CurseForge · Minecraft mod
ResourceCraft
Deterministic, seed-based finite mob resources.
Quick answer
Which ResourceCraft release should I use?
ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is ResourceCraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar need?
ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar. Change the file and its required mods may change too.
Install Fabric API, MidnightLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ResourceCraft without breaking your instance.
Built for ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, MidnightLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar. It opens that exact file at the source.
About this project
What does ResourceCraft add?
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ResourceCraft: The Hardcore Ecosystem Engine
ResourceCraft is a total overhaul of Minecraft's spawning and resource mechanics, designed specifically for hardcore players and speedrunners who demand a deterministic, consistent, and high-performance world.
By replacing the chaotic and infinite random loops of vanilla Minecraft with a seed-based finite resource system, ResourceCraft transforms every mob and item into a permanent part of your world's strategy.
⚠️ WARNING: READ BEFORE INSTALLING
- New Worlds Only: It is strongly recommended to only use this mod in new worlds. Adding this to an existing world will drastically change mob distribution and may cause unexpected behavior.
- Mob Farm Compatibility: This mod purposely renders traditional mob farms useless. Because spawns are deterministic and persistent based on chunk state and seed noise, "spawn-cycle" farms (relying on infinite random loops) will no longer function.
- Hardcore Intent: This mod is balanced for high-stakes gameplay where every encounter and every resource counts.
🚀 Core Mechanics
🧠 The Resource Spawning Engine
ResourceCraft replaces the random spawn cycle with a High-Density Deterministic Engine. Using a multi-layered noise system derived directly from your World Seed, the mod pre-calculates a dense population of mobs for every chunk.
- Swarmed Environments: Expect locations like Ancient Cities and Warped Forests to be swarmed with inhabitants. The engine favors intense, populated clusters that stay persistent.
- Seed-Based Logic: Every encounter is deterministic. If a zombie spawns in a specific cave on Seed
12345, it will always be there.
🏹 Universal Projectile Durability
- Shared Durability: All arrows—whether shot by players, Skeletons, or through Infinity bows—now have a finite "life cycle" of 6 Health Points.
- Surface Impact: Hits against blocks or the ground cost 1 HP.
- Successful Damage: Hitting a mob costs 2 HP.
- Infinite Reclamation: You can pick up any shot arrow. Skeletons no longer fire "phantom" arrows—every shot they take is a physical resource you can reclaim.
- Dynamic Death Drops: Arrows stuck in a mob will physically fall from their body upon death, allowing you to reclaim your ammo directly from the battlefield.
📦 Eternal Items & Finite Spawners
- Eternal Items: Item entities never despawn due to age. Every item remains in the world until picked up or destroyed.
- Single-Use Spawners: Mob spawners are finite resources. They deplete and deactivate after a single successful spawn.
- Spawner Revenge: Breaking a spawner triggers one final extra spawn, giving you a last chance at resources before the spawner is permanently gone.
- One Warden per City: Each Ancient City is limited to a single Warden. Once defeated, the city is permanently cleared.
🌍 World Balancing
📍 Habitat-Aware Placement
ResourceCraft intelligently scans the environment to ensure logical mob placement across Surface Land, Deep Caves, Aquifers, and the Nether/End.
- Night-Time Persistence: Surface animals (pigs, cows, etc.) now spawn during both day and night, ensuring the ecosystem remains populated regardless of the time of day.
- Abandoned Encounters: Discover rare "abandoned" spawns generated by the seed noise engine, such as lonely boats in swamps, armor stands in forests, or stray minecarts in deep caves.
- Bedrock Protection: Prevents "Nether Roof" spawns by strictly enforcing bedrock ceiling checks.
🏛️ Structural Intensity
- Nether Swarms: Striders and Ghasts populate the Nether at much higher densities, with Striders correctly inhabiting lava lakes as persistent resources.
- Warped Forests: A strict, swarmed ecosystem of Endermen—Magma Cubes have been evicted.
- Trial Dungeon Stability: Improved vertical collision logic ensures that mobs in structures never spawn inside blocks or suffocate.
⚙️ Configuration (Mod Menu Support)
ResourceCraft offers deep customization via Mod Menu. Every gameplay mechanic is tunable in real-time.
- Fractional Scaling: Weights support high-precision floats for extremely fine-tuned mob distributions.
- Spawn Weights: Fine-tune the probability and density of specific mobs (Zombies, Blazes, Phantoms, etc.).
- Environmental Gains: Multiply mob counts for specific biomes or structures.
- Cluster Limits: Set hard caps for cluster sizes and altitude offsets.
- Performance Globals: Configure background thread counts and spawn grace periods.
🛠️ Technical Details
- Minecraft: 26.1.2 (Mojang Mappings)
- Loader: Fabric
- Stability: Optimized world-exit cleanup prevents chunk-loading deadlocks and memory leaks.
- Requirements: MidnightLib, Fabric API
⚠️ SOURCE TRANSPARENCY & AI WARNING
This mod was built entirely by Gemini 3.0 Flash using the Antigravity IDE as an experimental test of LLM capabilities in creating complex Minecraft mods.
PLEASE NOTE:
- AI SLOP: This codebase has NOT been code-reviewed by a human and was guided solely by user prompts.
- OPEN SOURCE: Because the code is essentially "AI slop," it is provided as open source specifically for community security audits and performance fixes.
- EXPERIMENTAL: Use at your own risk. While it has been tested for basic stability, the underlying logic is entirely machine-generated.
Project description from CurseForge.
Pick your setup
ResourceCraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ResourceCraft versions and loaders
ResourceCraft-v1.0.0-26.1.2-dev-61599cb.jar
29 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.