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CurseForge · Minecraft mod

Smart Villagers AI

Villagers who talk back, remember you and give you real jobs with emerald rewards, using any AI provider, a local model or none.

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Quick answer

Which Smart Villagers AI release should I use?

Updated 2 days ago
Latest stable file smartvillagers-neoforge-26.3-2.0.0.jar
Game version 26.3
Loader NeoForge

Smart Villagers AI smartvillagers-neoforge-26.3-2.0.0.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Smart Villagers AI required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Smart Villagers AI smartvillagers-neoforge-26.3-2.0.0.jar need?

smartvillagers-neoforge-26.3-2.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 1 pulled in by one of those mods
Simple Voice Chat Optional for Smart Villagers AI smartvillagers-neoforge-26.3-2.0.0.jar
optional
Matching file found Matched file: [NEOFORGE][26.3] Simple Voice Chat 2.6.27+26.3

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Smart Villagers AI without breaking your instance.

Built for Smart Villagers AI smartvillagers-neoforge-26.3-2.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use smartvillagers-neoforge-26.3-2.0.0.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside smartvillagers-neoforge-26.3-2.0.0.jar. It opens that exact file at the source.

About this project

What does Smart Villagers AI add?

Smart Villagers AI

Docs · Discord · Source and issues

Villagers who talk back, remember you and ask for your help. Walk up to a villager and chat normally. It answers in character, in a speech bubble above its head, with the AI of your choice or with built-in dialogue when you have none. Ask it for work and you get a real job: bring the harvest in, fetch iron for the forge, clear the zombies off the fields. Finish it and you are paid in emeralds, the villager thinks better of you, and the whole street hears about it.

Fabric, Forge and NeoForge · Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 · works with any OpenAI-compatible AI provider, a local model, or no AI at all

What's new in 2.0

Version 2.0, The Village Square Update, makes talking to villagers part of the game instead of a novelty:

  • Village requests: ask a villager for work in your own words, accept, finish it, get paid in emeralds and XP
  • Reputation and gossip: finished requests improve your vanilla reputation (which can lower prices); neighbours hear about what you did and bring it up; villagers you have hurt won't give you work
  • Speech bubbles above the villager who is talking, and a "…" bubble while the AI thinks
  • Three advancements, from your opening chat to Hero of the Village Square
  • Smarter context: biome, raids, nearby monsters, what you're holding, your standing and any open request
  • Better without AI: the built-in dialogue now talks shop, notices night and rain, and passes on village news
  • Better manners: villagers no longer answer messages meant for another player
  • Minecraft 26.1.2, and your 1.x worlds and configs carry over

Village requests

Villagers who need you

Say "any work for me?" (or "need help?", "got any errands?", "¿tienes trabajo?", "as-tu une quête ?") to a villager with a trade. It offers a request that fits its profession, or asks you to deal with the monsters around the village. A card in chat shows the terms with [Accept] and [Decline]; you can also just say "yes".

Profession Asks for
Farmer wheat, carrots, potatoes, beetroot, pumpkins, bone meal
Librarian paper, books, feathers, ink sacs
Cartographer paper, glass panes, compasses
Cleric rotten flesh, gold ingots, redstone, glass bottles
Armorer, Weaponsmith, Toolsmith iron ingots, coal, plus a lava bucket, flint or sticks
Butcher porkchops, beef, chicken, mutton, sweet berries
Fisherman cod, salmon, string, coal
Fletcher sticks, flint, string, feathers
Leatherworker leather, rabbit hide, flint
Shepherd white wool, string, shears
Mason clay, stone, quartz, andesite
Any of them defeat zombies, skeletons, spiders, creepers or pillagers
  • Experienced villagers ask for more and pay more (a master asks for up to twice as much)
  • Progress is counted from your inventory, or from your kills since you accepted: ask "how many?" any time
  • Hand it in by talking to the villager again: the items are taken, emeralds and XP are paid
  • /villagerai requests lists what you have open
  • Up to 3 open requests, a short wait before the same villager asks again, nothing from nitwits or the unemployed

Reputation and gossip

Word gets around

Villagers read the reputation Minecraft already keeps for you. A finished request adds vanilla "minor positive" gossip about you (the kind curing a zombie villager also earns), which counts towards the reputation that sets trade prices, and villagers pass gossip to each other. Neighbours within 48 blocks hear about the job ("I heard you brought 16 wheat for Kael the farmer") and bring it up when you talk to them.

Every villager treats you as a stranger, a friend (after a favour or good trading) or, after ten favours, a hero of the village. Hurt a villager and it turns wary or hostile: it will not give you work until the bad gossip fades.

Speech bubbles

See who's talking

Replies float above the head of the villager who said them, headed by its name. While the AI is thinking you see "…", then the answer, for a few seconds depending on its length. Bubbles are vanilla text displays riding the villager, so everyone standing nearby sees the conversation. Turn them off with display.speechBubbles = false.

AI providers

Any AI, or none

Pick a preset in config/smartvillagers/config.toml: DeepSeek, OpenAI, OpenRouter, NanoGPT (pay-as-you-go or subscription), Ollama or LM Studio for a model on your own machine, or any OpenAI-compatible endpoint. With no provider, requests, reputation, gossip and bubbles all still work with the built-in dialogue.

  • The villager's prompt includes its persona and profession, your last conversations, the biome, time and weather, raids and nearby monsters, what you're holding, your standing, news it heard and any open request
  • The AI just words the reply. Offers, progress and payments are decided by the mod, so nobody can talk a villager into handing out free emeralds
  • Players accept AI consent once before their chat is sent to a provider; keys and prompts are never written to logs
  • Rate limits per player and per minute, a concurrency cap and a reply length limit keep costs predictable
  • Optional: villagers speak their replies out loud through Simple Voice Chat

Advancements

Commands

Command Who What
/villagerai consent accept or decline everyone Allow or refuse AI replies
/villagerai requests everyone Your open requests and progress
/villagerai request accept or decline everyone Answer the last offer (the chat buttons)
/villagerai request assign <villager> [fetch or slay] op Have a villager offer you a request
/villagerai persona get / set / clear op (or everyone, if allowed) A villager's name, trait, style, backstory and your standing
/villagerai memory clear [villager] op Forget conversations, requests and news
/villagerai status, reload, test, debug op Diagnostics

Configuration

[display]
speechBubbles = true

[proximity]
ignorePlayerToPlayerChat = true

[requests]
enabled = true
maxActive = 3            # open requests per player
cooldownMinutes = 10     # before the same villager offers you another (20 = one Minecraft day)
reputationReward = 10    # vanilla positive gossip per finished request (0 to 25)

[ai]
provider = "DEEPSEEK"    # DEEPSEEK, NANOGPT, NANOGPT_SUBSCRIPTION, OPENAI, OPENROUTER, OLLAMA, LMSTUDIO, CUSTOM
model = "deepseek-flash"
apiKey = ""

Existing 1.x configs get the new keys when the new version starts; nothing is renamed. The full list is in the README and the provider guide.

Downloads and compatibility

Every loader, five versions

Minecraft Java Loaders
1.20.1 17+ Fabric (with Fabric API), Forge 47
1.21.1 21+ Fabric (with Fabric API), Forge 52, NeoForge
26.1.2 25+ Fabric (with Fabric API), NeoForge
26.2 25+ Fabric (with Fabric API), NeoForge 26.2.0.93 or newer
26.3 25+ Fabric (with Fabric API), NeoForge 26.3.0.97 or newer

Files are named smartvillagers-<loader>-<minecraft>-2.0.0.jar. Install the mod on the server, or in your game for single player. Simple Voice Chat is optional (server and clients) for spoken replies.

FAQ

Do I need an AI key? No. Without one, villagers use the built-in dialogue, and requests, reputation, gossip and speech bubbles work exactly the same. With a key (or a local model) their replies are written by the AI.

Does it cost money? Not unless your AI provider charges. Ollama and LM Studio run models on your own computer.

Can the AI give me items or change prices? No. The AI just writes what the villager says. Requests and rewards come from the mod, which tells the AI what happened so the words match.

Do I need a new world? No. 1.x villagers keep their names, personas and memories, and 1.x configs are updated in place.

Will villagers answer when I talk to my friends? Not when your message names another player who is online (configurable). You can also require a prefix, or answer just the villagers you look at.

Is my chat sent anywhere? To the AI provider you configure and nowhere else, and not before each player accepts with /villagerai consent accept.

Gallery

A village square

A request

Request complete

News travels

Divider


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Project description from CurseForge.

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