CurseForge · Minecraft mod
ultrakill healing system
gives a 25% chance for a "blood splatter" to occur each time you hit a mob, when it happens you get healed a random amount of the mob's current health (made in mcreator dont flame me if it doesnt work properly im actively trying to fix bugs)
Quick answer
Which ultrakill healing system release should I use?
ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar targets 1.21.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is ultrakill healing system required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar need?
ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ultrakill healing system without breaking your instance.
Built for ultrakill healing system ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. It targets 1.21.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does ultrakill healing system add?
i made this mod in mcreator
this is my first mod
anyways what it does is every time you hit a mob theres a 25% chance that blood comes out and when it does you get healed a random percentage of the target mob's current health, when you kill the mob you get healed a percentage of the mob's TOTAL health (the max health the mob has without effects)
0.1% chance for something epik wow
1 in a septillion chance the 0.1% chance chains up with multiple 0.1% chances enough to crash your game
comment the bugs im actively fixing most of them as soon as i find out about them
Project description from CurseForge.
Pick your setup
ultrakill healing system by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ultrakill healing system versions and loaders
ultrakill_blood_system-1.2.0-neoforge-1.21.1.jar
5 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.