CurseForge · Minecraft mod
Evil Robots
Adds waves of Evil Robots to attack players.
Quick answer
Which Evil Robots release matches 1.20.1?
Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Evil Robots required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar need?
evil_robots-1.0.9.1-forge-1.20.1.jar on 1.20.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Evil Robots without breaking your instance.
Built for Evil Robots evil_robots-1.0.9.1-forge-1.20.1.jar on 1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use evil_robots-1.0.9.1-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside evil_robots-1.0.9.1-forge-1.20.1.jar. It opens that exact file at the source.
About this project
What does Evil Robots add?
"These robots sure are evil"-- joe rogan do not follow rebeloffline in twitch
This mod adds waves of EVIL ROBOTS to your world! Every few whiles an "Ordeal" Starts spawning them in waves to attack the player (aka. YOU) They could range (but not limited to!)
Footsoldiers
Snipers
Commanders
Explosives
Demolishers
and possibly even more
It's a good way to test your combat against enemies with custom movesets in syncronization and your base's defense, as its VERY destructive for builds and players alike. Very combat oriented.
*(This mod is still WIP, expect changes.)*SUGGESTIONS ARE ALLOWED PLEASE GIVE ME SUGGESTIONS IMMEDIATELY
If my mod is taken and reuploded without my permission, i WILL not hesitate to DMCA and take down the reupload!
CURRENT ENEMIES (WILL SUBJECT TO CHANGE) Culler Basic footsoldier, deals 18.5 hearts after a long telegraph, focusing on killing living beings. Ramager Large demolition robots, charges forward, destroying everything within a 3x3 radius, mainly built for destruction. Diver Hovers in the air for a few seconds before diving down and dealing large amounts of damage exploding and sometimes breaking anything in a medium sized radius. Convoker A divine being encased in a rusty metal shell, stuns and harrasses players. Keeping its distance and punishes standing still. Topshot A modified robot specialized in sniping, having a long red telegraph dealing intense damage through a hitscan beam. Duelist A competent opponent, incredibly capable in one on ones. Focused on dealing continous damage. Woodsman Large mechs, armed with a large axe, capable of soaking up damage and dealing even more. Factory A medium sized factory which spawns three enemies in a burst every so often. Wasp An hovering aerial enemy that fires 4 hitscan shots at their target, having a small chance of lighting the target on fire. ------------------------------------------------- ITEMS/DROPS Broken Lance 12 Damage per swing with a hefty attack speed of 0.8, a Cullers broken lance which has a small chance to drop when a Culler is slain. Battering Ram 8 Damage per swing with an excruciating 0.4 attack speed. A Ramagers ram, useful for movement allowing players to charge forward and destroy blocks in the fashion of the Ramager. Military Grade Optic An optic taking the helmet slot, as it allows players to see in the eyes of a broken Topshot. Nexus Radio .............................................?
Project description from CurseForge.
Pick your setup
Evil Robots by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Evil Robots versions and loaders
evil_robots-1.0.9.1-forge-1.20.1.jar
evil_robots-1.0.9-forge-1.20.1.jar
27 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.