separates this mod.

Freight pipes are designed for long-distance transport between loaded endpoints, even when the chunks in between are not all kept loaded in the usual way. They are meant to act as your backbone line across a base, between outposts, or between separate machine districts.

In-world readability

  • Diamond pipes show direction markers for each filtered side
  • Iron pipes show their configured output direction
  • Fluids render using their actual fluid textures, including modded fluids
  • Glowing fluids such as lava render with emissive treatment
  • Energy pipes show a bright animated beam that scales with throughput
  • Wooden and emerald extractors briefly pulse visually when they fire

Basic guide

Item Pipes

Item pipes move visible item stacks through the pipe network.

  • Wooden Item Pipe extracts from adjacent inventories
  • Cobblestone Item Pipe handles basic transport
  • Stone Item Pipe keeps itself separate from cobblestone networks
  • Iron Item Pipe forces items out one selected side
  • Diamond Item Pipe sorts items by side using its filter GUI
  • Emerald Item Pipe only extracts matching items from an attached inventory
  • Obsidian Item Pipe picks up loose items in the world
  • Void Item Pipe destroys incoming items

At junctions, items choose between valid routes rather than always preferring the nearest machine, so pipe layouts behave more naturally and are harder to game accidentally.

If an item reaches a true dead end with open space, it ejects from the pipe. If it hits a blocked route, a one-way iron restriction, or a destination that cannot accept it, it will try to reroute instead of just disappearing or spitting out immediately.

Fluid Pipes

Fluid pipes move actual fluids through the network and render the fluid in-world.

  • Wooden Fluid Pipe extracts from adjacent fluid containers
  • Cobblestone Fluid Pipe handles basic transport
  • Stone Fluid Pipe stays separate from cobblestone fluid lines
  • Iron Fluid Pipe forces fluid out one side
  • Emerald Fluid Pipe only extracts a chosen fluid from an attached source
  • Void Fluid Pipe destroys incoming fluids

The Emerald Fluid Pipe filter is set by placing a fluid container in its GUI slot, such as a bucket or other modded fluid container. That filter item is used as the reference for the fluid the pipe is allowed to pull.

Energy Pipes

Energy pipes move Forge Energy / FE through visible beam networks.

  • Wooden Energy Pipe extracts power from an adjacent source
  • Stone / Cobblestone / Iron / Gold / Diamond / Iron Energy Pipes handle transport and routing
  • Diamond Energy Pipe regulates throughput
  • Freight Pipe can also carry energy as part of its long-distance role

The beam grows with the amount of energy in use, fades out when a network loses demand, and is meant to be easy to read even in darker environments and with shaders.

Wooden Pipes and the Wrench

This is one of the bigger quality-of-life changes from old BuildCraft expectations.

Classic BuildCraft relied on engines to pulse wooden pipes. RetroRig: Pipes does not.

Instead:

  • Right click a wooden pipe with the Pipe Wrench
  • Open its control screen
  • Set the extraction speed there

That gives you the same practical control without forcing you to build a separate engine setup just to pull a stack out of a chest. The wrench is also used for other pipe interactions, such as rotating iron pipe outputs.

Diamond Pipe Sorting

Diamond item pipes have a filter GUI with separate pages for each direction. Each face is color-coded in the GUI, and those directions are reflected in-world with matching internal markers. Put items into a face’s filter grid, and matching stacks will be routed toward that side when possible.

Compatibility

A major part of this mod is making pipe automation useful in a real pack instead of only inside a tiny self-contained test setup.

RetroRig: Pipes is built around NeoForge capabilities and has been worked on specifically with cross-mod interaction in mind. It is intended to connect with other mods’:

  • Item inventories
  • Fluid tanks and fluid handlers
  • Forge Energy storage and machines

Recent compatibility work has specifically focused on handling modded capability exposure more defensively, including sided and fallback handler lookups, so the mod plays better with real-world machines and storage blocks.

That includes support work around mods such as:

  • Mekanism
  • Applied Energistics 2
  • Industrial Foregoing
  • Immersive Engineering
  • Other NeoForge mods that expose normal item, fluid, or FE handlers

As always, machine-side configuration still matters. If a machine has a disabled side or input/output mode set incorrectly, the pipes will respect that.

Crafting

Crafting is intentionally simple.

  • Basic item pipes are made with glass at the top and bottom, and the pipe material in the middle
  • Fluid pipes are made by combining the matching item pipe with Pipe Sealant
  • Energy pipes are made by combining the matching item pipe with a Flux Coil
  • Freight pipes are crafted from glass in the middle with iron around it, and give a larger output
  • The Pipe Wrench is made from copper ingots in a Y shape with a Flux Coil in the center
  • The Pipe Planner is a simple shapeless craft using paper and a Flux Coil
  • Flux Coils are made from redstone surrounding a lightning rod
  • Pipe Sealant is made from paper in the middle and sugar cane on the top and bottom

The system is meant to be easy to read: craft the base pipe first, then convert it into fluid or energy variants as needed.

Part of the RetroRig suite

RetroRig: Pipes is designed to sit naturally beside the other RetroRig mods.

If you are already using:

  • RetroRig: Quarry
  • RetroRig: Builder

then Pipes is the logistics module that ties those kinds of machines into a proper transport network.

Summary

If you want a modern BuildCraft-style pipe mod with visible transport, cleaner controls, long-distance freight lines, and better integration with current NeoForge tech mods, that is exactly what RetroRig: Pipes is for. It keeps the old spirit, but it is built to live in a modern pack.

Get Involved

Suggestions, bug reports, and feedback happen over on the Discord: https://discord.gg/RJqPMHbUh3

Project description from CurseForge.

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RetroRig: Pipes by Minecraft version and loader

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Recent files

RetroRig: Pipes versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.