CurseForge · Minecraft mod
Discovered Enough Items [forked]
A forked version of DEI, updated to work with newer Neoforge versions.
Quick answer
Which Discovered Enough Items [forked] release should I use?
Discovered Enough Items [forked] dei-forked-v1.1.1-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Discovered Enough Items [forked] required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Discovered Enough Items [forked] dei-forked-v1.1.1-neoforge-1.21.1.jar need?
dei-forked-v1.1.1-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Discovered Enough Items [forked] without breaking your instance.
Built for Discovered Enough Items [forked] dei-forked-v1.1.1-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dei-forked-v1.1.1-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dei-forked-v1.1.1-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Discovered Enough Items [forked] add?
Overview | From the original mod
- This mod hides items and their tooltips until the player picks them up.
- An item that has not been discovered will have;
- Its model blacked out.
- Its quantity hidden.
- Its name replaced with ???
- Its tooltip removed.
- Discovered items are stored client-side per world in the dei/ folder.
- Compatible with item mods like JEI.

Forked | What's changed
- Fixed a crash on newer Neoforge versions caused by empty item stacks getting passed through "InventoryChangeTriggerMixinForge".
- Fixed an issue where discovery save file names weren't resolving correctly, leading to all worlds sharing one save file.
- Changed the quantity text so it can be turned off in the config, it was reported to conflict with mods.
- Added support for when Embeddium is loaded; a change to ItemRenderer was preventing the mod from blacking out hidden items.
- Changed the hidden item sprite to a "?" instead of the square sprite originally in the mod.
- Implemented an optional global discovery save file for creative mode specifically.
Upcoming | Ideas I have
- Port the forked version to other mod loaders.
- Expand the gameplay of identifying items.
Project description from CurseForge.
Pick your setup
Discovered Enough Items [forked] by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Discovered Enough Items [forked] versions and loaders
dei-forked-v1.1.1-neoforge-1.21.1.jar
20 May 2026
dei-forked-v1.1-neoforge-1.21.1.jar
dei-forked-v1.1-neoforge-1.21.1.jar.jar
18 May 2026
dei-forked-v1-neoforge-1.21.1.jar
dei-neoforge-1.21.1-0.jar
18 May 2026
Looking for an older file? The official CurseForge project page is in Resources.