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CC: Dyson Cube Project project artwork

CurseForge · Minecraft mod

CC: Dyson Cube Project

Adds a Dyson Data Connector block that exposes Dyson Cube Project sphere statistics to CC:Tweaked computers via Lua API.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CC: Dyson Cube Project release should I use?

Updated yesterday
Latest stable file cc-dyson-cube-programm-1.4.0.jar
Game version 1.21.1
Loader NeoForge

CC: Dyson Cube Project cc-dyson-cube-programm-1.4.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is CC: Dyson Cube Project required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CC: Dyson Cube Project cc-dyson-cube-programm-1.4.0.jar need?

cc-dyson-cube-programm-1.4.0.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Dyson Cube Project, CC: Tweaked, Titanium first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Dyson Cube Project Needed by CC: Dyson Cube Project cc-dyson-cube-programm-1.4.0.jar
required
Matching file found Matched file: dysoncubeproject-1.0.5.jar
CC: Tweaked Needed by CC: Dyson Cube Project cc-dyson-cube-programm-1.4.0.jar
required
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
Titanium Needed by Dyson Cube Project
pulled in
Matching file found Matched file: titanium-1.21-4.0.43.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CC: Dyson Cube Project without breaking your instance.

Built for CC: Dyson Cube Project cc-dyson-cube-programm-1.4.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cc-dyson-cube-programm-1.4.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Dyson Cube Project, CC: Tweaked, Titanium first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cc-dyson-cube-programm-1.4.0.jar. It opens that exact file at the source.

About this project

What does CC: Dyson Cube Project add?

CC: Dyson Cube Program

Bridges CC: Tweaked computers with the Dyson Cube Project — monitor and automate your Dyson Sphere via Lua.


How to use

Place a Dyson Data Connector next to a Ray Receiver or EM Rail Ejector and connect it to any CC: Tweaked computer. The block exposes all live Dyson Sphere statistics as Lua functions, enabling full monitoring.


Features

  • Auto-detection — automatically links to the adjacent Dyson Sphere component within 5 blocks (configurable)
  • Manual override — set a specific sphere ID via setSphereId() for multi-sphere setups
  • 13 Lua functions covering sails, beams, power generation, stored energy, build progress and more

Lua API

local conn = peripheral.find("dyson_data_connector")
-- or: peripheral.wrap("right")

conn.getSphereId()            --> "sphere-0"  (nil if not linked)
conn.setSphereId("sphere-0")  -- manual override
conn.clearSphereId()          -- back to auto-detect

conn.getSails()             --> 1500   (launched Solar Sails)
conn.getBeams()             --> 200    (Structural Beams)
conn.getMaxSails()          --> 2000   (capacity at current beams)
conn.getProgress()          --> 0.75   (0.0 – 1.0)

conn.getStoredPower()       --> 1200000  (FE)
conn.isGeneratingPower()    --> true
conn.getGenerationRate()    --> 30000   (FE/t)

conn.getAllSphereIds()       --> { "sphere-0", "sphere-1" }

Known bugs

  • isGeneratingPower() always returns true, even when the Dyson Sphere is not currently generating any power.

Roadmap

Add a polished block model created with unique textures, and fix known bugs.

Project description from CurseForge.

Pick your setup

CC: Dyson Cube Project by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CC: Dyson Cube Project versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.