CurseForge · Minecraft mod
WebKit
A Local Web server for obtaining information with a simple HTTP request
Quick answer
Which WebKit release should I use?
webkit_1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is WebKit required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does webkit_1.0.jar need?
webkit_1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add WebKit without breaking your instance.
Built for webkit_1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use webkit_1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside webkit_1.0.jar. It opens that exact file at the source.
About this project
What does WebKit add?
A simple HTTP server for 1.20.1, integrating some of the KubeJS api requests from 1.21.1 on port 61423 (or if it's fails, try to use port 61424, .... up to 10 tries)
You can get assets, models, item list and block list easily, just opening your browser and put http://localhost:<port><url>. Useful to get assets and models automatically with simple requests to the browser instead of going for each mod's repository or opening the mod file using external tools
/api/mods
Expected return (as JSON):
[
{
"id": "my_mod_id",
"name": "My Super mod installed",
"version": "1.0"
},
{
"id": "industrialforegoing",
"name": "Industrial Foregoing",
"version": "<version>"
},
....
]
/api/client/search/blocks:
Expected return (as JSON):
[
{
"id": "minecraft:air",
"name": "Air"
},
{
"id": "minecraft:stone",
"name": "Stone"
}
]
/api/client/search/items
Expected return (as JSON)
{
"world": false,
"icon_path_root": "http://localhost:61423/img/64/item/",
"results": [
{
"id": "minecraft:stone",
"name": "Stone",
"icon_path": "stone",
},
...
]
}
/api/client/assets/list/<models or textures/blocks or textures/item>
Expected result (as JSON):
*[
* "<mod_id>": [
* "a.png",
* "b.png",
* "my_super_block.json",
* "model.obj"
* ], ...
*]
/api/client/assets/get/<namespace>/<path to the file>
Returns the content of the file asked , {} or empty if failed or doesn't exist
/img/<size>/<item or block>/<namespace>/<id_block>
Returns a <size>x<size> image as .png
Returns something similar that the original mod, except if it has a custom loader, which returns a "fake" json
For example, GTCEU using a custom loader, it will turn that into a standard MC representation
Project description from CurseForge.
Pick your setup
WebKit by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
WebKit versions and loaders
webkit_1.0.jar
webkit.jar
22 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.