CurseForge · Minecraft mod
Origins: Classes (NeoForge)
An add-on for Origins (NeoForge) which adds classes to the game.
Quick answer
Which Origins: Classes (NeoForge) release should I use?
Origins: Classes (NeoForge) origins_classes-0.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Origins: Classes (NeoForge) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Origins: Classes (NeoForge) origins_classes-0.3.jar need?
origins_classes-0.3.jar. Change the file and its required mods may change too.
Install Origins (NeoForge), Jupiter first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Origins: Classes (NeoForge) without breaking your instance.
Built for Origins: Classes (NeoForge) origins_classes-0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use origins_classes-0.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Origins (NeoForge), Jupiter first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside origins_classes-0.3.jar. It opens that exact file at the source.
About this project
What does Origins: Classes (NeoForge) add?
Origins: Classes (NeoForge)
This is a NeoForge port for Origin: Classes, worked with Origins (NeoForge).
This mod is still in early development. If you meet any bugs please report on GitHub
Description
This mod is an add-on to the Origins mod. In addition to choosing an origin, you now also choose a class. Classes available are the following:
- Archer
- Beastmaster
- Blacksmith
- Cleric
- Cook
- Explorer
- Farmer
- Lumberjack
- Merchant
- Miner
- Nitwit
- Rancher
- Rogue
- Warrior
FAQ
This mod is not working in my game.
Make sure you are using Origins (NeoForge), you can download it from both CurseForge and Modrinth. Also, make sure you have the latest version of both mods.
If still not working, please report on GitHub with your log file.
Some functions don't work like what on Fabric?
To capable with NeoForge Platform, I make some changes to the original code, so some functions may not work like what on Fabric version.
Credit
Special thanks to the following developers for ideas and some code:
- Apace: Author of the
Origin: Classes, open source underMITlicense. - LimonBlaze & Dragon Plus Team: Author of the
Forgeport ofOrigin: Classes, open source underMITlicense.
Discord
Project description from CurseForge.
Pick your setup
Origins: Classes (NeoForge) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Origins: Classes (NeoForge) versions and loaders
origins_classes-0.3.jar
29 Aug 2026
origins_classes-0.2.jar
4 Jul 2026
origins_classes-0.1-beta.3.jar
1 Jun 2026
origins_classes-0.1-beta.2.jar
10 May 2026
origins_classes-0.1-beta.1.jar
7 May 2026
Looking for an older file? The official CurseForge project page is in Resources.