CurseForge · Minecraft mod
Nodeworks
Programmable logistics and automation networks
Quick answer
Which Nodeworks release should I use?
nodeworks-0.9.2.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Nodeworks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does nodeworks-0.9.2.jar need?
nodeworks-0.9.2.jar. Change the file and its required mods may change too.
Install Kotlin for Forge first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Nodeworks without breaking your instance.
Built for nodeworks-0.9.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nodeworks-0.9.2.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Kotlin for Forge first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nodeworks-0.9.2.jar. It opens that exact file at the source.
About this project
What does Nodeworks add?
A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a full in-game IDE, autocomplete, hover docs, and inline diagnostics for when you want to write custom logic.

Features
- Network controllers + nodes build up and connect networks
- Inventory Terminals that let you view network storage from a single viewport (also has a portable version)
- Autocrafting with Crafting CPU + Processing Sets + Instruction Sets: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers
- Import/Export Chests: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas
- Antennas/Subnets: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions
- Diagnostic Tool visualize network topology, crafting trees, jobs, and errors
- In-game guidebook with interactive scenes
- Lua Scripting Terminal with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting
Auto Crafting
To handle non-crafting table recipes you can use Processing Handlers or custom written scripts using network:handle

Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards.
Scripting
Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices network. Scheduling tasks using scheduler. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems.
Import items to your network easily using preset types such as importer

Create handlers for complex recipes for furnices/machines/etc.

Project description from CurseForge.
Pick your setup
Nodeworks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Nodeworks versions and loaders
nodeworks-0.9.2.jar
21 Jun 2026
nodeworks-0.9.1.jar
5 Jun 2026
nodeworks-0.9.0.jar
3 Jun 2026
nodeworks-0.8.0.jar
30 May 2026
nodeworks-0.7.3.jar
29 May 2026
nodeworks-0.7.2.jar
29 May 2026
nodeworks-0.7.1.jar
15 May 2026
nodeworks-0.6.1.jar
12 May 2026
nodeworks-0.4.0.jar
4 May 2026
nodeworks-0.3.2.jar
2 May 2026
nodeworks-0.2.3.jar
1 May 2026
nodeworks-0.2.2.jar
30 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.