CurseForge · Minecraft mod
DECI-lib
Data Entity Composition Interface - Create Complex Mobs with Datapacks!
Quick answer
Which DECI-lib release should I use?
DECI-lib decilib-neoforge-1.1.5+1.21.1.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is DECI-lib required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does DECI-lib decilib-neoforge-1.1.5+1.21.1.jar need?
decilib-neoforge-1.1.5+1.21.1.jar. Change the file and its required mods may change too.
Install Cloth Config API (Fabric/Forge/NeoForge), AzureLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add DECI-lib without breaking your instance.
Built for DECI-lib decilib-neoforge-1.1.5+1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use decilib-neoforge-1.1.5+1.21.1.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cloth Config API (Fabric/Forge/NeoForge), AzureLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside decilib-neoforge-1.1.5+1.21.1.jar. It opens that exact file at the source.
About this project
What does DECI-lib add?
Data-Driven Entity Composition Interface
Deci-Lib is a modular framework for defining fully custom mobs through data rather than code. You can create compositions of behavior, timing, and presentation, allowing complex mob encounters entirely through JSON while remaining deterministic and debuggable.
Mobs are built from features: discrete units of behavior such as melee attacks, sweeps, charges, ambush mechanics, and movement controllers. These features operate within a shared lifecycle (windup → release → recovery), which is exposed directly in data.
Animation is integrated at the lifecycle level rather than being tied to specific logic. Deci-Lib can use backends such as GeckoLib or AzureLib, but mob behavior is detached from this backend. Mob definitions remain identical regardless of whether you use a full animation system, a custom model, or alternative rendering approaches. Looping states and action animations are defined alongside behavior.
Features compete through a priority system and are gated by cooldowns and minimum cooldown thresholds, preventing uncontrolled chaining while keeping outcomes predictable. Movement modes, targeting logic, and positional constraints are all data-defined, allowing you to create mobs that behave based on their environments rather than seemingly randomly.
DISCLAIMER
Deci-Lib is best understood as an abstraction layer over entity behavior: it standardizes how mobs are constructed, how abilities are executed, and how animation is synchronized, while leaving the actual design decisions fully in the hands of the author. It is not intended for use as a low effort content generator. The best content to come from this mod is content that has intent behind it, as well as shows restraint in implementation rather than uncontrolled increase in scope.
THIS MOD INCLUDES EXAMPLE MOBS REGISTERED AND SPAWNING BY DEFAULT. LOOK IN THE CONFIG TO DISABLE IF NEEDED.
Mobs included are: Apex Predator, Shadow Fist, Dire Wolf, Rat, Scalebane Archer, Scalebane Viper, Scalebane Striker
Example Mobs (Included and spawning by default):
{
"id": "apex_predator",
"archetype": "bruiser",
"theme": "beast",
"form": "azurelib",
"render": {
"backend": "azurelib",
"assets": {
"geo": "deci-lib:geo/bear.geo.json",
"animation": "deci-lib:animations/bear.animations.json",
"texture": "deci-lib:textures/entity/bear.png"
},
"loops": {
"idle": "bear.anim.idle",
"idle_hostile": "bear.anim.idle",
"moving": "bear.anim.moving",
"moving_hostile": "bear.anim.moving",
"running": "bear.anim.moving2"
}
},
"scale": {
"width": 1.2,
"height": 2.8
},
"tuning": {
"health": "HIGH",
"damage": "HIGH",
"speed": "MEDIUM",
"detection": "HIGH"
},
"attributes": {
"max_health": 40.0,
"attack_damage": 10.0,
"melee_range": 3.0,
"knockback_resistance": 0.5
},
"features": [
{
"type": "idle",
"mode": "wander",
"wander_range": 6.0,
"pause_ticks": 40,
"scan_interval_ticks": 30
},
{
"type": "charge",
"ability_id": "ground_slam",
"cooldown_ticks": 120,
"min_cooldown_ticks": 80,
"charge_speed": 0,
"upwards_speed": 0,
"windup_ticks": 12,
"release_delay": 20,
"release_type": "radial",
"range": 4.5,
"coeff": 2.5,
"priority": 120,
"on_start_particles": "smoke_burst",
"on_complete_particles": "smoke_ring",
"animations": {
"on_windup": "bear.anim.slam"
}
},
{
"type": "charge",
"ability_id": "swipe",
"cooldown_ticks": 120,
"min_cooldown_ticks": 80,
"charge_speed": 0,
"upwards_speed": 0,
"windup_ticks": 10,
"release_delay": 6,
"release_type": "arc",
"range": 4.5,
"coeff": 1.5,
"priority": 100,
"on_start_particles": "smoke_burst",
"on_complete_particles": "sweep_arc",
"animations": {
"on_windup": "bear.anim.swipe1"
}
},
{
"type": "melee",
"cooldown_ticks": 15,
"priority": 60,
"animations": {
"on_action": "bear.anim.swipe2"
}
}
]
}
{
"id": "shadow_fist",
"archetype": "skirmisher",
"theme": "sand",
"form": "azurelib",
"render": {
"backend": "azurelib",
"assets": {
"geo": "deci-lib:geo/shadow_fist.geo.json",
"animation": "deci-lib:animations/rogue.animations.json",
"texture": "deci-lib:textures/entity/shadow_fist.png"
},
"loops": {
"idle": "animation.mob.idle_calm",
"idle_hostile": "animation.mob.idle",
"moving": "animation.mob.walk_calm",
"moving_hostile": "animation.mob.walk",
"running": "animation.mob.running"
}
},
"tuning": {
"health": "MEDIUM",
"damage": "LOW",
"speed": "HIGH",
"detection": "MEDIUM"
},
"attributes": {
"max_health": 40.0,
"attack_damage": 5.0,
"melee_range": 2.0
},
"features": [
{
"type": "idle",
"mode": "wander",
"wander_range": 5.0,
"pause_ticks": 20
},
{
"type": "melee",
"cooldown_ticks": 20,
"animations": {
"on_action": "animation.mob.swing1"
}
},
{
"type": "ambush_attack",
"ability_id": "sand_vanish",
"cooldown_ticks": 200,
"min_cooldown_ticks": 60,
"hidden_duration_ticks": 40,
"movement_mode": "strafe",
"surface_mode": "behind",
"strafe_radius": 4.5,
"burrow_mode": true,
"priority": 18,
"on_tick_particles": "dust_trail",
"on_interrupt_particles":"smoke_burst",
"animations": {
"on_complete": "animation.mob.swing1"
}
},
{
"type": "charge",
"ability_id": "sand_dash",
"cooldown_ticks": 80,
"windup_ticks": 4,
"release_delay": 10,
"release_type": "arc",
"half_angle_deg": 50.0,
"range": 3.0,
"coeff": 0.9,
"charge_speed": 2.2,
"upwards_speed": 0.1,
"on_start_particles": "poof_burst",
"on_complete_particles": "sweep_arc",
"animations": {
"on_windup": "animation.mob.trickster.roll",
"on_release": "animation.mob.slashtwo"
}
},
{
"type": "sweep",
"ability_id": "sand_swipe",
"cooldown_ticks": 28,
"min_cooldown": 8,
"half_angle_deg": 55.0,
"range": 2.5,
"coeff": 0.75,
"animations": {
"on_action": "animation.mob.slashtwo"
}
}
]
}
Spawning Data:
{
"mob_id": "shadow_fist",
"category": "monster",
"spawns": [
{
"weight": 5,
"group_size": [1, 1],
"biomes": ["#minecraft:is_forest", "#minecraft:is_jungle"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 7 },
"conditions": ["on_ground", "natural_only"]
},
{
"weight": 5,
"group_size": [2, 3],
"biomes": ["minecraft:dark_forest"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 11 },
"conditions": ["on_ground", "natural_only"]
}
]
}
{
"mob_id": "apex_predator",
"category": "monster",
"spawns": [
{
"weight": 5,
"group_size": [1, 1],
"biomes": ["#minecraft:is_forest", "#minecraft:is_jungle"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 7 },
"conditions": ["on_ground", "natural_only"]
}
]
}
Datapack Structure:
deci-lib_datapack/
├── pack.mcmeta
└── data/
└── deci-lib/
├── mob_spawns/
│ ├── apex_predator.json
│ └── shadow_fist.json
└── mobs/
├── apex_predator.json
└── shadow_fist.json
Project description from CurseForge.
Pick your setup
DECI-lib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DECI-lib versions and loaders
decilib-neoforge-1.1.5+1.21.1.jar
7 Aug 2026
decilib-fabric-1.1.5+1.21.1.jar
7 Aug 2026
decilib-fabric-1.1.3+1.21.1.jar
13 May 2026
decilib-neoforge-1.1.3+1.21.1.jar
13 May 2026
decilib-neoforge-1.1.2+1.21.1.jar
10 May 2026
decilib-fabric-1.1.2+1.21.1.jar
10 May 2026
decilib-fabric-1.1.1+1.21.1.jar
9 May 2026
decilib-neoforge-1.1.1+1.21.1.jar
9 May 2026
decilib-neoforge-1.1.0+1.21.1.jar
9 May 2026
decilib-fabric-1.1.0+1.21.1.jar
9 May 2026
decilib-neoforge-1.0.9+1.21.1.jar
8 May 2026
decilib-fabric-1.0.9+1.21.1.jar
8 May 2026
Looking for an older file? The official CurseForge project page is in Resources.