CurseForge · Minecraft mod
Big Water
Spreads Water & Lava textures across larger areas to reduce small-scale repetition
Quick answer
Which Big Water release should I use?
Big Water bigwater-1.0.1-26.1.1.jar targets 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Big Water required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Big Water bigwater-1.0.1-26.1.1.jar need?
bigwater-1.0.1-26.1.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Big Water without breaking your instance.
Built for Big Water bigwater-1.0.1-26.1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use bigwater-1.0.1-26.1.1.jar. It targets 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside bigwater-1.0.1-26.1.1.jar. It opens that exact file at the source.
About this project
What does Big Water add?
Unoficial port from Fabric of Big Water to NeoForge.
Tired of looking at the same 16x16 water or lava texture repeated for every single block with no differences? Yearning for a little less Moiré?
Big Water changes things up, bringing more small-scale variation with large-scale textures! Resource packs can provide fluid textures at double, triple, quadruple size and beyond, then define how many blocks they should cover. You can also change the scale to your heart's content via the config screen, even if no compatible packs are active!

Included in the mod are 3 sample packs:
- Vanilla. As close to vanilla as I could make it but with a more varied texture covering 4x4 blocks
- Rekindled. Similar to Fire Rekindled. Also scaled to 4x4 blocks.
- Stylized. Similar to Stylized Liquids. Also scaled to 4x4 blocks
All of these also include animated normal maps for any shaders that support it.
And yes, I know that diagonally flowing textures are far from perfect. If you're a developer feel free to check out the code, I would appreciate suggestions for handling those better.
For resource pack creators:
Put your bigger textures in assets/bigwater/textures/block/, then include a file like this:
assets/bigwater/config/bigwater.json
{
"textureScale":{
"minecraft:water":4,
"minecraft:lava":4
}
}
If the mod doesn't find any custom textures in the folder above it will use the ones in the minecraft/textures/block folder instead.
Disclaimers:
- While the scale can be set for each fluid independently, it applies to both still and flowing textures.
- Normal and specular textures work as expected, but POM will run into the same issues as repeat CTM on blocks, i.e. seams on every block.
Project description from CurseForge.
Pick your setup
Big Water by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Big Water versions and loaders
bigwater-1.0.1-26.1.1.jar
26 Apr 2026
bigwater-1.0.0-26.1.1.jar
26 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.