CurseForge · Minecraft mod
Mob_regeneration
A simple mod that gives injured mobs the opportunity to regain their health after a while.🩹
Quick answer
Which Mob_regeneration release should I use?
mob_regeneration-1.24-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mob_regeneration required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does mob_regeneration-1.24-neoforge-1.21.1.jar need?
mob_regeneration-1.24-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mob_regeneration without breaking your instance.
Built for mob_regeneration-1.24-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mob_regeneration-1.24-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mob_regeneration-1.24-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Mob_regeneration add?
A simple mod that adds to all creatures the ability to restore their health.

I think this mod will be useful for those who are tired of the ease of the game, for example, to defeat an enemy you don't even need equipment because the mob will die sooner or later.
This mod is designed to fix this. Imagine fighting a boss, and when you return from the dead, they're just standing there with the same amount of health, easily dispatched. Or maybe you have a friend who dies frequently and has recently resorted to dishonest or sloppy methods instead of order to understand what it is worth to prepare better?
This mod improves the situation slightly. It adds the ability for all creatures to regenerate their health over time, just like the player. This means you won't endlessly die or barely kill the boss, leaving you with a choice between victory and surrender.
!Restoring health is not an effect of a potion, but works according to its own principle!
The mod is under development
It is planned to add a mechanic due to which, after the death of the player, the mob that killed him immediately restored 10-20% of his health. (added)
And it is planned to add the mechanics of health regeneration depending on the maximum hp of the mob, for example, if the mob has 200 hp, it would be able to restore an additional 1 health in a certain period of time. (added)
I hope for feedback if you find bugs.
Project description from CurseForge.
Pick your setup
Mob_regeneration by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mob_regeneration versions and loaders
mob_regeneration-1.24-neoforge-1.21.1.jar
2 Oct 2026
mob_regeneration-1.23-neoforge-1.21.1.jar
2 Oct 2026
mob_regeneration-1.22-neoforge-1.21.1.jar
24 May 2026
Looking for an older file? The official CurseForge project page is in Resources.