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Create: Pipes'n Physics project artwork

CurseForge · Minecraft mod

Create: Pipes'n Physics

Adds simple siphon physics to your pipes

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Pipes'n Physics release should I use?

Updated 2 days ago
Latest stable file pipesnphysics-3.2.0.jar
Game version 1.21.1
Loader NeoForge

Create: Pipes'n Physics pipesnphysics-3.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Pipes'n Physics required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Pipes'n Physics pipesnphysics-3.2.0.jar need?

pipesnphysics-3.2.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Create Needed by Create: Pipes'n Physics pipesnphysics-3.2.0.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Sable Optional for Create: Pipes'n Physics pipesnphysics-3.2.0.jar
optional
Matching file found Matched file: Sable NeoForge 2.0.5 for mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Pipes'n Physics without breaking your instance.

Built for Create: Pipes'n Physics pipesnphysics-3.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use pipesnphysics-3.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside pipesnphysics-3.2.0.jar. It opens that exact file at the source.

About this project

What does Create: Pipes'n Physics add?

🪠 Create Pipes'n Physics

Roadmap

Roadmap Add your Suggestion

⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress

Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.

Physics

  • Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
  • Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
  • Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
  • Siphon physics emerges naturally.

Full sable support

  • Custom fluid renderer which always show the fluid parallel to the flow.
  • Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
  • Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
  • Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.

Better goggles

  • Finally figure out how much fluid actually flows through your network.

Other features

  • Custom pipe renderer, half full pipes actually show as half full
  • Finetunable valves. Adjust exactly how much flow should go through a pipe.
  • Everything is configurable. Dont like the new physics, just turn them off.

IMAGE ALT TEXT HERE

Support

Join the Discord for support, bug reports, and suggestions: Discord

Project description from CurseForge.

Pick your setup

Create: Pipes'n Physics by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Pipes'n Physics versions and loaders

21 of 21 releases match

Looking for an older file? The official CurseForge project page is in Resources.