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CurseForge · Minecraft mod

Scannable Reforged

Scannable Reforged — Scannable for Minecraft 1.21.1 and 26.1.2 (NeoForge), with new Spawner and Lootr scanning modules and a larger scanner energy buffer. A fork of Scannable by Florian "Sangar" Nücke.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Scannable Reforged release should I use?

Updated yesterday
Latest stable file ScannableReforged-1.0.1.jar
Game version 26.1.2
Loader NeoForge

Scannable Reforged ScannableReforged-1.0.1.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Scannable Reforged required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scannable Reforged ScannableReforged-1.0.1.jar need?

ScannableReforged-1.0.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Scannable Reforged ScannableReforged-1.0.1.jar
required
Matching file found Matched file: [NeoForge 26.1.2] v20.1.17

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Scannable Reforged without breaking your instance.

Built for Scannable Reforged ScannableReforged-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ScannableReforged-1.0.1.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ScannableReforged-1.0.1.jar. It opens that exact file at the source.

About this project

What does Scannable Reforged add?

Scannable Reforged

A NeoForge fork of Scannable by Florian "Sangar" Nücke — now for Minecraft 1.21.1 and 26.1.2.

Equip a scanner, install the modules you want, and let it light up the world around you — nearby ores, mobs, chests, spawners, and other points of interest, tagged with floating markers and an on-screen overlay. No more strip-mining on a hunch.


Credit — this is a fork

Full credit for the original mod, its design, and the bulk of this code goes to Sangar (MightyPirates). Scannable Reforged exists to bring Scannable forward to current Minecraft (NeoForge) and add several features. It's distributed under the same MIT license, with the original copyright notice retained.


How it works

Craft a Scanner, then craft and install modules to decide what it looks for. Hold to charge a scan — a pulse sweeps outward and tags everything in range. Swap modules anytime to change what you're hunting for.

Module What it finds
Common Ores / Rare Ores Tag-driven (c:ores), so modded ores work out of the box (Allthemodium, Vibranium, Unobtanium, and the like)
Animals / Monsters By mob category — modded mobs included automatically
Living Entity (configurable) Specific mobs, targeted via spawn eggs; the config screen shows a 3D mob preview
Block (configurable) Specific blocks — right-click to add, or use the config screen
Fluids Any tagged fluids
Chests Chests, barrels, shulker boxes, and modded storage (c:chests / c:barrels)
Spawners (new in this fork, configurable) Mob spawners — configure by mob (right-click a spawner or a mob, or use spawn eggs), or leave empty to highlight every spawner
Lootr (new in this fork) Unopened Lootr loot containers, highlighted in gold and cleared the instant you loot them — requires the Lootr mod
Range Extends your scan distance

What this fork changes

  • Now on Minecraft 1.21.1 and 26.1.2 (NeoForge) — the original targets up to 1.20.4. The 26.1.2 build was rewritten for 26.1's new RenderPipeline / GpuTexture graphics system, so every effect renders correctly including with shaders (Iris / Oculus).
  • New module — Spawners (scannable:spawner_module) — configurable by mob; highlights nearby mob spawners. Vanilla by default; trial spawners and vaults can be enabled via config.
  • New module — Lootr — highlights unopened Lootr loot containers in gold and removes each highlight the instant you loot it (no rescan). Crafted from a Chest module + a gold ingot. Without Lootr installed it's inert and shows a "Lootr mod required" note.
  • Hide Broken Blocks — scanned blocks you mine, or that get replaced, drop out of the highlight live without rescanning (client config toggle, on by default).
  • Bigger battery — scanner energy capacity is up from 5,000 FE to 20,000 FE. Charge it in any FE charger or cable.

Compatibility

  • Minecraft 1.21.1 and Minecraft 26.1.2, NeoForge only (Fabric and Forge aren't currently provided). Each version is a separate download — grab the one that matches your pack.
  • The 1.21.1 build also loads on packs running older 1.21.1 NeoForge, such as All the Mods 10 (NeoForge 21.1.228). The 26.1.2 build is built for All the Mods 11.
  • Tested in large modded packs (AllTheOres, Allthemodium, Occultism, Sophisticated Storage, and more) alongside shaders — Iris + Sodium on 1.21.1, Iris / Oculus on 26.1.2.

License & use in modpacks

Code is licensed under the MIT License, with the original copyright notice retained. Assets are released under CC0 1.0.

Free to use in any modpack, public or private, as long as the license and source credits are kept — same spirit as the original. If you do use it, I'd love to hear about it.

Project description from CurseForge.

Pick your setup

Scannable Reforged by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Scannable Reforged versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.