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ultrakill healing system project artwork

CurseForge · Minecraft mod

ultrakill healing system

gives a 25% chance for a "blood splatter" to occur each time you hit a mob, when it happens you get healed a random amount of the mob's current health (made in mcreator dont flame me if it doesnt work properly im actively trying to fix bugs)

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Quick answer

Which ultrakill healing system release should I use?

Updated 4 months ago
Latest stable file ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar
Game version 1.21.1
Loader Forge

ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar targets 1.21.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ultrakill healing system required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar need?

ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ultrakill healing system without breaking your instance.

Built for ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. It targets 1.21.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does ultrakill healing system add?

i made this mod in mcreator

this is my first mod

anyways what it does is every time you hit a mob theres a 25% chance that blood comes out and when it does you get healed a random percentage of the target mob's current health, when you kill the mob you get healed a percentage of the mob's TOTAL health (the max health the mob has without effects)

0.1% chance for something epik wow

1 in a septillion chance the 0.1% chance chains up with multiple 0.1% chances enough to crash your game

comment the bugs im actively fixing most of them as soon as i find out about them

Project description from CurseForge.

Pick your setup

ultrakill healing system by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ultrakill healing system versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.