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CurseForge · Minecraft mod

Iron's Spells: Incantation

Voice-cast Iron's Spells 'n Spellbooks by saying spell names out loud. Standalone and offline - Incantation captures your microphone itself, so no voice-chat mod is required. Only spells you actually have equipped will fire.

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Quick answer

Which Iron's Spells: Incantation release should I use?

Updated last month
Latest stable file Incantation 0.10.6 for Forge 1.20.1
Game version 1.20.1
Loader Forge

Iron's Spells: Incantation Incantation 0.10.6 for Forge 1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Iron's Spells: Incantation required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Iron's Spells: Incantation Incantation 0.10.6 for Forge 1.20.1 need?

Incantation 0.10.6 for Forge 1.20.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 4 pulled in by those mods
Iron's Spells 'n Spellbooks Optional for Iron's Spells: Incantation Incantation 0.10.6 for Forge 1.20.1
optional
Matching file found Matched file: v1.20.1-3.16.3
Curios API Optional for Iron's Spells: Incantation Incantation 0.10.6 for Forge 1.20.1
optional
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.20.1-2.2.0
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
GeckoLib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Iron's Spells: Incantation without breaking your instance.

Built for Iron's Spells: Incantation Incantation 0.10.6 for Forge 1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Incantation 0.10.6 for Forge 1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Incantation 0.10.6 for Forge 1.20.1. It opens that exact file at the source.

About this project

What does Iron's Spells: Incantation add?

Iron's Spells: Incantation

Say a spell's name. Cast it.

Incantation captures your microphone directly, runs the audio through an offline speech recognizer (Vosk), and casts whichever Iron's Spells 'n Spellbooks spell you just said. No voice training, and the speech model installs itself on first launch.


How it works

Incantation opens your microphone itself — no voice-chat mod involved — and feeds the audio straight to a Vosk recognizer whose grammar is built from the spell names your installed mods actually register. Anything that isn't a spell name resolves to "unknown" rather than snapping to the nearest spell, so background noise doesn't fire anything.

Casting is then gated on what you actually have equipped: a spellbook in your Curios slot, or an imbued weapon you're holding. Saying the name of a spell you don't have does nothing. Servers that would rather let you cast from a spellbook held in hand can set castMode = ANY_SPELLBOOK.

Recognition runs entirely on your machine. No accounts, no telemetry, and your microphone audio is never transmitted, never recorded, never written to disk. The one time Incantation touches the network is the speech-model download on first launch; set autoDownloadModel = false and install the model yourself if you would rather it didn't.

When it listens

By default the microphone is only open while you have a spellbook, staff or imbued weapon — in either hand, or in your Curios slot. Stow it and the mic closes. No keybind involved.

That means conversation with your spellbook stowed can never cast anything, which matters because a lot of people run a voice-chat mod on the same microphone. But if you keep a spellbook in your Curios slot permanently, this is close to ALWAYS_ON in practice — so if you talk to friends mid-fight, use HOLD_KEY_AND_ITEM. Carrying a spellbook isn't on its own evidence you meant to cast; that mode requires a held key too, so speech never reaches the recognizer unless you asked.

Set gatingMode to taste:

Mode Microphone is open
HOLD_ITEM while a spell focus is in your hands or Curios slot (default)
HOLD_KEY_AND_ITEM while holding the cast key and a spell focus
HOLD_KEY while holding the cast key
ALWAYS_ON whenever you are in a world — fully hands-free

These gate capture, not recognition: in every mode but ALWAYS_ON the recognizer never receives the audio, and the device is closed rather than merely ignored. The mic is also released whenever the game is unfocused or paused.

The HUD's mic chip tells you which state you're in at a glance — the dot is dim when the mic is closed, lit when it's open, and pulses while it's actually hearing you, with a live level meter beside it.

Features

  • Speak any indexed spell — works with Iron's Spells, all its addons, and any mod that registers spells through Iron's API.

  • Equipped-only casting (default ON) — a spell only fires if you actually have it on you. Anything else is rejected before it leaves your client.

  • Imbued weapons supported — hold an imbued sword or staff, say the spell it carries, it casts via the same mechanism as right-clicking.

  • HUD chip — corner-anchored chips showing a live mic indicator and level meter, plus last cast, recent cast history, queued spells, miss toast, the last phrase heard, and "did you mean…?" alias suggestions.

  • Vanilla advancements — voice-cast milestones (1, 10, 50, 200, 1000) and combo casts surface as standard advancement toasts.

  • Spell List screen — browse every spell the registry exposed with the exact phrase Vosk listens for, plus per-spell cast counts and school filtering.

  • Voice Codex — personal stats (top-cast spell, daily streak, median latency).

  • Test Arena — safe practice mode that records what would have cast without firing anything. Useful for tuning aliases or learning a tricky spell's pronunciation.

  • Welcome wizard on first launch — walks you through mic + model + first cast.

  • Aliases & custom phrases — bind words the model can pronounce to any spell id.

  • Play in your own language — Spanish, Russian and French speech models are one config line away (modelId), and config/voicespells/phrasebook.json is generated with every installed spell and an editable override field, so you can translate the whole spell list in one file instead of adding aliases one at a time. Your overrides survive updates, and newly installed spells are appended automatically.

    The model is only half of it. The recogniser only listens for words its model knows, so the spell phrases have to be translated too — a Russian model against English spell names hears nothing at all. A Spanish phrasebook contributed by the community, and a Russian one part-filled from Iron's Spells' own translation, are both in the repository's contrib/ folder.

    German does not work yet, and not for want of a model: Iron's Spells ships no German translation, so there are no German spell names to start from. It needs a hand-written phrase pack. If you speak German and fancy writing one, please get in touch.

  • Loadout shortcuts — say one word, cast the first castable spell from a list (cooldown + mana aware).

  • Voice commands — say no to clear spells waiting in the cast queue, or yes to accept a "did you mean…?" alias suggestion (enable handsFreeConfirm first).

  • Reward speaking (server, off by default) — voice casts can come back faster, hit harder, or both: voiceCooldownPercent scales the cooldown, voiceLevelBonus adds spell levels, and the extra levels are charged at the spell's ordinary mana cost rather than the higher one. Set them per player if you want, with playerAdvantages:

  playerAdvantages = [
      "Steve=cooldown:50,level:2",   # Steve casts faster and harder
      "!Alex",                       # Alex plays by ordinary Iron's Spells rules
  ]

Out of the box nothing is changed — the defaults are plain Iron's Spells.

  • Incantation-only mode (server, off by default) — require spells to be spoken. FIRST_CAST makes a player voice-cast a spell once before they can click it, so learning the incantation unlocks it; ALWAYS means spells can only ever be spoken.
  • Server-side controls — per-player whitelist, blocklist, rate limit, broadcast-nearby, cast logging.

Requirements

  • Minecraft 1.21.1 (NeoForge 21.1.x) or 1.20.1 (Forge 47.x)
  • Iron's Spells 'n Spellbooks by iron431
  • Curios API — recommended, and an Iron's Spells dependency anyway
  • A microphone
  • No voice-chat mod required. Incantation captures the microphone itself, and coexists with Simple Voice Chat if you use one to talk to friends.

Setup

  1. Drop the Incantation jar in your mods/ folder alongside Iron's Spells.
  2. Launch the game. On first run Incantation downloads vosk-model-small-en-us-0.15 (~40 MB) into config/voicespells/ for you.
  3. Join a world, equip a spellbook (hand or Curios slot), and say a spell it carries.

Prefer to install the model yourself? Set autoDownloadModel = false, grab one from alphacephei.com/vosk/models, and unzip its contents into config/voicespells/model/ so you end up with config/voicespells/model/am/, config/voicespells/model/conf/, etc.

For tricky spell names (Traveloptics, Cataclysm, anything with unusual phonetics), map an alias in config/voicespells-client.toml:

customPhrases = [ "dark beam=traveloptics:abyssal_blast" ]

then use More… → Reload grammar now — no restart needed.

Configuration

Most settings are accessible in-game from Mods → Iron's Spells: Incantation → Config.

  • Recognition tab — gating mode, equipped-only restriction, fuzzy tolerance, substring match, dedup window, debug monitor.
  • HUD tab — corner, offset, opacity.
  • More menu — welcome wizard, Voice Codex, Diagnostics, Test Arena, reload grammar, profile export/import, auto-calibrate noise gate.

Client commands: /voicespells devices lists every capture device the game can see and which one is selected — start there if the microphone looks dead.

Server settings (config/voicespells-server.toml): cast mode (CURIO_SPELLBOOK / ANY_SPELLBOOK / FREE), per-player whitelist, blocklist, rate limit, broadcast-nearby radius.

Troubleshooting

  • Nothing happens when you speak — check the gating mode first. By default the mic is only open while a spellbook, staff or imbued weapon is in your hands or Curios slot. The HUD mic dot tells you: dim means closed.
  • Chat says "Vosk model not found" (or Diagnostics shows Vosk model: FAIL) — no model under config/voicespells/model/. Recheck the layout: am/, conf/, graph/ should sit directly under that path.
  • Microphone looks dead — run /voicespells devices to see what the game can find, and set captureDevice if the default isn't the one you want.
  • Recognition feels slow — open More → Auto-calibrate noise gate and say a few spell names. Or use the Diagnostics screen to verify each prerequisite.
  • Test Arena doesn't cast — by design. It records would-be casts so you can practice safely.

License

MIT.

Credits

  • Vosk — Alpha Cephei (Apache 2.0)
  • Iron's Spells 'n Spellbooks — iron431
  • Spanish phrasebook — NeoTargetStudios (Spidercat0926), who translated close to 300 spell names across nine spell mods and helped with the mod itself

Project description from CurseForge.

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Iron's Spells: Incantation by Minecraft version and loader

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Recent files

Iron's Spells: Incantation versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.