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MCA Reborn x Vampirism Compat project artwork

CurseForge · Minecraft mod

MCA Reborn x Vampirism Compat

MCA x VAMP Compat is a compatibility addon that integrates MCA Reborn villagers with Vampirism, Werewolves, Vampirism Integrations and Easy Villagers while keeping MCA villagers as real VillagerEntityMCA entities.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MCA Reborn x Vampirism Compat release should I use?

Updated 22 days ago
Latest stable file mca-vamp-compat-1.21.1-2.2.0.jar
Game version 1.21.1
Loader NeoForge

MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is MCA Reborn x Vampirism Compat required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar need?

mca-vamp-compat-1.21.1-2.2.0.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Vampirism - Become a vampire!, MCA Reborn [Fabric/Forge] first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.

7 listed on this file 15 pulled in by those mods
MCA Reborn x Easy Villagers Compat Optional for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
optional
Matching file found Matched file: mca-ev-compat-1.21.1-2.1.1.jar
Vampirism - Become a vampire! Needed by MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
required
Matching file found Matched file: Vampirism-1.21-1.10.13
Werewolves - Become a Beast! Optional for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
optional
Matching file found Matched file: Werewolves-1.21-2.0.3.4
MCA Reborn [Fabric/Forge] Needed by MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
required
Matching file found Matched file: [NeoForge 1.21.1] MCAR - 7.7.36
Configured Optional for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
optional
Matching file found Matched file: Configured 2.6.3
Easy Villagers Optional for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
optional
Matching file found Matched file: [NEOFORGE][1.21.1] Easy Villagers 1.21.1-1.1.49
Vampirism Integrations Optional for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar
optional
Matching file found Matched file: VampirismIntegrations-1.21.1-1.10.2
More Villagers Needed by MCA Reborn x Easy Villagers Compat
pulled in
Matching file found Matched file: morevillagers-neoforge-1.21.1-6.0.0.jar
Just Enough Items (JEI) Needed by Werewolves - Become a Beast!
pulled in
Matching file found Matched file: 19.69.0.457 for NeoForge 1.21.1
Framework Needed by Configured
pulled in
Matching file found Matched file: Framework 0.13.11
Catalogue Needed by Configured
pulled in
Matching file found Matched file: Catalogue 1.11.2
The One Probe Needed by Easy Villagers
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
Jade 🔍 Needed by Easy Villagers
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Better Combat Needed by Vampirism Integrations
pulled in
No matching file
Tough As Nails Needed by Vampirism Integrations
pulled in
Matching file found Matched file: Tough As Nails NeoForge 1.21.1-10.1.0.13
Mekanism Needed by Vampirism Integrations
pulled in
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
Waila Needed by Vampirism Integrations
pulled in
No matching file
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.8 for NeoForge 1.21.1
GlitchCore Needed by Tough As Nails
pulled in
Matching file found Matched file: GlitchCore NeoForge 1.21.1-2.1.0.2

15 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add MCA Reborn x Vampirism Compat without breaking your instance.

Built for MCA Reborn x Vampirism Compat mca-vamp-compat-1.21.1-2.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mca-vamp-compat-1.21.1-2.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Vampirism - Become a vampire!, MCA Reborn [Fabric/Forge] first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mca-vamp-compat-1.21.1-2.2.0.jar. It opens that exact file at the source.

About this project

What does MCA Reborn x Vampirism Compat add?

MCA Reborn x Vampirism Compat

MCA Reborn x Vampirism Compat is a compatibility addon for Minecraft 1.20.1 Forge that integrates Minecraft Comes Alive Reborn villagers with Vampirism, Werewolves, Vampirism Integrations and Easy Villagers.

The main goal of this mod is simple:
MCA villagers should remain real MCA villagers.

Instead of replacing them with vanilla villagers, converted villagers, aggressive villagers or full werewolf/vampire entities, this addon keeps MCA villagers as VillagerEntityMCA while adding faction-aware behavior, curing, combat, trade, social interactions and compatibility rules.

This means villagers can become vampires, hunters or werewolves while keeping their MCA identity, appearance, family data, relationships and social systems intact.


Main Features

  • MCA villagers can become vampires without being replaced.
  • MCA villagers can become hunter-aligned through hunter village logic or faction state.
  • MCA villagers can become werewolf-aligned while keeping their MCA model and identity.
  • Vampire and werewolf villagers can be cured.
  • Faction-aware trade and social interactions.
  • Faction-aware pickup permissions for Easy Villagers.
  • MCA command permissions based on faction.
  • Special AI respects MCA Follow and Stay commands.
  • Prevents unsafe aggressive villager replacement for MCA villagers.
  • Special villagers can ignore common monsters and avoid inappropriate panic behavior.
  • Balanced and configurable attributes, movement and combat behavior.
  • Easy Villagers integration through mca-ev-compat.

Vampire, Hunter and Werewolf Villagers

MCA villagers can become vampire-aligned, hunter-aligned or werewolf-aligned through compatibility-controlled systems.

Each faction adds its own behavior: vampire villagers can use configurable vampire mechanics such as biting valid targets, hunter villagers can use hunter-aligned behavior such as poisonous blood against vampire biters, and werewolf villagers can use werewolf-aligned behavior with partial visual features such as ears and claws.

All three faction types support faction-aware trade, social rules, AI behavior and configuration options. Vampire and werewolf villagers can also be cured back into normal villagers, while hunter alignment can be removed when it is no longer valid.


Curing

Converted MCA vampire and werewolf villagers can be cured using a ritual inspired by vanilla zombie villager curing.

The cure requires:

  • Weakness
  • Golden Apple
  • Vampirism Garlic Injection (vampirism:injection_garlic)

Curing removes the faction state and related visuals without replacing the MCA entity.


Faction-Aware Trade and Social Interactions

Trade and social behavior can change depending on the faction of both the player and the villager.

The mod supports:

  • vampire, hunter and werewolf faction logic;
  • vampire disguise handling;
  • transformed and non-transformed werewolf distinction;
  • faction-based trade blocking or price changes;
  • social interaction blocking or penalties;
  • compatibility with existing discounts such as zombie-cure or reputation discounts.

Easy Villagers Compatibility

Easy Villagers support is handled together with mca-ev-compat.

This mod does not replace the base MCA pickup, restore, NBT preservation or rendering logic from mca-ev-compat. Instead, it adds faction-aware rules around that system.

Implemented Easy Villagers support includes:

  • pickup permissions by faction;
  • blocking pickup while a villager is being cured;
  • read-only stored villager faction detection;
  • faction-aware Trader block behavior where stored MCA data can be resolved safely.

Stored Easy Villagers NBT is inspected read-only and is not modified by this mod.


MCA Commands and Faction Permissions

Special villagers respect MCA commands.

The mod also adds faction-based command permissions. By default, special villagers only accept direct MCA commands from compatible or allied factions.

For example:

  • vampire players can command vampire villagers;
  • hunter players can command hunter villagers;
  • werewolf players can command werewolf villagers;
  • enemy factions cannot command each other by default;
  • vampire disguise does not bypass command permission checks.

Configuration

A Forge common config is generated at:

config/mca_vamp_compat-common.toml

Debug options are disabled by default.


Requirements / Credits

Required

Required for full functionality / strongly recommended

Optional


Known Notes

This mod is a compatibility addon that interacts with several complex mods at once. While many systems have been tested, bugs may still happen, especially in large modpacks or unusual edge cases.

Some internal identifiers may still use legacy names for compatibility with existing saved villager data. This is intentional and helps avoid breaking worlds or stored MCA villagers.


Bug Reports and Feedback

Feedback is very welcome.

If you find a bug, please include as much information as possible

Suggestions, balance feedback and compatibility ideas are also welcome. I’ll try to respond as quickly as I can.

Please keep in mind that this mod may still contain bugs, especially because it connects MCA Reborn with several large faction and villager systems.

Project description from CurseForge.

Pick your setup

MCA Reborn x Vampirism Compat by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MCA Reborn x Vampirism Compat versions and loaders

13 of 13 releases match

Looking for an older file? The official CurseForge project page is in Resources.