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SlashLoot project artwork

CurseForge · Minecraft mod

SlashLoot

Per-player loot for naturally-generated chests, barrels, shulker boxes, and minecarts — server-side only, requires no client mod.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SlashLoot release should I use?

Updated today
Latest stable file slashloot-0.6.0+mc26.3-neoforge.jar
Game version 26.3
Loader NeoForge

slashloot-0.6.0+mc26.3-neoforge.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is SlashLoot required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does slashloot-0.6.0+mc26.3-neoforge.jar need?

slashloot-0.6.0+mc26.3-neoforge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SlashLoot without breaking your instance.

Built for slashloot-0.6.0+mc26.3-neoforge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use slashloot-0.6.0+mc26.3-neoforge.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside slashloot-0.6.0+mc26.3-neoforge.jar. It opens that exact file at the source.

About this project

What does SlashLoot add?

SlashLoot

Per-player loot for naturally-generated chests, barrels, shulker boxes, and minecarts — server-side only, no client install required.

Every player who opens a naturally-generated container gets their own personal copy of the loot. Open a mineshaft chest and get your roll; your friend opens that same chest and gets a separate roll of their own. No more racing to dungeons, and nobody arrives to find an empty chest after someone else already cleared it out.

Containers you place yourself are never touched — chests, barrels, and shulker boxes you build behave exactly like vanilla.

Fabric, NeoForge, and Forge 1.20.1.

Server-side only — players install nothing

SlashLoot runs entirely on the server. Players connect with plain vanilla Fabric or NeoForge: they don't install the mod, and they don't have to update when you do. SlashLoot never replaces the block or its block-state, so the container always stays a real minecraft:chest (or barrel, shulker, minecart, etc.). Datapack predicates, /data queries, scoreboard selectors, and structure saves keep seeing ordinary vanilla blocks.

Features

  • Per-player instanced loot for naturally-generated containers. One open = one personal roll.
  • Persists across server restart. Each player's personal loot is saved per-dimension.
  • Same loot if you re-open. Close your menu with items still inside? They're still there next time.
  • Player-placed containers are unaffected — vanilla behavior preserved for chests you built.
  • Double-chest support. Each half tracks per-player loot independently; opening either half shows a combined 54-slot view.
  • Vanilla lids, sounds and redstone. Chest and shulker lids animate, barrels open, and trapped chests still emit redstone.
  • Vanilla-faithful in the small things too. Locked containers stay locked, a blocked shulker box stays closed, renamed containers keep their name, opening a container still advances the vanilla loot advancement and stats, and nearby piglins still get angry at a guarded container.
  • Menus close when they should — walking away, or the real container being destroyed mid-session, closes your personal menu just like vanilla.
  • Configurable. Per-dimension and per-loot-table blocklists for adventure-map compatibility.
  • Plays nice with other mods. Cobblemon's Gilded Chests are recognized out of the box; any other unrecognized modded container can be opted in broadly, with optional debug logging to see exactly what SlashLoot decided.
  • Admin commands. /slashloot forget here|at|player to wipe personal loot when needed.

Container coverage

  • Chests, trapped chests, barrels, shulker boxes
  • Chest minecarts, hopper minecarts, chest boats
  • Double chests (54-slot combined view)
  • Cobblemon Gilded Chests (all real color variants — the Gimmighoul mimic chest is left untouched on purpose)

Installation

  1. Drop the JAR matching your Minecraft version and loader into your server's mods/ folder.
  2. On Fabric, drop the matching Fabric API version into the same folder. NeoForge and Forge need nothing extra.
  3. Restart the server.

That's it. Clients connect with an unmodified game — nothing to install on their end.

Supported versions

25 JARs — 13 Fabric, 11 NeoForge, 1 Forge — pick the one that matches your server's Minecraft version and loader.

Forge is 1.20.1 only. The same Forge file also runs on NeoForge 1.20.1, so 1.20.1 NeoForge servers use it too. It needs nothing beyond the loader.

NeoForge coverage differs slightly: no 1.20.5 line of its own, and no stable 21.6 / 21.7 / 21.9 builds, so MC 1.21.6-1.21.8 and 1.21.9-1.21.10 are covered by the 21.8 and 21.10 builds. The 26.1.2, 26.2 and 26.3 bands ship for both loaders. The 26.3 NeoForge build is published as beta because NeoForge 26.3 itself has no stable release yet.

Minecraft Fabric API
1.20.1 0.92.2+1.20.1
1.20.5 0.97.8+1.20.5
1.21 0.102.0+1.21
1.21.1 0.115.6+1.21.1
1.21.2 0.106.1+1.21.2
1.21.4 0.114.0+1.21.4
1.21.5 0.127.1+1.21.5
1.21.6 0.128.1+1.21.6
1.21.9 0.134.1+1.21.9
1.21.11 0.141.2+1.21.11
26.1.2 0.146.1+26.1.2
26.2 0.158.0+26.2
26.3 0.161.0+26.3

Configuration

A config/slashloot.json file is created on first launch:

{
  "enabled": true,
  "dimensionBlocklist": [],
  "lootTableBlocklist": [],
  "handleUnknownContainers": false,
  "delegateContainerAnimation": true,
  "playOpenCloseSounds": true,
  "cleanupOnBreak": true,
  "pruneIntervalTicks": 6000,
  "pruneBatchSize": 256,
  "debugLogging": false
}
  • enabled — master switch. false makes SlashLoot inert; every container behaves like vanilla.
  • dimensionBlocklist — dimensions (e.g. "minecraft:the_nether") served as ordinary shared vanilla loot.
  • lootTableBlocklist — loot tables (e.g. "minecraft:chests/buried_treasure") to skip. Useful for adventure maps with intentionally shared loot.
  • handleUnknownContainers — instance modded containers SlashLoot doesn't specifically recognise. Off by default. Cobblemon's real Gilded Chests are recognized regardless of this setting.
  • delegateContainerAnimation — forward open/close to the real container so lids animate, barrels open, and trapped chests emit redstone.
  • playOpenCloseSounds — manual open sound, used only when delegateContainerAnimation is false.
  • cleanupOnBreak — drop a container's stored loot when it's destroyed.
  • pruneIntervalTicks / pruneBatchSize — background sweep that reclaims entries for containers that no longer exist. 0 disables it.
  • debugLogging — log one line per container with its position, loot table, and SlashLoot's verdict.

Missing keys take their defaults. /slashloot reload re-reads the file without a restart.

Admin commands

All require permission level 2 (op).

Command Effect
/slashloot forget here Wipe every player's personal loot at the block you're looking at
/slashloot forget at <x> <y> <z> Same, by coordinate
/slashloot forget player <player> Wipe a player's personal loot at every container in the current dim
/slashloot forget all Wipe every stored container in the current dimension
/slashloot prune Drop stored entries whose container no longer exists
/slashloot stats Stored entry counts for the current dimension
/slashloot reload Re-read config/slashloot.json

Known limitations

  • Hoppers don't pull from instanced containers. The world container stays "unrolled" by design, so hoppers see an empty container. Player-placed containers are unaffected — and so are blocklisted ones, which behave exactly as in vanilla.
  • Comparator output reads 0 from those same containers, for the same reason.
  • Decorated pots and suspicious sand/gravel are not covered — they use a different brushing mechanic.
  • The Cobblemon Gimmighoul mimic chest is intentionally not treated as a lootable container — it's a Pokémon in disguise, not real storage.

Source & links

Project description from CurseForge.

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