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Ultimate Custom Gear project artwork

CurseForge · Minecraft mod

Ultimate Custom Gear

Ultimate Custom Gear lets server owners and modpack creators add fully custom content to Minecraft through simple JSON files. No coding required, hot-reloadable, and verified between server and clients automatically.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ultimate Custom Gear release should I use?

Updated 4 days ago
Latest stable file UltimateCustomGear-26.2-3.0.1-NeoForge.jar
Game version 26.2
Loader NeoForge

Ultimate Custom Gear UltimateCustomGear-26.2-3.0.1-NeoForge.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Ultimate Custom Gear required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ultimate Custom Gear UltimateCustomGear-26.2-3.0.1-NeoForge.jar need?

UltimateCustomGear-26.2-3.0.1-NeoForge.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

GeckoLib Optional for Ultimate Custom Gear UltimateCustomGear-26.2-3.0.1-NeoForge.jar
optional
Matching file found Matched file: NeoForge 5.5.6
Curios API Optional for Ultimate Custom Gear UltimateCustomGear-26.2-3.0.1-NeoForge.jar
optional
Matching file found Matched file: curios-neoforge-16.0.0+26.2.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ultimate Custom Gear without breaking your instance.

Built for Ultimate Custom Gear UltimateCustomGear-26.2-3.0.1-NeoForge.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use UltimateCustomGear-26.2-3.0.1-NeoForge.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside UltimateCustomGear-26.2-3.0.1-NeoForge.jar. It opens that exact file at the source.

About this project

What does Ultimate Custom Gear add?

Ultimate Custom Gear

Add custom gear to Minecraft without writing a line of Java

UltimateCustomGear is a data-driven NeoForge mod for Minecraft. Drop a JSON file into a folder, restart, and your item exists — registered, textured, craftable, and visible in JEI. It is built for server owners and modpack creators who need custom content but do not want to maintain a mod for it.

What you can make

  • Armor sets with per-piece stats, worn effects, and full-set bonuses
  • Weapons — swords, bows, crossbows, shields
  • Tools — pickaxes, axes, shovels, hoes, with harvest tiers and area-tilling
  • Food with nutrition, eating speed, and on-eat effects
  • Blocks, including directional and gravity-affected ones, with per-face textures
  • Fluids with custom color, spread, and contact effects

What makes it different

Damage resistances. Armor can reduce damage by damage type, by attacker, or by both combined — fire-proof armor, dragon-slayer armor, armor that only works against undead mobs. Resolved by specificity, so a rule about skeleton arrows beats the general arrow rule.

Mob drops. Any item can drop from any mob, with configurable chance, count, entity filters, and Looting behavior. Enough to build a server economy out of JSON alone.

3D armor models. With GeckoLib installed, armor renders as a full Blockbench model with optional animations instead of flat layers. Without GeckoLib it falls back to 2D — the mod still runs.

Real recipes. Every vanilla recipe type, defined in JSON and injected as server data, so JEI shows them like any other recipe. Ingredients accept tags, so #minecraft:planks means any plank from any mod. Recipes from other mods can be passed through untouched, guarded so they vanish cleanly when that mod is absent.

Tags in both directions. Your content can join existing tags so other mods' recipes accept it, and you can add other mods' content to tags you care about.

Content packs. Ship everything as a single .zip your players drop into a folder. One file, nothing to extract, nothing to install wrong.

Multiplayer verification. The server checks at login that clients have matching content, so nobody plays with a tooltip that disagrees with the damage they actually deal. Enforcement is configurable — kick, warn, or ignore.

Live reload. /customgear reload updates names, effects, recipes, drops, and resistances without restarting. Balance your economy while players are online.

A complete item, start to finish

{
  "id": "magic_apple",
  "type": "food",
  "names": { "en_us": "Magic Apple" },
  "nutrition": 4,
  "saturation": 1.2,
  "always_edible": true,
  "mob_drops": {
    "entities": ["#minecraft:undead"],
    "chance": 0.15,
    "min": 1,
    "max": 2
  },
  "on_eat_effects": [
    { "effect": "minecraft:regeneration", "amplifier": 1, "duration": 10 },
    { "effect": "minecraft:absorption",   "amplifier": 0, "duration": 120 }
  ],
  "texture": {
    "mode": "reference",
    "refs": { "item": "minecraft:item/golden_apple" }
  },
  "recipe": {
    "type": "shaped",
    "pattern": ["GGG", "GAG", "GGG"],
    "key": { "G": "minecraft:gold_block", "A": "minecraft:apple" }
  }
}

That is the whole file. Undead mobs now have a 15% chance to drop it, it is craftable, and JEI knows about it.

Documentation

Full documentation — every field, every type, worked examples, and a migration guide for breaking changes — is in the wiki (linked in the sidebar).

Start with Getting Started if you have never written a content JSON, or jump to the Field Reference if you know what you are looking for.

Compatibility

  • Minecraft 1.21.1/26.1.2/26.2 · NeoForge 21.1.x/26.1.2.x/26.2.x
  • JEI — optional, recommended. Recipes show up fully
  • GeckoLib — optional, only needed for 3D armor models
  • Works with content from any installed mod: reference their models, use their items as ingredients, add their content to your tags
  • Modded enchantments apply to enchantable custom items automatically

Server and clients need the same mod version and matching content files.

License

MIT.

Project description from CurseForge.

Pick your setup

Ultimate Custom Gear by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ultimate Custom Gear versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.