CurseForge · Minecraft mod
Cobblemon Ballworks
Brings the old pokeball crafting mechanic from Pixelmon to Cobblemon
Quick answer
Which Cobblemon Ballworks release should I use?
Cobblemon Ballworks cobbleballworks-0.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Cobblemon Ballworks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cobblemon Ballworks cobbleballworks-0.1.0.jar need?
cobbleballworks-0.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cobblemon Ballworks without breaking your instance.
Built for Cobblemon Ballworks cobbleballworks-0.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cobbleballworks-0.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cobbleballworks-0.1.0.jar. It opens that exact file at the source.
About this project
What does Cobblemon Ballworks add?
Cobblemon Ballworks
Poké Balls aren't instant crafts anymore.
Cobblemon Ballworks rebuilds the Poké Ball crafting experience into a proper parts-based manufacturing chain. Shape lids and bases from blanks, assemble them into finished balls, and scale your production from manual hammering all the way to full industrial automation.
Built For
- Minecraft 1.20.1
- Forge 47.2.8+
- Kotlin (Kotlin for Forge required)
- Cobblemon 1.4.0+
What It Does
Every Cobblemon Poké Ball now has a real production pipeline:
Create blanks Smash apricorns and metals into lid and base blanks in a crafting table.
Form the parts Turn blanks into finished lids and bases using one of several methods:
- Ball Anvil (manual hammering, 3 hits per part)
- Mekanism Crusher / Crushing Factory
- Create Mechanical Press (Depot or belt)
- Mekanism: More Machine Stamper (requires a mold)
Assemble the ball Combine:
- lid + base + button + core material → into a finished Cobblemon Poké Ball
All 31 Cobblemon ball types are fully supported, each with its own complete crafting chain.
The Ball Anvil
A fully interactive workstation:
- Place it facing any direction
- Insert a blank with right-click
- Use a hammer to shape it (3 hits per part)
- See real-time progress rendered on the anvil
- Retrieve finished or partial workpieces
Features:
- Block entity with stored item + progress tracking
- Actionbar feedback (
Hammering… N/3) - Safe item drops when broken
- Works in both survival and creative
Hammer System
18 different hammer tiers:
Primary Progression
- Wood → Stone → Iron → Gold → Diamond
Side Materials (Iron-tier durability)
- Aluminium, Amethyst, Ruby, Sapphire
Evolution Stone Variants
- Dawn, Dusk, Fire, Leaf, Moon, Sun, Thunder, Water
All hammers:
- Craft using standard hammer shape
- Differ only by durability
- Work in both the anvil and crafting recipes
Automation Paths
Cobblemon Ballworks is designed for modpacks and scales with your tech stack.
All integrations are optional and data-driven.
Mekanism (Crusher / Factory)
- 32 crushing recipes
- Every blank → its formed part (1:1)
Create (Mechanical Press)
- 32 pressing recipes
- ~15 second processing time per part
- Works on belts or depots
Mekanism: More Machine (Stamping Factory)
Industrial automation path:
- Create a Ball Mold using Tinkers’ Construct
- Insert mold + blank into Stamper
- Output: finished lid/base
- Mold remains in the machine
Tinkers’ Construct
- Casting table recipe:
- Any formed part + molten steel → Ball Mold
- Mold is reusable and used for stamping
Art & Assets
- All textures are custom 16×16 assets
- Clean custom anvil model built for 1.20.1
- Consistent visual progression:
- blank → formed part → final ball
Requirements
Required
- Minecraft 1.20.1
- Forge 47.2.8+
- Kotlin for Forge 4.10.0+
- Cobblemon 1.4.0+
Optional Integrations
- Mekanism 10.4.x
- Mekanism: More Machine
- Create 0.5.1.f
- Tinkers’ Construct 3.11.x
- Mantle
JEI is optional but highly recommended.
Compatibility Notes
- All crafting paths are additive
- Cobblemon’s default recipes remain intact
- You can disable vanilla recipes using datapacks or CraftTweaker if desired
Roadmap
- Create Sequenced Assembly (multi-step pressing)
- Improved on-anvil visual progression models
- Additional Mekanism processing paths
- JEI integration for hammering workflows
Development Notes
Cobblemon Ballworks was developed with assistance from AI tools for code generation, iteration, and debugging.
All gameplay systems, balancing, and final implementation were designed and reviewed by the developer.
License
MIT License
Built for players and modpacks that want Poké Ball crafting to feel like a real process.
Project description from CurseForge.
Pick your setup
Cobblemon Ballworks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cobblemon Ballworks versions and loaders
cobbleballworks-0.1.0.jar
24 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.