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AE2 Colonies project artwork

CurseForge · Minecraft mod

AE2 Colonies

Connect AE2 with Minecolonies

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE2 Colonies release should I use?

Updated 4 days ago
Latest stable file ae2colonies-1.1.6.jar
Game version 1.21.1
Loader NeoForge

AE2 Colonies ae2colonies-1.1.6.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is AE2 Colonies required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AE2 Colonies ae2colonies-1.1.6.jar need?

ae2colonies-1.1.6.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add AE2 Colonies without breaking your instance.

Built for AE2 Colonies ae2colonies-1.1.6.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ae2colonies-1.1.6.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ae2colonies-1.1.6.jar. It opens that exact file at the source.

About this project

What does AE2 Colonies add?

This mod was designed to couple Applied Energistics 2 with Minecolonies. Super simple mod:

How the Colony ME Vault Works

Once connected and powered by your AE2 network, the Colony ME Vault will scan for open Minecolonies requests. If it finds one, it will push items it finds in the AE2 system into the adjacent rack. I recommend putting the vault under the rack. Every few minutes, it will clear attached racks and put them back into the system.

How to use the Colony ME Vault

  1. Build your AE2 system

  2. Build your Colony Warehouse.

  3. Under your main warehouse block, place the Colony ME Vault.

  4. Place a cable that goes from the vault to the AE2 Network. (do not use xPorters or Storage Busses)

  5. **You're done!

    Note 1:** If you just want it to control one rack, then place it under one of your racks

    Note 2: I tried removing every rack in a test world and just creating the one, in the center - It didn't work. your mileage may vary.

How to Craft

Permissions: Use it all you want wherever you want. Maybe give me credit if you do something super cool with it :)

Still have questions? Message me on Discord.

Thanks to my tester: Phonzell

Project description from CurseForge.

Pick your setup

AE2 Colonies by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AE2 Colonies versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.