CurseForge · Minecraft mod
Citadel Up
Ported version of the library
Quick answer
Which Citadel Up release should I use?
Citadel Up 0.1.9 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Citadel Up required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Citadel Up 0.1.9 need?
Citadel Up 0.1.9. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Citadel Up without breaking your instance.
Built for Citadel Up 0.1.9. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Citadel Up 0.1.9. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Citadel Up 0.1.9. It opens that exact file at the source.
About this project
What does Citadel Up add?
About
Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading .tbl Tabula and .obj Waveront models, and for keeping track of entity properties. Citadel's predecessor, LLibrary, will no longer be updated from 1.12.2, and from now on all of my mods will use Citadel.
In versions 1.6.3 and above, there is also a config option for changing the cap on how many mobs spawn on chunk generation. This is useful when used with the many mob mods that require Citadel, as without changing this they can make it quite difficult to find vanilla mobs.
CREDITS
All original content belongs to the sbom_xela — author of Citadel library
[UNOFFICIAL PORT]
Project description from CurseForge.
Pick your setup
Citadel Up by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Citadel Up versions and loaders
Citadel Up 0.1.9
citadelup-0.1.9.jar
9 Aug 2026
Citadel Up 0.1.8
citadelup-0.1.8.jar
8 Aug 2026
Citadel Up 0.1.7
citadelup-0.1.7.jar
31 Jul 2026
Citadel Up 0.1.6 - NeoForge 1.21.1
citadelup-0.1.6-neoforge-1.21.1.jar
22 May 2026
Citadel Up 0.1.5 - NeoForge 1.21.1
citadelup-0.1.5-neoforge-1.21.1.jar
22 May 2026
Citadel Up 0.1.1 - NeoForge 1.21.1
citadelup-0.1.1-neoforge-1.21.1.jar
20 May 2026
Citadel Up 0.1.0 - NeoForge 1.21.1
citadelup-0.1.0-neoforge-1.21.1.jar
10 May 2026
Looking for an older file? The official CurseForge project page is in Resources.