Back to mods
Sixth Sense project artwork

CurseForge · Minecraft mod

Sixth Sense

Provides clean and simple visual alerts for incoming threats.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sixth Sense release should I use?

Updated today
Latest stable file sixthsense-1.1.1-forge-1.20.1.jar
Game version 1.20.1
Loader Forge

Sixth Sense sixthsense-1.1.1-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Sixth Sense required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Sixth Sense sixthsense-1.1.1-forge-1.20.1.jar need?

sixthsense-1.1.1-forge-1.20.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Sixth Sense without breaking your instance.

Built for Sixth Sense sixthsense-1.1.1-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sixthsense-1.1.1-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sixthsense-1.1.1-forge-1.20.1.jar. It opens that exact file at the source.

About this project

What does Sixth Sense add?

Mod Name

The Sixth Sense turns nearby danger into small, expressive HUD animations, helping you notice threats around you—even outside your field of view. The warnings stay compact, reflect nearby activity, and fade away when that activity is no longer detected.

Warden

A beating heart appears when a Warden is nearby. As it approaches, the heartbeat becomes faster and more intense, while a smoothly turning arrow points toward it.

The heart holds the center of the automatic warning layout, with other alerts arranging themselves beside it. Dark thorns fade in when the Warden targets you, press inward and shrink when it hits you, and develop blood-red tips as your health falls. A distance readout can be enabled in the settings.

Warden encounter demonstrating the heartbeat, directional arrow and thorn warning

Bow & crossbow

Nearby bow- and crossbow-equipped monsters and players trigger weapon warnings. The animations reflect observed drawing and charging progress, and a counter appears when more than one relevant entity is nearby.

Bow: Watch the weapon draw as a nearby skeleton prepares its shot.

Skeleton encounter demonstrating the animated bow warning

Crossbow: Follow the charge and loaded state of a nearby crossbow. Charging animation timing also accounts for Quick Charge.

Pillager encounter demonstrating the animated crossbow warning

Explosions

Creepers, primed TNT and ignited TNT minecarts share an animated explosion warning. The icon follows fuse progress and builds toward the blast, giving approaching explosions a visible cue.

Creeper and TNT gameplay demonstrating the fuse-driven explosion warning

Ghast

A Ghast warning appears for nearby visible charging or firing activity, or nearby fireballs. Its animated head opens its mouth during the charge, reacts to the fireball release and closes afterward.

An optional distance readout helps you judge how close the detected threat is.

Ghast encounter demonstrating the attack animation and distance readout

Shulker

Nearby Shulker bullets trigger a small, shell-less head with a spinning projectile circling around it. The head occasionally follows the orbit, then looks forward again.

When several bullets are nearby, a counter helps you keep track of them.

Shulker encounter demonstrating the orbiting projectile animation and bullet counter

Raids

During an active raid, a separate locator shows the nearest detected raider's name, coordinates, direction and distance. Optional entity highlighting helps you find it, including when it is hidden from view.

The locator automatically sits below boss bars, or you can move it in the HUD editor.

Raid gameplay demonstrating the raider locator and entity highlighting

Screen and layout

Press H in a world to open the HUD editor.

  • Drag individual elements into place.
  • Scroll over an element to change its size.
  • Use the grid for alignment.
  • Keep positions anchored to a screen edge or the center when changing GUI scale.
  • Open Debug and hover over a card to preview its animation.

In-game HUD editor showing movable warning icons, alignment grid and editor controls

Control Action
H Open the HUD editor
Drag / mouse wheel Move / resize an element
G Toggle the editor grid
D Toggle Debug previews
R Reset the selected element
Shift + R Reset all elements after confirmation
Esc Save and close the editor
Numpad 0 Toggle the mod's HUD

The H and Numpad 0 keybindings can be reassigned in Minecraft's Controls menu.

Editing your own HUD textures? Reload images in Debug refreshes saved HUD PNGs without leaving the world. The i button below it opens a compact feature checklist.

Choose what you want to see

With Mod Menu and Cloth Config, you can toggle individual warnings, adjust positions and sizes, switch raid highlighting on or off, and choose whether to show Ghast and Warden distances.

The H-key editor works independently of these optional additions. Settings are also available in config/sixthsense.json.

Mod Menu configuration screen showing the available Sixth Sense settings categories

Language

The interface follows Minecraft's selected language, with English, Simplified Chinese, Hindi, Spanish, Arabic, Turkish and Azerbaijani included. Unsupported languages fall back to English.

Getting started

These features describe The Sixth Sense 1.1.1 for Minecraft Java 1.21.1 / Fabric. Features in other Minecraft or loader versions may differ.

  1. Install Fabric Loader 0.19.2 or newer and Fabric API for Minecraft 1.21.1.
  2. Place the matching The Sixth Sense JAR in your client's mods folder.
  3. Optionally install Mod Menu + Cloth Config for the settings screen.
  4. Enter a world and press H to make the HUD yours.

No server installation is required.

Alerts use nearby entities and activity available to your client. A detected weapon holder or projectile does not necessarily mean it is targeting you.

Best regards, Gareyn_

Project description from CurseForge.

Pick your setup

Sixth Sense by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sixth Sense versions and loaders

13 of 13 releases match

Looking for an older file? The official CurseForge project page is in Resources.