CurseForge · Minecraft mod
Random Crafts
Randomizes crafting recipes. Can you survive the chaos?
Quick answer
Which Random Crafts release matches 26.3?
Random Crafts v.1.7.1 NeoForge 26.3 targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Random Crafts required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Random Crafts v.1.7.1 NeoForge 26.3 need?
v.1.7.1 NeoForge 26.3 on 26.3. Every mod below is checked against that same setup.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Random Crafts without breaking your instance.
Built for Random Crafts v.1.7.1 NeoForge 26.3 on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use v.1.7.1 NeoForge 26.3. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside v.1.7.1 NeoForge 26.3. It opens that exact file at the source.
About this project
What does Random Crafts add?
Random Crafts
When you create a new world, this mod generates a datapack with randomized crafting recipes and automatically applies it.
The randomization isn’t completely chaotic — it’s slightly controlled to keep the game balanced (you can configure this).
The random seed is also tied to the world seed, so every world gets its own unique crafting chaos.

Compatible with other mods!
Randomized crafts may significantly change progression.
Mod Requirements:
- For Fabric: Fabric API & Architectury API
- For Forge/NeoForge: Architectury API
- For Quilt: Quilted Fabric API & Architectury API
This mod is required on the server, but completely optional for clients. Since it generates a standard datapack, players can join your world without having the mod installed!
How to Randomize Crafting
When creating a new world, enable “ [RC] Randomize Crafting” in the Game Rules section. You can also manage other settings for generating recipes there. Once the world loads, the mod will generate and apply the randomized recipes automatically.

Pro Tip: You can also change any of these rules during the game using the /gamerule command. For the changes to take effect, you need to regenerate the recipes by running: /rc generate
How to unlock recipes in Survival
At the start of the game, only the crafting table recipe is unlocked.
How you unlock further recipes depends on the [RC] Dynamic Recipe Discovery gamerule (v1.6.0+):
- If Enabled (Dynamic Discovery): Recipes are unlocked based on their new, randomized ingredients. For example, if the randomized recipe for a furnace requires copper ingots, you will unlock the recipe as soon as you find copper.
- If Disabled (Classic Mode): Recipes are unlocked based on their original vanilla item dependencies. For example, to unlock the furnace recipe, you still need to collect cobblestone — even though the randomized recipe itself may use completely different ingredients.
Management & Commands
/rc generate [seed]— Generates a new set of crafts. You can specify a custom seed or leave it blank to use the world's seed./rc clear— Disables randomization and restores all original vanilla recipes instantly./rc seed— Shows the current randomization seed used in your world.
How to Restore Original Recipes
The easiest way is to use the /rc clear command. Alternatively, manually delete the randomcrafts datapack from your world's datapacks folder and use the /reload command.
Project description from CurseForge.
Pick your setup
Random Crafts by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader builds1.21.3
2 loader builds1.21.1
2 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Random Crafts versions and loaders
v.1.7.1 NeoForge 26.3
random_crafts-neoforge-1.7.1-26.3.jar
14 Nov 2026
v.1.7.1 Fabric 26.3
random_crafts-fabric-1.7.1-26.3.jar
14 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.