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ZombiesEverywhere project artwork

CurseForge · Minecraft mod

ZombiesEverywhere

Do you like zombie games? Are you troubled by the difficulty of the original Minecraft version being too simple? It's okay, now this Zombies Everywhere may meet your needs!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ZombiesEverywhere release should I use?

Updated today
Latest stable file zombies_everywhere-1.3.4-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

ZombiesEverywhere zombies_everywhere-1.3.4-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is ZombiesEverywhere required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ZombiesEverywhere zombies_everywhere-1.3.4-neoforge-1.21.1.jar need?

zombies_everywhere-1.3.4-neoforge-1.21.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
GeckoLib Needed by ZombiesEverywhere zombies_everywhere-1.3.4-neoforge-1.21.1.jar
required
Matching file found Matched file: NeoForge 1.21.1 4.9.2
AttributeFix Optional for ZombiesEverywhere zombies_everywhere-1.3.4-neoforge-1.21.1.jar
optional
Matching file found Matched file: attributefix-neoforge-1.21.1-21.1.3.jar
Bookshelf Needed by AttributeFix
pulled in
Matching file found Matched file: bookshelf-neoforge-1.21.1-21.1.81.jar
Prickle Needed by AttributeFix
pulled in
Matching file found Matched file: prickle-neoforge-1.21.1-21.1.11.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ZombiesEverywhere without breaking your instance.

Built for ZombiesEverywhere zombies_everywhere-1.3.4-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use zombies_everywhere-1.3.4-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside zombies_everywhere-1.3.4-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does ZombiesEverywhere add?

ZombiesEverywhere

Tired of the lackluster difficulty in vanilla Minecraft? Craving a truly intense and thrilling zombie apocalypse experience? ZombiesEverywhere is tailor-made for you! This mod builds a perilous, heart-stopping zombie survival world while fully adapting to the vanilla game ecosystem.

Core Content Overview

1. Six Unique Zombie Types

All zombies are new entities added by the mod, with no modifications to any vanilla mob attributes, perfectly compatible with the mod's exclusive mechanics. Except for Regular Zombies, each special zombie type features unique particle effects.

Zombie Name Basic Attributes Special Skills & Traits
Normal Zombie • Health: 20
• Attack: 3
• Speed: 0.23
• Armor: 2
No special skills; designed exclusively to fit the mod's spawn mechanics and day-based growth system
Poisone Zombie • Health: 30
• Attack: 4
• Speed: 0.23
• Armor: 2
Attacks inflict the Poison effect
FastZombie • Health: 12
• Attack: 2
• Speed: 0.6
• Armor: 2
Raids players at ultra-high speed—by the time it's detected, it's often too late to react
Burning Zombie • Health: 30
• Attack: 4
• Speed: 0.23
• Armor: 2
Two core skills:
1. Fire Missile: Locks onto the player, charges up, and continuously fires enhanced Blaze fireballs for several seconds (does not ignite blocks)
2. Enhanced Fire Missile: Fires Wither skulls, dealing explosive damage equal to 4x its attack power (default blast radius: 8 blocks; block destruction can be disabled via config)
SummonerZombie • Health: 20
• Attack: 3
• Speed: 0.23
• Armor: 2
1. Summons 5 mod Regular Zombies every 30 seconds
2. Summons 1 mod Special Zombie every 40 seconds
3. Extra summons on death: 10 Regular Zombies + 1 Special Zombie
⚠️ High risk: Mass spawning may cause game lag—beware of the "nesting doll" effect
EliteZombie • Health: 75
• Attack: 6
• Speed: 0.24
• Armor: 8 (far exceeding vanilla)
Dominant in all attributes—pure numerical strength is its greatest skill

2. Infection Mechanic

  • Trigger Condition: Sustained attacks by zombies in a short period raise infection probability from 0 up to a maximum of 50%.

  • Infection Effects: Reduces the player's movement speed and maximum health.

  • Level Up: Automatically levels up by 1 every 3 minutes; being attacked again while infected also triggers a level up, with negative effects intensifying per level.

  • Only Antidote: Drinking Milk fully removes all levels of infection.

3. Highly Customizable Zombie Spawning System

The mod includes a built-in independent spawner with full configuration options:

  • Spawn weight for each zombie type

  • Spawn probability per Tick

  • Chunk range for zombie spawning around the player

  • Whether zombies can spawn during daytime

  • Currently a Demo-version spawner (biome-specific spawn differences not yet implemented)

  • Default difficulty is high—casual players may need to tweak settings

4. Dynamic Day-Based Enhancement System

  • Only applies to mod-exclusive zombies, no impact on vanilla mobs.

  • Toggle on/off freely via config options.

  • Default growth rate: All attributes increase daily based on the previous day's values.

  • Example (default health growth multiplier: 1.025x): Regular Zombie health after 5 days = 20 × 1.025⁴ ≈ 22.07 points

5. Immersive Zombie-Exclusive Mode

When enabled via config, disables spawning of all vanilla mobs except Zombies and the Ender Dragon (including the Wither), creating a pure zombie apocalypse world.

6. Balanced Full Loot System

To resolve the lack of vanilla mob drops in Zombie-Exclusive Mode:

  • Mod zombies' loot tables include all drops from disabled vanilla mobs.

  • Dimension Balance Mechanic: When the player is in the Nether, drop rates for Nether-exclusive items are significantly boosted; rates for Overworld/End items are suppressed accordingly.

  • Limits a maximum of 3 item types per drop (adjust via the max_drop_types field in the config file).

  • Some originally guaranteed drops become probabilistic; drop rates can also be customized via Data Packs.

7. Infinitely Scalable Corrupted Gear System

To counter increasingly powerful zombies, the mod adds a full set of top-tier gear with infinite enhancement potential:

Basic Gear

  • Corrupted Armor Set & Corrupted weapon: Crafted using Netherite gear as the base, combined with Nether Stars and the mod-exclusive drop Corrupted Blood.

  • Basic attributes outperform the Netherite set across the board.

Corrupted Sword Enhancement Mechanics

  • Basic Enhancement (Levels +1→+3, +5→+7, +9→+11…):

    • Recipe: Smithing Template (top) + Corrupted Sword (middle) + Corrupted Blood (bottom) (positions 2, 5, 8 in the 3x3 crafting grid).

    • Effect: Random attack damage boost (7.5%~12.5%) per enhancement.

    • Failure Penalty: Only Corrupted Blood and Smithing Template are consumed; weapon level remains unchanged.

  • Enchantment Enhancement (Levels +4, +8, +12…):

    • Recipe: Nether Star (top) + Corrupted Sword (middle) + Corrupted Blood (bottom).

    • Effect: Attack damage boost + random enchantment gain/upgrade.

  • Ultimate Enhancement (Levels +8, +16, +24…):

    • Effect: Attack damage boost + enchantment enhancement + random permanent boost to attack damage / attack speed / attack range.
  • Important Note: Enhancements have a failure chance. If a Nether Star recipe fails, the weapon drops 1 level (e.g., failing to upgrade from +7 to +8 reverts it to +6).

  • Recipe Note: Due to custom recipe return value limitations, JEI incorrectly displays this as a shapeless recipe—strictly follow the grid positions above:

image

8. Comprehensive Config Support

The mod offers extensive customization with numerous adjustable parameters:

  • Basic attributes and skill parameters for all zombies

  • Infection mechanic probability, upgrade timing, and negative effect intensity

  • Spawning system parameters

  • Day-based enhancement growth rate and upper limit

  • Gear enhancement failure mechanics

⚙️ Compatibility Notes

  • For optimal compatibility, this mod does not use Mixin—this limits zombie enhancements to vanilla attribute caps (e.g., maximum health of 1024). If possible, we highly recommend installing AttributeFix Mod alongside to break attribute caps.

  • The mod automatically detects AttributeFix and configures itself—no manual adjustments required.

Project description from CurseForge.

Pick your setup

ZombiesEverywhere by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ZombiesEverywhere versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.