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CurseForge · Minecraft mod

Ascendant Arcana

A complete enchantment overhaul with dozens of new enchantments and enhanced progression

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Quick answer

Which Ascendant Arcana release should I use?

Updated 11 days ago
Latest stable file ascendant_arcana-forge-0.13.5.jar
Game version 1.20.1
Loader Forge

Ascendant Arcana ascendant_arcana-forge-0.13.5.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Ascendant Arcana required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ascendant Arcana ascendant_arcana-forge-0.13.5.jar need?

ascendant_arcana-forge-0.13.5.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Architectury API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

5 listed on this file 1 pulled in by one of those mods
Majrusz's Enchantments Optional for Ascendant Arcana ascendant_arcana-forge-0.13.5.jar
optional
Matching file found Matched file: Majrusz's Enchantments 1.10.8 (Forge)
Architectury API Needed by Ascendant Arcana ascendant_arcana-forge-0.13.5.jar
required
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14
EMI Optional for Ascendant Arcana ascendant_arcana-forge-0.13.5.jar
optional
Matching file found Matched file: emi-1.1.24+1.20.1+forge
Vein Mining (Fabric/Forge/Quilt) Optional for Ascendant Arcana ascendant_arcana-forge-0.13.5.jar
optional
Matching file found Matched file: veinmining-forge-1.5.0+1.20.1.jar
Majrusz Library Needed by Majrusz's Enchantments
pulled in
Matching file found Matched file: Majrusz Library 7.0.8 (Forge)

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ascendant Arcana without breaking your instance.

Built for Ascendant Arcana ascendant_arcana-forge-0.13.5.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ascendant_arcana-forge-0.13.5.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API, Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ascendant_arcana-forge-0.13.5.jar. It opens that exact file at the source.

About this project

What does Ascendant Arcana add?

Ascendant Arcana

Ascendant Arcana is a mod that completely overhauls enchanting and enchantment-related progression, focusing on making enchantments unique modifiers to your tools, rather than glorified stat bonuses that made up most of your vanilla power.

Progression

Enchanting is now open to the user much earlier than it previously was. An early version of the enchanting table, the Copper Enchanting Table, can now be crafted with copper, restorine, and a book! This Enchanting Table can only make common and uncommon enchantments, but its a very good source for early game enchantments!

Enchanting

Enchanting Tables are no longer random. Enchantments are instead obtained with recipes inside the enchantment table, although what recipes you can and can't see depend on the surrounding blocks. Like before, the Enchanting Table gains power from Bookshelves. But unlike before, Chiseled Bookshelves now also contribute. Enchantments are locked based on their rarity and require a certain amount of power to unlock each rarity. Rare and Very Rare enchantments require Chiseled Bookshelves to become unlocked, gaining extra power from each Enchanted Book inside.

Treasure Enchantments can also be placed inside nearby Chiseled Bookshelves to unlock their recipes in the Enchanting Table.

Most enchantments require Magical Scrap, which can be crafted with Gold Nuggets, Amethyst, and Lapis or obtained by scrapping enchanted items in the Grindstone.

Enchantments

Bow/Crossbow

Archer's Gambit, a bow and crossbow enchantment that grants faster draw speed for each consecutive shot landed.

Blazebolt, a crossbow enchantment that changes the ammo type to Blaze Rods which fire a piercing, incinerating beam.

Evoker's Wrath, a bow enchantment that summons an Evoker Fang under the feet of the target.

Hobbling Shot, a bow and crossbow enchantment that very slightly reduces movement speed and jump height of shot targets, but stacks with each hit shot.

Miasma, a bow and crossbow enchantment that creates status effect pools where Tipped Arrows land.

Rejuvenating Shot, a bow and crossbow enchantment that makes it heal for half the damage it would have otherwise done.

Repeating, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in sequence later.

Ricochet, a bow enchantment that reduces base damage but makes the arrow ricochet and increase damage each bounce.

Rocketry, a crossbow enchantment that allows you to use Firework Rockets. Firework Rockets now apply knockback and deal reduced self damage (yes, rocket jumping).

Salvo, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in a singular big blast. Arrows deal 20% less damage.

Shattershot, a crossbow enchantment that changes the ammo type to Amethyst Shards which fire a short-ranged blast of shrapnel that knocks enemies back and applies Sundered.

Tool

Smelting, a tool enchantment that smelts the results of items mined.

Shield

Bashing, a shield enchantment that, when you press Attack while blocking, lets you charge forward and knock enemies back.

Cleanse, a shield enchantment that clears all status effects after blocking for a short duration.

Deflect, a shield enchantment that deflects most projectiles.

Sonic Blast, a shield enchantment that charges up a powerful sonic boom that ignores most forms of protection.

Cross Counter, a shield enchantment that increases attack damage after blocking an attack immediately after raising the shield.

Melee

Debilitating Chain, a melee enchantment that sends all status effects to the nearest enemy after slaying an afflicted target.

Pincushion, a melee enchantment that reduces base damage and increases it for each arrow stuck in the target.

Soul Burst, a melee enchantment that makes slain enemies explode with AoE size and damage based on maximum health of the target.

Trident

Ambush, a Trident enchantment that teleports you to hit enemies.

Lifetide, a trident enchantment that makes thrown tridents stick into their targets, healing them over time. You heal half as much.

Singularity, a trident enchantment that summons a singularity on hit, dealing damage and pulling in nearby enemies after a slight delay.

Sundering, a trident enchantment that makes thrown trident stick into their targets, dealing slight damage over time and reducing the target's armor.

Chestplate

Protective Echo, a chestplate enchantment that nullifies large instances of damage, instead spreading them out over time.

Heart Enchantments are a unique group of chestplate enchantments that provide passive benefits and are meant to be the cornerstone of a build. You can only have one heart enchantment at a time.

Heart of the Nether, a heart enchantment that increases all fire damage dealt.

Bladeheart, a heart enchantment that slightly increases all physical damage dealt.

Witch Heart, a heart enchantment that slightly increases all magical damage dealt.

Heart of the Turtle, a heart enchantment that reduces incoming and outgoing damage.

Alchemist's Heart, a heart enchantment that increases the amplifier of all positive potion effects applied to you.

Elytra

Cushioning, an elytra enchantment that reduces damage dealt by colliding with blocks and other surfaces.

Leggings

Strafe, a leggings enchantment that reduces the slow while using an item and allows you to sprint in any direction.

Surefoot, a leggings enchantment that significantly increases kockback resistance and reduces the effect of slows on you.

Boots

Hellwalker, a boots enchantment that crystalizes lava at your feet, allowing you to walk on it! Just be quick.

Curses

Curse of the Depths, an armor curse that drags you to the bottom of water.

Curse of Enfeeblement, a curse that reduces maximum health.

Curse of Inaccuracy, a bow/crossbow curse that reduces accuracy.

Repairing and Upgrades

Stat bonuses are now found from Relics, a new item that can be found in chests, obtained from archaeology, vanilla bosses, and some magical enemies. Early relics can be crafted from fairly simple resources, while later relics must be found or obtained by slaying bosses. Relics can provide bonuses to attack/mining speed, durability, damage, protection, or enchantment capacity. This means that those related enchantments have been removed (by default); Protection, Sharpness, Efficiency, Quick Charge, Unbreaking, and their derivatives (like Blast Protection and Smite).

Mending has also been removed. Instead, caves can now generate with a new resource, Restorine, which acts as a universal repair ingredient. Restorine even regrows on its own, similar to Amethyst Clusters, so once you've found a source you can keep going back for more. If you decide to use the item's original repair ingredient, it will repair double the amount it previously did!

Compatibility

Feature Compatibility:

  • EMI is supported and HIGHLY encouraged for this mod!
    • EMI Loot has an issue that shows relics as "Unknown Relic" instead of the relic actually dropped by that loot table.

Supported Enchantment Mods:

Enchantment mods not on this list still work, but do not have recipes in the Enchantment Table, meaning they can only be found in the wild. If a mod isn't listed here, you might be able to find it in Ascendant Compatibility!

Incompatible:

  • Easy Magic is completely incompatible with Ascendant Arcana.
  • Easy Anvils can cause issues if you do not set the Easy Anvils config to remove XP or re-enable XP in Ascendant Arcana.

What's Next?

Potion Overhaul, complete with completely revamped recipes, new potions, new ingredients, and more uses for old ingredients.

Spellbooks, active use enchantments that can be applied to a new spellbook item, meant to be a late-game alternative to bows and crossbows.

More Enchantments, a host of new enchantments for armor, tridents, crossbows, and more!

And More!

Project description from CurseForge.

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Ascendant Arcana by Minecraft version and loader

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Recent files

Ascendant Arcana versions and loaders

40 of 40 releases match

Looking for an older file? The official CurseForge project page is in Resources.