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Fightura project artwork

CurseForge · Minecraft mod

Fightura

Make Figura avatars work with Epic Fight on Forge 1.20.1 — accessory + full-body, one pipeline.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Fightura release should I use?

Updated 5 days ago
Latest stable file fightura-1.1.1+1.21.1-neoforge
Game version 1.21.1
Loader NeoForge

fightura-1.1.1+1.21.1-neoforge targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Fightura required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does fightura-1.1.1+1.21.1-neoforge need?

fightura-1.1.1+1.21.1-neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Fightura without breaking your instance.

Built for fightura-1.1.1+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use fightura-1.1.1+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside fightura-1.1.1+1.21.1-neoforge. It opens that exact file at the source.

About this project

What does Fightura add?

What is Fightura?

Fightura is a free Forge 1.20.1 client mod that makes Figura avatars render
correctly while Epic Fight is active. Without it your avatar stands in its idle
pose while Epic Fight swings a sword through it. One pipeline handles
everything — accessory avatars, full-body avatars and bend-bone rigs all use the
same matrix bridge that maps Figura parts to Epic Fight joints.

Documentation

📖 **Full bilingual docs:**

Limbs bend

Arms bend at the elbow and legs at the knee on their own, whether the limb is a
mesh or a plain Blockbench cube. **No script, no setup.**

You don't need to chop a sleeve into segments to get it to bend, and you don't
need edge loops around the elbow. Fightura cuts the faces that cross the joint
on the way to the screen, using shared corners so no seam opens up, and only
where the bend needs them. A part that stops at the elbow is left rigid, so
avatars already built from separate segments render exactly as before.

The fold runs through Epic Fight's own elbow and knee joints — the ones its rig
carries for exactly this — so the crease lands where the animator put it.

The torso is handled too, and differently. Epic Fight weights the vanilla body
across two joints the whole way up rather than folding it, so Fightura uses the
same weights and a torso replacement leans the way the body it stands in for
does.

Naming your parts

Name your model's groups the way Blockbench's player template already does and
everything is automatic:

Head · Body · LeftArm · RightArm · LeftLeg · RightLeg

Mixamo, Blender Rigify and VRM naming are recognised too — around 90 aliases —
and there's a Lua call for anything unusual.

> ⚠️ **Figura's torso part is called Body.** Name that group Chest or
> Torso instead and Figura doesn't recognise it, so it never gets parented to
> your body — it won't follow you even with this mod uninstalled. Rename it to
> Body and everything lines up.

Features

  • **Single-pipeline matrix bridge** — every Figura part follows its matching Epic Fight joint
  • **Automatic bending** at elbows, knees and the torso, on cubes as well as meshes
  • **Naming convention library** — English, Mixamo, Blender Rigify and VRM rig names out of the box
  • **Lua API** for runtime bone overrides, per-part bend control, and Epic Fight state queries
  • **Armor visibility** synced with Figura's vanilla_model API
  • **Client-only** — no server installation required

Requirements

  • Minecraft 1.20.1
  • Forge 47.x
  • Java 17
  • Figura 0.1.5+1.20.1-forge
  • Epic Fight 20.14.15.1+

Known limits

  • Fold a solid four-pixel-thick limb past a right angle and the inside of the
    crease has nowhere to put the material, so it creases into itself slightly.
    Epic Fight's own limbs do the same. It shows if you go looking at a sharp
    elbow; fightura:setSkinBand(part, 6) spreads the fold and softens it, at the
    cost of a less defined joint.
  • Bending covers the elbows, knees and torso. There is no blend at the neck,
    wrists or ankles.
  • Most idle poses barely move the elbow — about 7°, against 104° while swimming.
    If you're checking whether it works, run or swim rather than standing still.

Questions and bug reports

Come to the Discord: https://discord.gg/zFZtZd8Hne

If something looks wrong, a screenshot of it plus the name of the avatar
you're wearing is usually enough to work out why.

Free, and it stays free.

Project description from CurseForge.

Pick your setup

Fightura by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Fightura versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.