CurseForge · Minecraft mod
No More Mushroom Fields
A simple worldgen mod that completely removes the Mushroom Fields biome from the Overworld generation
Quick answer
Which No More Mushroom Fields release should I use?
No More Mushroom Fields nomoremushroomfields-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is No More Mushroom Fields required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does No More Mushroom Fields nomoremushroomfields-1.0.0.jar need?
nomoremushroomfields-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add No More Mushroom Fields without breaking your instance.
Built for No More Mushroom Fields nomoremushroomfields-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nomoremushroomfields-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nomoremushroomfields-1.0.0.jar. It opens that exact file at the source.
About this project
What does No More Mushroom Fields add?
No More Mushroom Fields
English Description
Tired of finding giant mushroom islands in the middle of your beautiful oceans? This lightweight mod completely removes the Mushroom Fields biome from the Overworld world generation table.
- How it works: It overrides the default vanilla dimension settings to drop the spawn rate of mushroom biomes to exactly 0%. They are replaced with standard ocean or deep ocean biomes instead.
- Why this mod was created:
- Disabling Fantasy Elements: Many realism-focused modpacks (such as those using Alex's Mobs) often want to avoid or disable fantasy-themed creatures like the Mug Chump, which only spawn naturally within the Mushroom Fields biome. By removing this biome, you can naturally prevent those fantasy mobs from cluttering your realistic world without having to mess with complex mob spawning config files.
- Resolving Biome Mod Conflicts: When using large-scale terrain generation or biome mods, custom worldgen registries can frequently conflict with the vanilla mushroom islands, causing jagged biome borders, broken generation, or unwanted structure overlaps. This mod smooths out the Overworld registry by entirely eliminating the problematic mushroom biome entry, ensuring maximum compatibility and seamless world generation.
- Requirements: Minecraft 1.20.1 and Forge
- Note: This mod only affects newly generated chunks/worlds. Existing mushroom islands in old worlds will not disappear.
Project description from CurseForge.
Pick your setup
No More Mushroom Fields by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No More Mushroom Fields versions and loaders
nomoremushroomfields-1.0.0.jar
9 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.