CurseForge · Minecraft mod
Mekanism: Tactical Systems
Tactical Systems is a Minecraft mod featuring missiles, automated weapons, base defense systems, and powerful nuclear warfare mechanics for PvP combat.
Quick answer
Which Mekanism: Tactical Systems release should I use?
Mekanism: Tactical Systems mekanismtacticalsystems-0.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Mekanism: Tactical Systems required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mekanism: Tactical Systems mekanismtacticalsystems-0.0.2.jar need?
mekanismtacticalsystems-0.0.2.jar. Change the file and its required mods may change too.
Install Explosion Overhaul: A new level of destruction, Cloth Config API (Fabric/Forge/NeoForge), GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Mekanism: Tactical Systems without breaking your instance.
Built for Mekanism: Tactical Systems mekanismtacticalsystems-0.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mekanismtacticalsystems-0.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Explosion Overhaul: A new level of destruction, Cloth Config API (Fabric/Forge/NeoForge), GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mekanismtacticalsystems-0.0.2.jar. It opens that exact file at the source.
About this project
What does Mekanism: Tactical Systems add?
Mekanism: Tactical Systems
Dominate the battlefield — a nuclear mod
⚠️ Important: This mod requires Explosion Overhaul to work correctly.
Mekanism: Tactical Systems transforms your base into a modern tactical defense network with radars, command tablets, missile launchers, automated protection zones, drones, and intelligent guided missiles.
Defend your base, control restricted areas, track threats, and launch precision strikes from a fully integrated command system.
About
Your base should not just be protected. It should fight back.
Build radar stations, connect missile launchers, create forbidden zones, and command your defense grid against players, mobs, and hostile forces.
This addon is designed to feel powerful, tactical, cinematic, and technical, while still fitting naturally into a Minecraft survival or PvP world.
What Can You Build?
Radar Command Centers

Create radar stations capable of scanning the surrounding world, tracking targets, displaying terrain, and showing nearby missile launchers directly on the tactical map.
Use the radar to:
- Detect players, mobs, and threats
- Mark targets and coordinates
- Preview missile impact zones
- Monitor protected areas
- Control launchers from one screen
Automated Base Defense
Turn your base perimeter into a living defense system.
Create multiple alert zones around important locations, choose who is allowed inside, and decide what happens when someone crosses the line.
The radar system can:
- Warn intruders
- Trigger alerts
- Detect unauthorized movement
- Automatically fire missiles when a protected area is breached
Missile Launch Networks
Build hidden silos, surface batteries, ship-mounted launch systems, or full missile grids across your base.
Launchers can be linked into tactical networks and controlled from the radar interface or through the command tablet.
You can:
- Store missile ammunition
- Select launch batteries
- Delay launches
- Coordinate multiple launchers
- Execute large defensive operations
Smart Guided Missiles
Missiles are not just flying TNT.
They accelerate, curve toward targets, estimate impact time, and can strike either fixed coordinates or moving entities.
Their flight behavior is designed to feel like a real tactical weapon system instead of a simple projectile.
Drone Recon & Tactical Control
This mod also includes advanced drone systems for reconnaissance, surveillance, and missile coordination.
Drones can be used to spy on mobs and players, provide remote tactical vision, assist with target identification, and help coordinate missile launches from a distance.

Missile Arsenal
Mekanism: Tactical Systems includes a full missile progression with 9 standard missile tiers and several special warheads for different combat roles.
Standard Guided Missiles
Progress through increasingly powerful missile tiers, each with larger impact potential and higher crafting cost.
Hellfire Missile
A focused anti-entity missile designed for precision strikes. It creates a visual explosion, deals normal explosion damage, and applies direct damage to the locked target without destroying terrain.
Bunker Buster Missile
Built to punch through the ground before detonation. Perfect for underground targets, buried bases, and hardened positions.
Cluster Missile
A top-down ballistic missile that opens above the target and releases a rain of guided bomblets across the impact area.
Incendiary Missile
Creates a wide fire zone for area denial and battlefield control.
Chemical Smoke Missile
Creates a dense spherical smoke cloud that disrupts enemies with blindness and slowness.
Radar Command Tablet
The Radar Command Tablet allows remote access to linked radar systems.
Use it to:
- Manage your tactical network
- Monitor threats
- Launch missiles remotely
- Control defenses without standing next to the radar block
- Use drone-style observation tools
Valkyrien Skies Support
Want missile systems on moving ships?
Mekanism: Tactical Systems includes support for moving structures, allowing radars and launchers mounted on ships to use real-world positions, follow movement, and fire from the correct direction even when tilted.
Perfect for:
- Airborne platforms
- Naval ships
- Mobile bases
- Moving missile batteries
Explosion Experience
Missiles are designed to feel impactful and cinematic.
Large strikes can include:
- Shockwave visuals
- Radar impact previews
- Area damage indicators
- Optional non-destructive behavior for servers
- Enhanced destruction when used with Explosion Overhaul
Great For
- PvP servers
- Faction bases
- Military modpacks
- Technical survival worlds
- Valkyrien Skies ships
- Automated base defense
- Large-scale warfare projects
Requirements
- Minecraft Forge 1.20.1
- Mekanism
- Explosion Overhaul (REQUIRED)
- Valkyrien Skies (Optional)
FAQ
Can I use this in a modpack?
Yes. This mod is designed to fit technical, combat-focused, and military-themed modpacks.
Does it work in multiplayer?
Yes. The systems are designed with servers, teams, bases, and remote control in mind.
Can missiles avoid destroying terrain?
Yes. Some modes and warheads support non-destructive behavior for controlled combat.
Is Valkyrien Skies required?
No. Valkyrien Skies is optional. You only need it if you want radar and launcher systems on moving ships.
⚠️ Disclaimer
This addon introduces powerful tactical systems that may impact performance on lower-end machines or large multiplayer servers.
Please note:
- This mod is currently in development
- Bugs, crashes, or unexpected behavior may occur
- Large missile networks may require server optimization
- Use carefully in public servers and large modpacks
💚 Build. Defend. Dominate.
Project description from CurseForge.
Pick your setup
Mekanism: Tactical Systems by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mekanism: Tactical Systems versions and loaders
mekanismtacticalsystems-0.0.2.jar
29 Apr 2026
mekanismaddon-0.0.1.jar
mekanismaddon-1.0.0.jar
26 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.