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CurseForge · Minecraft mod

Calculus

Learn Calculus!

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Quick answer

Which Calculus release should I use?

Updated 5 months ago
Latest stable file calculus-neoforge-26.1.2-1.0.0.jar
Game version 26.1.2
Loader NeoForge

calculus-neoforge-26.1.2-1.0.0.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Calculus required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does calculus-neoforge-26.1.2-1.0.0.jar need?

calculus-neoforge-26.1.2-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Calculus without breaking your instance.

Built for calculus-neoforge-26.1.2-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use calculus-neoforge-26.1.2-1.0.0.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside calculus-neoforge-26.1.2-1.0.0.jar. It opens that exact file at the source.

About this project

What does Calculus add?


3D in-world graphing of Riemann sums, solids of revolution, and the disk / washer / shell methods. Drop a block, type a function, watch the integral come to life.

Place the Graph Block, right-click to enter a function and bounds, and a textured 3D figure rises out of the block — slices, disks, shells, or a full solid of revolution around any axis. Right-click the block with cobblestone (or anything else) and the figure repaints in that block's texture, tiled across the slices like one continuous wall. Build to teach, decorate, or just see what sin(x*pi) * exp(-x/3) actually looks like in three dimensions.


✨ Features

  • Seven visualization methods: Riemann (left/right/mid), Trapezoid, Disk, Washer, Shell, and a generalised Solid of Revolution around any horizontal or vertical line
  • Full math parser — trig, inverse trig, hyperbolic, sqrt, cbrt, abs (with |x| syntax), floor/ceil/round/sign, two-arg pow/atan2/min/max/hypot/mod/log(a, base), plus constants pi, tau, e, phi
  • Right-click with any block in hand to repaint the figure with that block's texture (tinted correctly so leaves stay green, redstone stays red, etc.)
  • Texture tiles per world unit — slices share one continuous "wall" of the chosen block instead of each showing its own copy
  • Slice fill and trace line colours both configurable as hex
  • Opaque, depth-writing geometry — slices stack correctly from every angle
  • Auto-rotate with adjustable speed (degrees/sec, signed for direction); pause and resume from the exact same angle
  • Configurable X / Y scale, slice count (1 – 256), and toggleable axis lines + curve overlay
  • Graph automatically lifts above the block when the function dips below zero so you can see the part below the y-axis
  • Scrollable in-world configuration screen with live Enter-to-apply; auto-rotate toggle applies instantly
  • Sneak-right-click cycles methods inline without opening the menu

📖 How to use it

  1. Place the Graph Block.
  2. Right-click empty-handed → opens the configuration screen. Set f(x), bounds a & b, slice count, scale, fill / trace colors, method, and rotation. Press Enter or Done.
  3. Sneak-right-click → cycles the method inline (Riemann → Trapezoid → Disk → Washer → Shell → Revolve).
  4. Right-click holding a block → that block's texture paints onto the figure, tiled across slices like one continuous wall. Right-click holding the Graph Block itself to clear the texture override.
  5. Mouse wheel in the menu scrolls through the form (it never accidentally cycles a setting).

❓ FAQ

What math syntax is supported?
Operators: + - * / ^ %, parentheses, |x| for absolute value.

Functions: sin/cos/tan/sec/csc/cot, their inverses,

Hyperbolics: exp/ln/log/log2, sqrt/cbrt/abs/floor/ceil/round/trunc/sign,

Two-arg: pow/atan2/mod/max/min/hypot/log(a,base). Constants: pi tau e phi. The variable is always x.

How do I revolve a region around a non-zero axis?
Pick the Solid of Revolution method, set f(x) = top curve, g(x) = bottom curve, rev axis = horizontal or vertical, and rev offset c = the line's offset. e.g. f = sqrt(9 - x^2), g = 0, axis = horizontal, c = -2 gives a hemisphere shifted up by 2.

Can I add this to my modpack?
Yes.


🐛 Bugs & Support

Report issues on the GitHub issue tracker. Please include the loader (Fabric / NeoForge), MC version, the function string you typed, and a latest.log.

Project description from CurseForge.

Pick your setup

Calculus by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Calculus versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.