CurseForge · Minecraft mod
Fightura
Make Figura avatars work with Epic Fight on Forge 1.20.1 — accessory + full-body, one pipeline.
Quick answer
Which Fightura release should I use?
fightura-1.1.1+1.21.1-neoforge targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fightura required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does fightura-1.1.1+1.21.1-neoforge need?
fightura-1.1.1+1.21.1-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fightura without breaking your instance.
Built for fightura-1.1.1+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fightura-1.1.1+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fightura-1.1.1+1.21.1-neoforge. It opens that exact file at the source.
About this project
What does Fightura add?
What is Fightura?
Fightura is a free Forge 1.20.1 client mod that makes Figura avatars render
correctly while Epic Fight is active. Without it your avatar stands in its idle
pose while Epic Fight swings a sword through it. One pipeline handles
everything — accessory avatars, full-body avatars and bend-bone rigs all use the
same matrix bridge that maps Figura parts to Epic Fight joints.
Documentation
📖 **Full bilingual docs:**
Limbs bend
Arms bend at the elbow and legs at the knee on their own, whether the limb is a
mesh or a plain Blockbench cube. **No script, no setup.**
You don't need to chop a sleeve into segments to get it to bend, and you don't
need edge loops around the elbow. Fightura cuts the faces that cross the joint
on the way to the screen, using shared corners so no seam opens up, and only
where the bend needs them. A part that stops at the elbow is left rigid, so
avatars already built from separate segments render exactly as before.
The fold runs through Epic Fight's own elbow and knee joints — the ones its rig
carries for exactly this — so the crease lands where the animator put it.
The torso is handled too, and differently. Epic Fight weights the vanilla body
across two joints the whole way up rather than folding it, so Fightura uses the
same weights and a torso replacement leans the way the body it stands in for
does.
Naming your parts
Name your model's groups the way Blockbench's player template already does and
everything is automatic:
Head · Body · LeftArm · RightArm · LeftLeg · RightLeg
Mixamo, Blender Rigify and VRM naming are recognised too — around 90 aliases —
and there's a Lua call for anything unusual.
> ⚠️ **Figura's torso part is called Body.** Name that group Chest or
> Torso instead and Figura doesn't recognise it, so it never gets parented to
> your body — it won't follow you even with this mod uninstalled. Rename it to
> Body and everything lines up.
Features
- **Single-pipeline matrix bridge** — every Figura part follows its matching Epic Fight joint
- **Automatic bending** at elbows, knees and the torso, on cubes as well as meshes
- **Naming convention library** — English, Mixamo, Blender Rigify and VRM rig names out of the box
- **Lua API** for runtime bone overrides, per-part bend control, and Epic Fight state queries
- **Armor visibility** synced with Figura's
vanilla_modelAPI - **Client-only** — no server installation required
Requirements
- Minecraft 1.20.1
- Forge 47.x
- Java 17
- Figura 0.1.5+1.20.1-forge
- Epic Fight 20.14.15.1+
Known limits
- Fold a solid four-pixel-thick limb past a right angle and the inside of the
crease has nowhere to put the material, so it creases into itself slightly.
Epic Fight's own limbs do the same. It shows if you go looking at a sharp
elbow;fightura:setSkinBand(part, 6)spreads the fold and softens it, at the
cost of a less defined joint. - Bending covers the elbows, knees and torso. There is no blend at the neck,
wrists or ankles. - Most idle poses barely move the elbow — about 7°, against 104° while swimming.
If you're checking whether it works, run or swim rather than standing still.
Questions and bug reports
Come to the Discord: https://discord.gg/zFZtZd8Hne
If something looks wrong, a screenshot of it plus the name of the avatar
you're wearing is usually enough to work out why.
Free, and it stays free.
Project description from CurseForge.
Pick your setup
Fightura by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fightura versions and loaders
fightura-1.1.1+1.21.1-neoforge
fightura-1.1.1+1.21.1-neoforge.jar
7 Sept 2026
fightura-1.1.1+1.20.1-forge.jar
7 Sept 2026
fightura-1.1.0.jar
3 Aug 2026
Fightura 1.0.0
fightura-1.0.0.jar
4 May 2026
Looking for an older file? The official CurseForge project page is in Resources.