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CurseForge · Minecraft mod

Screentext

Screentext is a Minecraft Mod for Fabric 1.20.1 - 26.2, Neoforge 1.20.1 - 26.2 and Forge 1.20.1 - 1.20.4 that let you display custom Text, Timers, Counters and Texture on the screen with fully customization!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Screentext release should I use?

Updated today
Latest stable file ScreenTextPlugin-v4.5-PAPERSPIGOT.jar
Game version 1.21.8, 1.21.5, 1.21.4
Loader Fabric, Forge, NeoForge

ScreenTextPlugin-v4.5-PAPERSPIGOT.jar targets 1.21.8, 1.21.5, 1.21.4 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Screentext required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ScreenTextPlugin-v4.5-PAPERSPIGOT.jar need?

ScreenTextPlugin-v4.5-PAPERSPIGOT.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Screentext without breaking your instance.

Built for ScreenTextPlugin-v4.5-PAPERSPIGOT.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ScreenTextPlugin-v4.5-PAPERSPIGOT.jar. It targets 1.21.8, 1.21.5, 1.21.4 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ScreenTextPlugin-v4.5-PAPERSPIGOT.jar. It opens that exact file at the source.

About this project

What does Screentext add?

<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/kQWAuaRU1aE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

ScreenText

Display **text, timers, counters, textures and GIFs** anywhere on your screen, with backgrounds, animations, movement, live placeholders and more. Works on its own with client commands, or controlled from a server with **ScreenTextPlugin**.

**Supported versions**

Loader Versions
**Fabric** 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2
**NeoForge** 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2
**Forge** 1.20.1 · 1.20.4

**Features**

  • Display **text** on the screen at any position, scale and rotation
  • Display **timers** (countdown) and **counters** (count up, optional decimals) with tick sounds
  • Display **textures and GIFs** anywhere, even **fullscreen**
  • **Backgrounds**: solid color with 4 styles, or your own **custom background texture** *(NEW)*
  • **Entry / exit animations**: scale, slide, pixelate, glitch, bounce, spin...
  • **Move** any display to another position with easing, looping **animation presets**, custom time and text color transitions
  • **Opacity** control for every display and background
  • **Inline items and textures** inside text, **HEX colors**, multiline text
  • **Letter-by-letter delay** with optional typing sound
  • **Placeholders** (%stp_...%): player stats, items, effects, world time, FPS and more *(NEW)*
  • **Tab completion** for everything, including texture paths from your resource packs *(NEW)*
  • Local displays are **saved** and come back after restarting the game
  • **Server control** with ScreenTextPlugin (Spigot/Paper 1.20.1 → 26.2): displays for all players, persistence for players who join later, synced timers and timer actions

**Texture folders**

  • Resource pack: **assets/screentext/** → use as assets/screentext/my_texture.png
  • Config folder: **config/screentext/textures/** → use as screentext:my_texture.png (or just my_texture.png)
  • Vanilla textures also work: assets/minecraft/textures/...

Use /screentext reload to reload textures after changing them.

**Examples**

**Timer with a sound at 50% volume:**

/screentext timer ronda1\_starting\_timer CENTER TOP 1 0 disablebackground 0 1 none glitch\_out "block.note\_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"  

**GIF texture that plays once:**

/screentext texture test 50 50 1.6 0 0 1 none none 1 false assets/screentext/cortinas\_overlay.gif  

**Text with a 2 second delay:**

/screentext display ronda1\_timer\_text CENTER TOP 1 0 disablebackground 0 1 up\_in up\_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ  

**Text with a colored rounded background:**

/screentext display welcome CENTER CENTER 2 0 enablebackground BLACK 0.6 ROUNDED 1.2 10 1 scale\_in scale\_out &eWelcome, &f%stp\_player\_level% levels!  

**Text with a custom background texture** *(NEW)*:

/screentext display banner CENTER 20 1.5 0 backgroundtexture assets/screentext/banner\_bg.png 0.9 1.5 10 1 left\_in right\_out #FFD700Boss incoming!  

**Live coordinates HUD:**

/screentext display coords LEFT TOP 1 0 enablebackground BLACK 0.4 SQUARE\_SMALL 1 0 1 none none XYZ: %stp\_player\_x% %stp\_player\_y% %stp\_player\_z%/n%stp\_player\_biome% | %stp\_fps% FPS  

**Counter with decimals:**

/screentext counter speedrun RIGHT TOP 1 0 disablebackground 0 1 none none none true &aTime: "timer"  

**Fullscreen overlay:**

/screentext texture overlay CENTER CENTER fullscreen 0 20 0.8 none none 1 true assets/screentext/vignette.png  

**Move a display with a looping preset and color change:**

/screentext move welcome CENTER 80 1.5 0 SMOOTH PULSE 1.5 #FF5555  
/screentext move\_reset welcome BOUNCE NONE 1  

**Commands**

Base command: /screentext

Text:  
/screentext display &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; enablebackground &lt;backcolor&gt; &lt;backopacity&gt; &lt;backstyle&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;text&gt;  
/screentext display &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; backgroundtexture &lt;texturepath&gt; &lt;bgopacity&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;text&gt;  
/screentext display &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; disablebackground &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;text&gt;

Timer (counts down):  
/screentext timer &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; enablebackground &lt;backcolor&gt; &lt;backopacity&gt; &lt;backstyle&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;text + "HH:MM:SS"&gt;  
/screentext timer &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; backgroundtexture &lt;texturepath&gt; &lt;bgopacity&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;text + "HH:MM:SS"&gt;  
/screentext timer &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; disablebackground &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;text + "HH:MM:SS"&gt;  
/screentext stoptimer &lt;id&gt;  
/screentext resumetimer &lt;id&gt;

Counter (counts up):  
/screentext counter &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; enablebackground &lt;backcolor&gt; &lt;backopacity&gt; &lt;backstyle&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;decimals&gt; &lt;text + "timer"&gt;  
/screentext counter &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; backgroundtexture &lt;texturepath&gt; &lt;bgopacity&gt; &lt;bgscale&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;decimals&gt; &lt;text + "timer"&gt;  
/screentext counter &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; disablebackground &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;sound&gt; &lt;decimals&gt; &lt;text + "timer"&gt;  
/screentext stoptimer &lt;id&gt;  
/screentext resumetimer &lt;id&gt;

Texture / GIF:  
/screentext texture &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale|fullscreen&gt; &lt;rotation&gt; &lt;fadeIn&gt; &lt;opacity&gt; &lt;animationIn&gt; &lt;animationOut&gt; &lt;gifspeed&gt; &lt;gifloop&gt; &lt;texturepath&gt;

Move:  
/screentext move &lt;id&gt; &lt;posX&gt; &lt;posY&gt; &lt;scale&gt; &lt;rotation&gt; [movetype] [animationpreset] [time] [color]  
/screentext move\_reset &lt;id&gt; [movetype] [animationpreset] [time]

Other:  
/screentext remove &lt;id|all&gt; [fadeOutTicks]  
/screentext list  
/screentext reload  

**Options**

Option Values
**posX / posY** 0100 (percent of the screen) or LEFT CENTER RIGHT / TOP CENTER DOWN
**scale** 0.011000 (textures also accept fullscreen)
**rotation** -360360
**background** enablebackground (color) · backgroundtexture (custom texture) · disablebackground
**backcolor** BLACK DARK_BLUE DARK_GREEN DARK_CYAN DARK_RED PURPLE ORANGE LIGHT_GRAY GRAY DARK_GRAY BLUE GREEN CYAN RED PINK YELLOW WHITE or HEX #RRGGBB
**backstyle** SQUARE ROUNDED SQUARE_SMALL ROUNDED_SMALL
**backopacity / bgopacity / opacity** 01
**bgscale** 010 (size of the background around the text)
**fadeIn** 0100 ticks
**animationIn** none scale_in left_in right_in up_in down_in pixelate_in glitch_in bounce_in spin_in
**animationOut** none scale_out left_out right_out up_out down_out pixelate_out glitch_out bounce_out spin_out
**sound** none or any sound id, e.g. "block.note_block.pling", "block.note_block.pling;vol:50"
**decimals** true / false
**gifspeed** 02
**gifloop** true / false (with false the GIF plays once and disappears)
**movetype** LINEAR SMOOTH STEP BOUNCE
**animationpreset** NONE SHAKE WIGGLE PULSE X_CYCLE Y_CYCLE SPIN CIRCLE FLOAT SWING HEARTBEAT BREATHE GLITCH WAVE BOUNCE PENDULUM VIBRATE SWAY
**time** (move) 0.160 seconds
**color** (move) none, a color name or HEX #RRGGBB (text only)

**Tips**

**Text formatting**

  • &a, &l... = Minecraft color and format codes
  • #RRGGBB = HEX color, e.g. #BAFF60Hello
  • \n or /n = new line
  • | = space

**Timers and counters**

  • Timer time goes in quotes: "00:05:00", "05:00". Text around it is kept: &cEnds in &f"00:01:30"
  • In counters, "timer" marks where the counter goes: &aTime: "timer" seconds
  • Sound volume: add ;vol:(0-100)"customsound;vol:30"

**Delay (letter by letter)**

{"delay:&lt;seconds&gt;"}  
{"d:&lt;seconds&gt;"}  
{"delay:&lt;seconds&gt;;sound:&lt;sound&gt;"}  
{"d:&lt;seconds&gt;;s:&lt;sound&gt;"}  

**Inline items**

{"diamond"}  
{"diamond,scale:1.5"}  
{"diamond,scale:1.5,nbt:3"} ← nbt = CustomModelData  
{"%stp\_player\_item\_mainhand\_id%"} ← shows the item you are holding  

**Inline textures**

{"assets/screentext/icon.png"}  
{"assets/minecraft/textures/gui/sprites/hud/heart/full.png,scale:2"}  

**Background textures** *(NEW)*

  • The texture is stretched over the area a normal background would cover, so bgscale makes it bigger or smaller.
  • Press **Tab** after backgroundtexture to see every texture found in your resource packs and in config/screentext/textures/.
  • PNG and GIF both work.

**Placeholders**

Placeholders update live. Use them in any text, timer or counter.

**Client placeholders** work in /screentext commands and in server commands from ScreenTextPlugin.
**[S] Server placeholders** only work in server commands (/stp), because the client can't know them.

Player – position

Placeholder Description
%stp_player_x% %stp_player_y% %stp_player_z% Block coordinates
%stp_player_x_exact% %stp_player_y_exact% %stp_player_z_exact% Coordinates with 2 decimals
%stp_player_world% World / dimension
%stp_player_biome% Biome
%stp_player_direction% Cardinal direction (N, NE, E...)
%stp_player_yaw% %stp_player_pitch% Camera rotation

Player – health, food and XP

Placeholder Description
%stp_player_health% %stp_player_maxhealth% Health / max health
%stp_player_health_percent% Health 0–100
%stp_player_food% %stp_player_saturation% Food / saturation
%stp_player_absorption% Absorption hearts
%stp_player_level% XP level
%stp_player_xp_progress% Progress to next level 0–100
%stp_player_total_xp% Total XP

Player – combat and movement

Placeholder Description
%stp_player_armor% %stp_player_armor_toughness% Armor points / toughness
%stp_player_attack_speed% Attack speed
%stp_player_attack_damage% **[S]** Attack damage
%stp_player_speed% %stp_player_speed_vertical% Speed in blocks/second
%stp_player_walk_speed% %stp_player_fly_speed% Speed multipliers

Player – status (true / false)

%stp_player_is_flying% %stp_player_is_sneaking% %stp_player_is_sprinting% %stp_player_is_swimming% %stp_player_is_blocking% %stp_player_is_gliding% %stp_player_is_sleeping% %stp_player_is_dead% %stp_player_is_on_fire% %stp_player_is_in_water% %stp_player_is_on_ground% · %stp_player_is_op% **[S]**

Player – items

Placeholder Description
%stp_player_item_mainhand% %stp_player_item_offhand% Item name
%stp_player_item_mainhand_id% %stp_player_item_offhand_id% Item id (with :CustomModelData)
%stp_player_item_mainhand_amount% %stp_player_item_offhand_amount% Stack amount
%stp_player_item_mainhand_durability% %stp_player_item_offhand_durability% Durability, e.g. 1561/1561
%stp_player_item_helmet% _chestplate% _leggings% _boots% (+ _id) Armor
%stp_player_item_slot_<0-40>% (+ _id, _amount, _durability) Any slot: 0–8 hotbar, 9–35 inventory, 36 boots, 37 leggings, 38 chestplate, 39 helmet, 40 offhand

Player – potion effects

Placeholder Description
%stp_player_effect_list% Active effects
%stp_player_effect_count% Number of active effects
%stp_player_effect_<name>% Effect name if active
%stp_player_effect_<name>_active% true / false
%stp_player_effect_<name>_level% Level (1, 2, 3...)
%stp_player_effect_<name>_duration% Seconds left

Effect names: speed, slowness, haste, strength, jump_boost, regeneration, resistance, fire_resistance, water_breathing, invisibility, night_vision, poison, wither, absorption, glowing, levitation, slow_falling, darkness...

Player – misc

Placeholder Description
%stp_player_gamemode% Game mode
%stp_player_ping% Ping in ms
%stp_player_air% %stp_player_max_air% Air in seconds
%stp_player_freeze_ticks% Powder snow freeze
%stp_player_online_survival% _creative% _adventure% _spectator% Players in each game mode
%stp_player_fire_ticks% **[S]** Fire time left
%stp_player_bed_exists% %stp_player_bed_x% _y% _z% **[S]** Bed spawn
%stp_player_stat_kills% _mob_kills% _deaths% _damage_dealt% _damage_taken% _jumps% **[S]** Statistics
%stp_player_stat_playtime% _playtime_hours% _playtime_minutes% **[S]** Play time
%stp_player_stat_distance_walked% _sprinted% _flown% _swum% **[S]** Distances in blocks

Timers and displays

Placeholder Description
%stp_timer_<id>% Formatted time
%stp_timer_<id>_hours% _minutes% _seconds% _total_seconds% Time parts
%stp_timer_<id>_active% _finished% _stopped% true / false
%stp_timer_<id>_progress% Progress 0–100
%stp_timer_<id>_text% Timer text
%stp_timer_count% Active timers
%stp_display_<id>_active% true / false
%stp_display_count% %stp_display_list% Active displays

World, server and time

Placeholder Description
%stp_fps% Your FPS (client only)
%stp_server_online% Online players
%stp_server_weather% Clear / Rain / Thunder
%stp_server_world_time% In-game time (HH:MM)
%stp_server_day% In-game day
%stp_server_max% **[S]** Max players
%stp_server_tps% %stp_server_mspt% **[S]** Server performance
%stp_server_uptime% **[S]** Server uptime
%stp_time% %stp_date% %stp_datetime% Real date and time

**ScreenTextPlugin (servers)**

With the plugin installed on a Spigot/Paper server (1.20.1 → 26.2), use the same commands as /stp <command> <player|@a> .... One plugin works with Fabric, Forge and NeoForge clients.

  • @a displays are saved and shown to players who join later; removed displays are removed for them too
  • Timers stay in sync after reconnecting, and paused timers stay paused
  • Timer actions: run console commands when a timer ends or reaches a time (/stp timerconfig)
  • PlaceholderAPI support (including all %stp_...% server placeholders)

Project description from CurseForge.

Pick your setup

Screentext by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

24 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Screentext versions and loaders

36 of 36 releases match

Looking for an older file? The official CurseForge project page is in Resources.