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Evil Robots project artwork

CurseForge · Minecraft mod

Evil Robots

Adds waves of Evil Robots to attack players.

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Quick answer

Which Evil Robots release matches 1.20.1?

Updated 2 days ago
Best match for your filters evil_robots-1.0.9.1-forge-1.20.1.jar
Game version 1.20.1
Loader Forge

Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Evil Robots required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar need?

evil_robots-1.0.9.1-forge-1.20.1.jar on 1.20.1. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Evil Robots without breaking your instance.

Built for Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar on 1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use evil_robots-1.0.9.1-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside evil_robots-1.0.9.1-forge-1.20.1.jar. It opens that exact file at the source.

About this project

What does Evil Robots add?

"These robots sure are evil"-- joe rogan do not follow rebeloffline in twitch

This mod adds waves of EVIL ROBOTS to your world! Every few whiles an "Ordeal" Starts spawning them in waves to attack the player (aka. YOU) They could range (but not limited to!)

  • Footsoldiers

  • Snipers

  • Commanders

  • Explosives

  • Demolishers

    and possibly even more

    It's a good way to test your combat against enemies with custom movesets in syncronization and your base's defense, as its VERY destructive for builds and players alike. Very combat oriented.

    *(This mod is still WIP, expect changes.)*SUGGESTIONS ARE ALLOWED PLEASE GIVE ME SUGGESTIONS IMMEDIATELY

    If my mod is taken and reuploded without my permission, i WILL not hesitate to DMCA and take down the reupload!

    CURRENT ENEMIES (WILL SUBJECT TO CHANGE) Culler Basic footsoldier, deals 18.5 hearts after a long telegraph, focusing on killing living beings. Ramager Large demolition robots, charges forward, destroying everything within a 3x3 radius, mainly built for destruction. Diver Hovers in the air for a few seconds before diving down and dealing large amounts of damage exploding and sometimes breaking anything in a medium sized radius. Convoker A divine being encased in a rusty metal shell, stuns and harrasses players. Keeping its distance and punishes standing still. Topshot A modified robot specialized in sniping, having a long red telegraph dealing intense damage through a hitscan beam. Duelist A competent opponent, incredibly capable in one on ones. Focused on dealing continous damage. Woodsman Large mechs, armed with a large axe, capable of soaking up damage and dealing even more. Factory A medium sized factory which spawns three enemies in a burst every so often. Wasp An hovering aerial enemy that fires 4 hitscan shots at their target, having a small chance of lighting the target on fire. ------------------------------------------------- ITEMS/DROPS Broken Lance 12 Damage per swing with a hefty attack speed of 0.8, a Cullers broken lance which has a small chance to drop when a Culler is slain. Battering Ram 8 Damage per swing with an excruciating 0.4 attack speed. A Ramagers ram, useful for movement allowing players to charge forward and destroy blocks in the fashion of the Ramager. Military Grade Optic An optic taking the helmet slot, as it allows players to see in the eyes of a broken Topshot. Nexus Radio .............................................?

Project description from CurseForge.

Pick your setup

Evil Robots by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Evil Robots versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.