CurseForge · Minecraft mod
CullTag
Server-side mod that hides player nametags through walls
Quick answer
Which CullTag release should I use?
culltag-26.2-1.1.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is CullTag required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does culltag-26.2-1.1.2.jar need?
culltag-26.2-1.1.2.jar. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CullTag without breaking your instance.
Built for culltag-26.2-1.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use culltag-26.2-1.1.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside culltag-26.2-1.1.2.jar. It opens that exact file at the source.
About this project
What does CullTag add?
CullTag
True Server-Side Nametag Culling for Fair Play
Vanilla Minecraft gives every player a free, built-in wallhack: nametags visible through solid blocks. CullTag fixes this unfair advantage with highly optimized, server-side raycasting.
If a player is hiding behind a wall, their nametag is gone. It’s that simple.
Because all calculations and packet interceptions happen entirely on the server, your players don't need to install anything. They can connect with a 100% vanilla client and immediately experience fairer gameplay, making it perfect for SMPs, PvP arenas, and hardcore survival servers.
Key Features
- Zero Client Setup: 100% server-side. Vanilla and modded clients both see the correct, culled nametags automatically.
- Aimed at the nametag, not the eyes: the ray ends where the tag actually floats, so a tag peeking over a wall stays visible and one hidden behind it does not.
- Glass is not a wall: panes, bars, chains and ladders never hide a nametag. Which blocks count is a datapack tag,
#culltag:transparent, so you can change it without waiting for a release. - Named mobs too: a named mob or armour stand is the same wallhack as a player.
cull_entity_nametagscovers them, and leaves invisible ones alone so hologram stands stay readable. - Engineered for Performance: sweeps run every few ticks, skip spectators and anything invisible, and never look past the 64 blocks at which vanilla stops drawing nametags. Typical cost is well under a millisecond.
- Live Configuration:
config/culltag.propertiesholdsenabled,max_distance,check_interval_ticksandcull_entity_nametags. - Hot-Swappable: Toggle the entire system or reload config changes live without ever needing to restart your server.
- Built-in Profiling: Monitor exactly how the mod is operating under the hood with built-in performance metrics.
Commands
Manage the mod entirely in-game (requires appropriate permissions):
/culltag enable&/culltag disable- Toggle the culling system live. Your choice automatically persists to the config file./culltag reload- Hot-reload any changes made toculltag.properties./culltag stats- View real-time raycast performance metrics and active tracking data.
Documentation
- Configuration - every key with its default and range, and the block tag that decides what counts as see-through.
- Commands - what each subcommand does, and how to read
/culltag stats. - How It Works - the sight test, the hiding trick, and what each costs.
- Compatibility - other mods, modded blocks, and holograms.
- Troubleshooting - what to check when a nametag is stuck, missing, or showing when it should not be.
Requirements
- Environment: Server-side ONLY (Drop it in your server's
modsfolder and you're done) - Dependencies: Fabric API
- Fabric Loader: 0.19.3 or newer
Known Incompatibilities
- PassableFoliage - mutates leaf collision shapes on both client and server, desynchronising LOS raycasts through foliage and producing erratic nametag visibility.
Project description from CurseForge.
Pick your setup
CullTag by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CullTag versions and loaders
culltag-26.2-1.1.2.jar
14 Sept 2026
culltag-1.1.2.jar
31 Jul 2026
culltag-1.1.1.jar
23 May 2026
culltag-1.1.0.jar
20 May 2026
culltag-1.0.0.jar
17 May 2026
Looking for an older file? The official CurseForge project page is in Resources.